News about upcoming meetings or projects, or things discussed at previous meetings

Sep 8, 2010

Meeting: Fall 2010 Kickoff (Summary)

It was a rad start to what is sure to be a rad semester!

We Met Each Other

We've got some computer science people, some art people, some SXM (formerly DMA) ((it's a really obscure major, you probably haven't heard of it)) people, some totally other people. Yay diversity!

We Showed Off Some Games

It was mostly repeats of stuff you can watch in the Games section. If you're unfamiliar with the club, you should check it out! It's a good introduction.

T-Shirt Contest

We've wanted T-shirts for a long time, so we're putting a hard deadline on it: October 5th. Whoever designs the coolest design by then will be the designer for the shirt that club members will wear! We've only got one design so far so GO GO GO. More details here!

The First Challenge

The first game challenge of the semester was announced, with the theme of "photos". More details here!

Some Events

We will be hosting more Glorious Trainwrecks physical meetups because they are totally rad. They're basically three hour events; during the first hour, we teach you to make games. During the next two hours, you make a game. More information to come!

Learn to Play is a videogame art exhibit that will be opening next weekend. You should attend! More information to come.

TIGJam is a three-day event during which you masochistically make several games per day. It's like a sweatshop, but with videogames. A bunch of us will probably be attending. I know I am a broken record but more information to come.

We hope to attend GDC again next year! That will be neat more information to come.

Now you know what happened at the meeting

Isn't the Internet great?

Sep 7, 2010

If You're Looking for the Google Group,

It's right up there. î It's labeled "Mailing List".

More information to follow! First though it is sleeptime.

Sep 1, 2010

Hullo, Interested Folk!

Are you new here? THAT IS RAD AND YOU ARE RAD.

If you want to make games but have no idea how, there are some pretty simple steps we can provide.

  • Come to meetings! People will showcase games they've made, and you can meet people to collaborate with. Meetings tend to be every two weeks; look down a bit to see when our first one is.
  • Come to events wherein we will be teaching people to make games! A bunch of people have made their very first videogames at such events. These tend to happen on the third Saturday of every month.

To learn about such meetings and events, you'll have to keep an ear out. There are way too many ways to do this:

Meanwhile, to get an idea of what the club is about, check out some of the things we've made, and watch some of the speakers we've hosted.

Have a nice school year!

Sep 1, 2010

Meeting: Fall 2010 Kickoff

Time and Location

Tuesday, September 7, 2010
9:30pm – 10:30pm
Almaden Room in the Student Union, San José State University

Everything Else

If you're new to the club, welcome, and if you've been here before, welcome back! This semester will be an exciting semester, I can feel it. Here's what will happen at our first meeting:

  • Hella introductions will go down. You'll learn what the club is all about, and we'll all learn each other's names, so that we all feel bad when we forget them by the next meeting.
  • If you've made a game before, bring it on your laptop or USB drive! You'll get a few minutes to show off anything you've made before, and especially anything you've made over the summer.
  • The first game challenge of the semester will be announced! We'll help you get into groups so that you can make a game like a team. If you haven't worked on a game before, don't worry, that's what we're here for to begin with!

We look forward to seeing you there!

May 19, 2010

Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design (Summary)

Edit: Sorry, Action's video won't actually be posted, since he requested that no video be taken. I didn't realize!

Things that happened

Brian gave an awesome presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought for future and past games. Speaking impersonally, everyone I talked to loved it too, so you don't have to take my word for it.

Also, Kristopher's "Stability" won! A poll was conducted on our Facebook page and his entry got the most votes.

Things that will happen

Videos of Brian's and Action's presentations will be posted. Stay tuned!
Edit: Sorry, there won't actually be a video of Action's presentation.

Kristopher will get a yoyo with a Microsoft logo on it for winning, and all the participants of the budget crisis challenge will get an Xbox 360 game. We figured there'd be enough participants for there to be both winners and losers…

I'm sorry

This post is awfully short in proportion to how long I procrastinated writing it. :O

May 3, 2010

The Budget Crisis Game Challenge (Entries)

There's no corresponding post with the rules for this competition, because I am a terrible person who hasn't been updating the website, but here is what the rules were, quoted directly from the PowerPoint shown at the meeting:

  • Make a game about the budget crisis!
  • Work on teams of up to 5 people to make a new game
  • Any artwork used must be made by members of the club
  • Any sound / music must be original or in the public domain
  • Each member can only be on one team
  • Games are due at the next meeting, on April 27th

GovernmentRipsoff, by Andrey Andreev

Here's a direct link to the download for the .zip.

Stability, by Kristopher Windsor

Here's a direct link to the download for the .zip.

Budget Crisis 9000, by Chris Nelson

Here's a link to a page with the download.

Budget Game, by Marek Kapolka

Here's a direct link to the .swf, which will open in your browser.

