Snake-type game, Windows executable + source. You have thirty seconds to collect the food. But the food is moving, and you eat it when it collides with you.
Dear harpy, can you tour San Francisco without destroying the city? ←→ Esc
The Shmup of Death v1.0 Controls: arrow keys - navigation z - fire x - launch bomb shift - focus missiles / slow ship movement Programming: Kristopher Windsor Game Design: Alex Kerr and Kristopher Windsor Graphics: Alex Kerr and Kristopher Windsor SFX Design: Kristopher Windsor Made for the SJSU Game Developement Club, Spring 2009, and WON! High Score: Alex Kerr, > 20,000 Developement time: ~4 days
Made for the SJSU Game Development Club, Spring 2009 (tied 2nd place!) Development time: 40 - 80 hours Instructions: Select a map and difficulty level at the main menu In the minimap, red = spawnpoints, gray = checkpoints, black = creep destinations The difficulty setting only affects the creep HP Build towers, trees, and checkpoints to route and attack the enemy planes before they reach their destination Creeps pass through all checkpoints, then the destination (which has a blue door) Creeps can fly over towers, but not trees Checkpoints won't be destroyed, but you lose lives if the destination is bombed Checkpoints can only be added and removed between creep waves Checkpoints are free but limited You can't build on the water Right-click to remove towers, trees, and checkpoints Most money is returned for towers, but no money is returned for removing trees Credits: Dr_D: checkpoint and tower GFX, and coming up with the second best game title ever: "Operation Inundation"... "Flytrap" was more pronouncable Ari Feldman: font, airplane, explosion, and bomb GFX that I found online Kristopher Windsor: gameplay, programming, level design, SFX (made with SFXR), and other GFX Music from modarchive.org Updates: v1.0 May 2009 New GFX, Tree-hop bug fixed, 5 more levels, main-menu scrolling added
NYX, The game! The night goddess Nyx has fallen sick with the swine flu! As the unnamed lightning god who considers her to be physically attractive, you have volunteered to take over her job for the time being. But your past shenanigans have discouraged her from lending you her magical, majestic brush. What else could you use to paint the world a night sky? How to play The goal is to change as much of the screen as possible to night, within two minutes For AI Challenge, your goal is to cover the left half of the screen Controls are arrow keys / WASD + mouse Press number key "4" at the menu for magic Design and sound: Kelsey Higham Programming: Kristopher Windsor Art: Patrick Khachi Created Fall 2009 for the SJSU Game Development Club