I'm an animation major student. I've done some graphic art, character design and animation before, and since joining this club, I've been a background artist, character designer and character animator for some games.
My first semester in this club was Spring 2013, and I'm looking forward for a chance to contribute more artwork to future games.
I have no experience in game programming. But as an artist, my skills include:
- Drawing and painting
- Proficiency in Adobe Photoshop and Illustrator
- Graphic art and digital painting
- Experience in 3D modeling and animating in Autodesk Maya, zBrush, and Adobe Flash
Fairies run away from their predators by warping to another planet, but they were followed. Fight back against the pursuers! Note: Re-uploaded with a single executable. Fairy Invasion Note ===================================================== Player Controls -Player 1- Move/Angle: W, A, S, D Shot: F Melee: G Hyper: H Speed Boost: C Wing Color: V Indicator: B -Player 2- Move/Angle: ↑, ←, ↓, → Shot: K Melee: L Hyper: ; Speed Boost: , Wing Color: . Indicator: / -Player 3*- Move/Angle: Numpad 8, Numpad 4, Numpad 5, Numpad 6 Shot: Numpad 7 Melee: Numpad 9 Hyper: Numpad + Speed Boost: Numpad 1 Wing Color: Numpad 2 Indicator: Numpad 3 -Player 4*- Move/Angle: Equals, LeftBracket, RightBracket, BackSlash Shot: Insert Melee: Home Hyper: PgUp Speed Boost: Delete Wing Color: End Indicator: PgDn ===================================================== *It is recommended to use the gamepad controllers using JoyToKey to make local multiplayer comfortable to play. Download JoyToKey = http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm ===================================================== Parameters HP. When HP reaches less or equal to 0, your fairy faints and unable to control. It will respawn and regain control again after several seconds. Hyper. Hyper percentage increases quicker when your fairy don't attack and using buildings to knockout enemies. At 100%, press the Hyper button to unleash the fairy's power. Lv. The higher the Lv, the stronger the fairy's attack. ===================================================== Credits Glenn Pham: character, buildings, effects, and coding John Pham: character, buildings art Kristi Loo: character and enemy art Travis Tran: background and buildings Laurence Simmonds: title music Stage and Boss music are from the visual novel of Umineko no Naku Koro ni
Sarahen and Devilan, princesses of the Dark Kingdom of Tenumbrus, were kept isolated in their castle, away from the rest of the world's light. Tired of being confined to their rooms, the sisters escaped from the shadows and fled into the outside world. Little that they knew, the outside world seemed to have something against them: their kingdom is in the midst of war with the Light Kingdom's Mystik Cavalries, and the dark monsters, fearing for their princesses' safety, are trying to bring them back to the castle. The tale of the Tenumbrus Princesses has just begun. Player 1: Up = W Left = A Down = S Right = D Light Attack = F Hard Attack = G Special Attack = H Player 2: Up = ↑ Left = ← Down = ↓ Right = → Light Attack = K Hard Attack = L Special Attack = ;
There once was an alliance of five nations: Mystican, Diamondan, Naiadian, Maiden, and Valencia. One day, the Swords of Catastrophe fell from the sky. The wielders of these swords would be given great power, but at a price. The evil kingdom, Dorcha (purple), wanted the powers of these swords for themselves. In order to get the swords they declared war against the alliance because while some of the swords landed on their soil some of the swords landed on the alliance’s soil as well. The only way to get those swords would be to start a war and grab the swords when they had the chance. Now the question is, can you stop them?
Everyone clash as their path crosses each other. 2 to 8 players or AIs. Maximum of 2 teams. Press the Space during the title or character selection to see the controls. The game plays somewhat like Super Smash Bros. where there are the basic attacks and a button that does special attacks. There is also motion input special moves. Motion input list: Neutral Special: ↓, ↓→, →+Attack A Upward Special: →, ↓. ↓→+Attack A Forward Special: ↓, ↓→, →+Attack B Downward Special: →, ↓. ↓→+Attack B Hyper Special: ↓, ↓→, →+Attack C (with Max SP Guage/Purple Bar) Counter: After guarding a hit with Defense, →+Attack A or →+Attack B or Attack C Dodge: Hold Defense and press ← or → Shortcut input list: Neutral Special: Special Upward Special: ↑+Special Forward Special: →+Special Downward Special: ↓+Special Hyper Special: Special (with Max SP Guage/Purple Bar) Next implementation: > Character balance (if we receive any feedback) > New characters (depends on the designer) > Story mode Please send any feedback or comments to: [email protected]
Dating Sim Beat'em Up. You meet a time traveler that happens to be your descendent and the dating adventure starts from there. The game can be played through from beginning to the end but it is not complete yet. The basic main plot dialogue is complete and the basic character dialogues are only from Prehistoric to the Medieval era. The controls for the game can be found on the top interface. Please send any feedback to this email: [email protected]