May 3, 2010

Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design

[Note: Due to incredibly stupid planning on the part of the Game Dev Club's board, Brian wasn't able to make it to our April 6th meeting. It was our fault, not his! Do not think of less of him, think less of us. We're sorry. But: He will make it to this one!]

Brian Urbanek


Brian Urbanek of Cryptic Studios will be speaking at our May 11th meeting! I already talked about him on the post that announced our poorly planned meeting, but I can reveal new tidbits:

His talk will be titled Matching Theme and Mechanics in Game Design, it will be 30-40 minutes, and it will have a Q&A at the end. This is something I have been thinking about in the back of my mind, so I'm looking forward to it! Are you?

I want to go, tell me how to go

Tuesday, May 11th, 2010
7:30pm - 9:30pm
Guadalupe Room in the Student Union, San José State University
RSVP on Facebook, if you like

May 3, 2010

Meeting: How To Start Your Own Student Game Dev Studio, by Action (Summary) (1)

(Kelsey note: Sorry, there wasn't an announcement post for this meeting. If you missed it, there will be a video posted, so all is not lost!)
(Second Kelsey note: Oh, I guess there won't be a video, because Action requested that one not be taken. Sorry, I didn't realize.)


  • May 11th is our last meeting of the semester
  • The next Glorious Trainwrecks Klik of the Month is May 15th
    • We won't be meeting in person, but you can participate online
  • If you have not yet received your reimbursement for GDC, please see Cindy

We presented the Klik of the Month games that members of the game development club during our Glorious Trainwrecks events, which were made within 2 hours

Action of Choma Coders on gave the members of the Game Development Club insight in how to build and manage their own game studio.

The game dev resources that Action provided are

The free book on social games...

The php code base for making your own social game in a few days...

Here is a link to the interview in the presentation...

Here is a link on making money off iPhone games...

Also board members of the new semester were announced during the meeting.

and the winners are...

  • President: Marek
  • Vice President: Cindy
  • Secretary: Alex
  • Event Coordinator: David
  • Webmaster: Kelsey + Euclid
  • Treasurer: Kristopher
  • Marketing: Patrick
  • Video Master: Shea
Apr 11, 2010

Event: Mortal Kombat Dance Dance to the Death II!

MKDDR flyer

Here we go again!

On Tuesday, April 20th at 7pm the second grand master tournament of Mortal Kombat Dance Dance Revolution will take place. This is a double elimination tournament. Come early to get in on some practice rounds. The fighting will take place in Room 241 of the Art building on the San Jose State Campus. The art building is underneath the word 'State' on this Map

Sweet videos I made of the last event.
Mortal Kombat Dance Dance to the Death!

Apr 6, 2010

Event: The Game Dev Club/Glorious Trainwrecks Piggydocumogamesmash! (2)

Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children's gamemaking tools under severe time constraints.

The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.

We, the Game Dev Club at SJSU, have discovered that it's a lot more fun if you meet up in person to do these together! So we're doing that.

The last time we did this was possibly the best day ever, so we're doing it again! Like I said last time, no experience of any kind is necessary. If you haven't made a game before, we will teach you how! Just ask the six people so far who have made their first game at one of these things.

But When, Internet Guy, and Where?

Room 227 (on the second floor) of MacQuarrie Hall, San Jose State University
Saturday, April 17th, 3:00pm – 6:00pm
RSVP on Facebook, if you're one of those social networking types
Sign up on Glorious Trainwrecks, if you want a cryptic email reminder

Oh and by the way: There's a good chance that we'll be filmed.

Apr 3, 2010

Meeting: Cryptic Studios's Brian Urbanek on Design

[A historical note, for future-people: Brian wasn't able to make it to this meeting due to stupid planning on the part of the Game Dev Club's board. Think less of us, not of him! He is awesome and we are unreliable.]

Sorry for the late notice, but we have a meeting this Tuesday! We will have a guest speaker, Brian Urbanek from Cryptic Studios, talking about game design, probably. We must have a contact at Cryptic or something, this is the second time we've had someone from there to present.

Brian has been working on MMO design for over ten years! He most recently worked on the design of superpowers and combat in Champions Online, the "subscription-based, superhero-themed massively multiplayer online role-playing game by former City of Heroes/Villains developer Cryptic Studios based on the Champions license." ((Wikipedia is the best.))

Okay here's some interesting links

  • Champions Online's website has an interview with him that should give you an idea of what it is he does for a living (or did in September 2008, anyways). Recommended!
  • He wrote two articles (one two) about balancing systems in Champions, both of which are fascinating, seriously!
  • He was one of four developers interviewed for an article about balancing classes in MMOs. I think I am seeing a pattern here.
  • He was interviewed in three parts (one two three) about combat dynamics and powers and balancing and math.

