Arrow keys to move, Z to slow down, dodge everything, get a high score, and most importantly, DON'T BLOW UP. Shamelessly made in Game Maker 8.1. NO MORE WATERMARK IN THE GAME THANKS TO SORTING OUT LICENSING STUFF
You are a wisp that has the power to dash, ram, and shoot. The aggressive make their way to higher planes of existence in order to prove their worth and claim the ultimate title of "The Highest." Many threats will await you in your journey, and how you traverse through these realms determines whether or not you reach that title. This is only a prototype and may or may not be improved in the near future, hopefully the former. CONTROLS: ↑ ←↓→ to move Z to dash X to ram C to shoot left V to shoot right
You're a Polish worker working in Poland that's named Poland. Go around the office and do mundane tasks fast and furious! Please your boss! Please your co-workers! Work up the ranks! You might just become CEO someday. Use arrow keys to move. Press Z to do things, including proceed through the title screen. Current build displayed: 0.0.1.0 (release 1)
A sort of boss rush game I made in the middle of high school with an ol' version of Game Maker (GM7, IIRC). Music is absent, and the sound effects are rather crude, but this was one of my first efforts of making a shmup back in the day. Controls are as follows: ↑ ←↓→ to move around Z to fire your ship X to slow down your ship C to release a bomb The scoring system may take some explaining, seeing that it's a bit complex how scoring works in this game. Each turret is worth the amount of base points below your current score. You raise this by collecting coins that are released by the turrets when their health is critical (as indicated by a flashing red turret). After a while in critical condition, the turret will self-destruct, granting you the amount of points indicated below your current score. Coins are attracted to you when you're not shooting and fall freely when you are. You can shoot at a turret again while it's at its critical state to reset its self-destruct timer. This is helpful in milking turrets; however, keep in mind that each stage is timed, so it's best to be reasonable when milking the turrets. Also, the longer you stall time, the more powerful the turrets' attacks become, so proceed with caution (and get bonus multipliers as well for it, too). Raising the base value of coins requires that you collect all of the coins on the screen before letting another coin appear. The next coin that appears when all the coins are collected will have a base value raised by 10, up to 150 per coin. You can easily do this by getting dangerously close to one critical turret and raising the value like that. You also have bombs at your disposal as well. You gain 2 bombs per level you reach and 2 bombs per death. Bombing clears all bullets AND 150pt. coins on the screen, in which said bullets and coins are converted into light blue bonus medals that are automatically attracted to your ship. Said medals grant you your base shot value, which means that every bullet that hits an enemy will grant you that many points. If you get more of these after you max out at 10,000, the value goes towards the turret's base points. Using bombs is essential for getting a really high score.
The highest score you can get is 1 million points. Can you get it? ↑ ←↓→ to move Z to fire your shot when tapping, fire your power shot when holding (slows down your ship) X to release a bomb C to auto-fire your shot
Welcome to the world of shape. Your mission is to destroy shapes. Use your guns and yourself to destroy as much as you can. Version 0.25 adds a 2 minute variation to go along with the 5 minute time attack mode. The full version will include a crapton of missions (instead of the stage progression that I originally intended), hopefully less crappy graphics, more pattern variations, some additional game modes (including the time attack mode you'll see here), and, should my programming knowledge expand, online leaderboards or any other form of internet ranking. Alongside that, I'll expand upon the interface to make sure it looks as arcade-like as possible. ↑ ←↓→ for movement Z to fire your gun when you have ammo X to pivot your gun's firing direction C to self-destruct History Prismic Shift v0.25 - Made the attract screen more pretty - Added a 2 minute mode - Added co-op multiplayer support - More sound effects and music Prismic Shift v0.10 - Added BGM - Added a proper attract screen - Added extensive high score support - Multi destruction bonuses go up to 5120x instead of the previous 1280x. Prismic Shift Trial - Initial release