The summer game development workshop is an interdisciplinary group based project that focuses on game development. Teams are formed from the arts and animation, computer science and other disciplines interested in game development. These teams create a prototype over the 8-9 weeks of the workshop within the community of participants. We organizers focus on production, pipeline, design, prototyping, presentation, marketing and player feedback to create the most viable, fun prototype in the limited time. Participants are encouraged to experiment with genre, style, mechanics and any other aspect of game development within the team setting.
Facilitation team: James Morgan, Tom Austin, Cole Pergerson.
Pitch to CS department
Final game presentation from the 2020 workshop
This could be an opportunity to prototype and recruit team members before fully committing to a game idea. For those looking to join a project, this can be a chance to be part of a BFA animation, Game Dev Club, or other student lead game project.
Tezca: Hidden Below is an example of Animation BFA project. A team of 20 animation and 3 computer science students worked on this first person horror game for a year.
|Week 1||Introduce workshop, requirements document, and prototyping.||June 7th|
|Creating a design document and understanding Trello.||June 9th|
|Review of design document and more lessons on prototyping.||June 11th|
|Week 2||Learn about Git and verison control, asset pipeline, and agile development.||June 14th|
|Understanding playtesting.||June 16th|
|Week 3||Production begins.||June 21th|
|Week 4||Artist and programmer meetings.||June 28th|
|Week 5||TBA||July 5th|
|Week 6||In progress presentations.||July 12th|
|Week 7||TBA||July 19th|
|Week 8||TBA||July 26th|
|Week 9||Presentations and public release of games.||August 2nd|
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