Travis Tran

I'm an animation major student. I've done some graphic art, character design and animation before, and since joining this club, I've been a background artist, character designer and character animator for some games.

My first semester in this club was Spring 2013, and I'm looking forward for a chance to contribute more artwork to future games.

I have no experience in game programming. But as an artist, my skills include:
- Drawing and painting
- Proficiency in Adobe Photoshop and Illustrator
- Graphic art and digital painting
- Experience in 3D modeling and animating in Autodesk Maya, zBrush, and Adobe Flash

Fairy Invasion

Fairies run away from their predators by warping to another planet, but they were followed. Fight back against the pursuers! Note: Re-uploaded with a single executable. Fairy Invasion Note ===================================================== Player Controls -Player 1- Move/Angle: W, A, S, D Shot: F Melee: G Hyper: H Speed Boost: C Wing Color: V Indicator: B -Player 2- Move/Angle: ↑, ←, ↓, → Shot: K Melee: L Hyper: ; Speed Boost: , Wing Color: . Indicator: / -Player 3*- Move/Angle: Numpad 8, Numpad 4, Numpad 5, Numpad 6 Shot: Numpad 7 Melee: Numpad 9 Hyper: Numpad + Speed Boost: Numpad 1 Wing Color: Numpad 2 Indicator: Numpad 3 -Player 4*- Move/Angle: Equals, LeftBracket, RightBracket, BackSlash Shot: Insert Melee: Home Hyper: PgUp Speed Boost: Delete Wing Color: End Indicator: PgDn ===================================================== *It is recommended to use the gamepad controllers using JoyToKey to make local multiplayer comfortable to play. Download JoyToKey = ===================================================== Parameters HP. When HP reaches less or equal to 0, your fairy faints and unable to control. It will respawn and regain control again after several seconds. Hyper. Hyper percentage increases quicker when your fairy don't attack and using buildings to knockout enemies. At 100%, press the Hyper button to unleash the fairy's power. Lv. The higher the Lv, the stronger the fairy's attack. ===================================================== Credits Glenn Pham: character, buildings, effects, and coding John Pham: character, buildings art Kristi Loo: character and enemy art Travis Tran: background and buildings Laurence Simmonds: title music Stage and Boss music are from the visual novel of Umineko no Naku Koro ni