I like to make games.
File Type: .exe Source Type: .gmk (Game Maker 8 Pro) Description: Here is a short game I made for Ludum Dare 20 using Game Maker 8 Pro. Ludum Dare is an online competition in which participants have 48 hours to create a game from start to finish based on a theme. This competition's theme was "It's Dangerous to go alone, take this!". The plot was naturally the first thing that popped into my head when reading the theme (besides Zelda). The game was made entirely with GML (Game Maker Language), so the source might be hard to digest for people who don't understand the syntax. However, the source can still be useful for finding out how levels were designed, and how the art assets were tied together. You guys are free to use anything included within the source. Other Programs used were: SFXR (Sound Effects), PxTone (Music) Controls: Arrow Key movement Space bar to jump Context Sensitive actions performed with Enter key System Requirements: Graphics Card (with updated drivers) - Because I just had to have uselessly excessive particle effects! :D
File Type: .exe Description: Hardcore Pong is a game developed using Game Maker 8 Pro Edition. The game is a multiplayer fast-paced competitive take on pong. The game features a variety of unique ball types that spawn randomly each round. At the players disposal they also have a set of abilities that they can use to mess with their opponent or to protect themselves. There is no game ending score limit to the game but players can determine the limit themselves. Controls: Yellow Player W - Up S - Down A - Cycle Through Abilities D - Activate Ability Green Player UP ARROW - Up DOWN ARROW - Down LEFT ARROW - Cycle Through Abilities RIGHT ARROW - Activate Ability System Requirements: Graphics Card (With Updated Drivers) Kitten Image was obtained from http://www.deshow.net/d/file/animal/2009-07/cute-kitten-631-4.jpg
This was a project for the Fall 2011 Art104 Game Studies Course taught by James Morgan. Made with Game Maker 8 Pro, this project took an estimated 80 hours over a one month period to finish. There is no plot, and the game design was inspired by the frustratingly awesome Super Meat Boy. Objectives: Navigate the levels trying to achieve the fastest time possible, and collect cherry blossoms for an added challenge. Each level has an optimal route which will cut down completion times by half, try to find them! Controls: Along with the game exe, you will find an Xpadder profile for a Xbox360 controller with the optimal layout for the game, to switch on Xbox360 controller button displays go into the game options. Keyboard Controls: (Xbox controls are explained in game options) Movement: ←→ Jump/Select: Spacebar Sprint: e Replay Level: r Back to Map: b Main Menu: Esc