If you've ever had something just not work, this game is for you! In Planes of Steel (aka POS), you pilot a plane that doesn't quite work, navigating it through endless fields of flying blocks, bullets, and cherries, all while your plane's on fire! Additionally, there's a simple leveling (or rather de-leveling) system implemented: Once on fire (i.e you go below level 10) your plane begins to slowly lose health, and also to slowly delevel. (In this case, the level could indicate the strength of your plane, or how many pieces are still attached). Once you go below level 8, bombs are disabled, and it just gets worse from there. To level up, and also to gain lost health, you must ram into floating wrenches, which are often clustered or inside blocks. Lastly, there's a reward for leveling up past level 12: You get a top hat! Controls: Up/Down to move plane Space to shoot B to bomb. Source code to be posted at neilbickford.com/POS/POSv05.gm81 "The plane slowly falls down due to mysterious reasons. We call it 'Gravity' "
Gordius 2 is a game about many things: Survival. Battle. Puzzles. and not getting your head bit off. This is also a sequel to the original Gordius, the famous game which wasn't made in 1973. In reality, this game was made for the SJSU Game Development Club as an entry to the "Bad Sequels to Non-existent Games" challenge. While this has been coded in C#, a fairly modern programming language, it still keeps elements true to many old games- it runs in a console, doesn't use color except in certain places, has some cutscenes that are too long, and utilizes a programmer who both has a strange idea of what humor is as well as who can't figure out how to use libraries. Backstory: see http:\\neilbickford.com\Gordius.htm (to be filled in) Includes a somewhat cheating 'proof' that the variant of Sokoban used is not in NP! Controls: ↑ ←↓→ Unfortunately, this game is Windows only, but it would probably work in Mono.