I haven't read all of these, but you should! Do as I say, not as I do. And then come to the meeting, which I will be doing.

The Deets ((That's short for "details"!))

Tuesday, April 6, 2010
7:30pm - 9:30pm
Ohlone Room in the Student Union, San José State University
RSVP on Facebook, if you're one of those people

Mar 22, 2010

If you have Internet access from 4 to 6 on Saturday...

There's another Glorious Trainwrecks event wherein you make not a game, but a level for an existing (wonderful) game! It's a perfect opportunity to apply what we have learned recently. As with all Glorious Trainwrecks events, the idea is just to make something stupid without caring about the quality, so don't be afraid to participate!

Since it's such short notice, we won't have a physical meetup, but I thought you'd want to know about it anyway. There's a link to a chat, and people will be talking, so you can still get your camaraderie fix.

Mar 22, 2010

Edusociogamesmash: Games

We had like fifteen people come to the gamesmash and like ten of them were making games! Like five of them were making games for the first time! That's awesome.

Here are some of the games made for it, in no particular order! Because never actually asked what anyone's name was (oops), they are attributed to usernames.

I Love You But You Kiss Like a Girl, by mkapolk

mkapolk is the one who originally came up with the idea of physically hosting Glorious Trainwrecks events, starting with when we made like 35 games in what we called an Intergalacticollabogamesmash! PROPS TO HIM. He's somewhere in the process of changing majors from Computer Science to Digital Media Arts.

Invasion of the Spiders and the Bee in the Middle, by trimon

I'm pretty sure that this was trimon's first game! Nice. He's some kind of Art major, I think.

Cave Shooter, by Kitaru

Kitaru doesn't look like a nerd, even when he tried on my glasses! I'm not sure how he does it. I'm almost certain that he's a Computer Science major.

Duck Hunt remake, by gregsqueeb

I'm almost certain that a) this was gregsqueeb's first game and that b) he's some kind of Art major! Sweet!

Jumps, by KristopherWindsor

Kristopher couldn't make it in person, but he was with us on the Internet! He's a Computer Science major.

UFO, by GingeRage

GingeRage made his first game, and he's an Art major! There is a pattern here which can be explained by natural phenomena.

THIS IS NOT AN ART GAME, by Cavalcadeofcats

Cavalcadeofcats is actually a University of California, San Diego student! He was visiting because he is home for spring break. He is an HONORARY TEMPORARY member of the Club, or something.

FAKE GAME, by Fake Person

I know there are at least four games that didn't get uploaded! This is unfortunate, it means that not all of our games can be seen. To upload a game, go to the Klik of the Month Klub #33 page and click on upload it here (it's in the post). ((If you were using Game Maker, you'll want to compile an executable--that's a fancy way of saying that you'll want to save the Game Maker file as a .exe. To do that, go to File > Create Executable... or click the equivalent toolbar button. Then right-click on the .exe file and do Send to > Compressed (zipped) folder, so that it's smaller.)) ((If you were using Klik & Play, I can't actually remember the instructions, but I know that only one person was using Klik & Play and that he's smart enough to figure it out. Remember to include the .DLLs in the .zip, Joe! The game won't run without them.))

It's best to include a screenshot--it just is!--and to tag your game with "sjsu", so that we can more easily find the games made at these physical events. Click to see the games we have made at these physical events! If you haven't uploaded a screenshot or you haven't tagged your game with "sjsu", you can find your game and click "Edit" at the top of it to do those.

If you upload your game or add a screenshot, tell me on Facebook (I'm Kelsey Higham) and I'll update this post!

Kelsey Higham
Mar 17, 2010

Event: The Game Dev Club/Glorious Trainwrecks Edusociogamesmash! (1)

Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children's gamemaking tools under severe time constraints.

The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.

The last time we tried to organize a physical event around a similar thing, it was a total blast. So we're doing it again!

I should note that no experience of any kind is necessary. If you have not made a game before, we will teach you how! Last time, a guy (Andrey) who had never made a game before not only learned to make his first game, but he made another game that was mentioned on Bytejacker. From not knowing anything, that's a time-to-fame of like eight days! This could be you.

Details details

MacQuarrie Hall Room 227
3:00pm - 6:00pm
RSVP on Facebook, if you like
Sign up on Glorious Trainwrecks, though it's not necessary

Mar 17, 2010

Hello, artists and other new friends!

It is cool to have more artists, we are like 90% programmers here usually! Look at our games, they are generally ugly, we need y'all. (If you're not an artist, of course, you already fit right in!)

If you're new to the Game Dev Club and you want to collaborate on/participate in the current challenge, you should join the mailing list.

If you want to become a member of the Game Dev Club, here's how:

  1. spin around three times
  2. clap three times
  3. hop on one foot three times

Congratulations, you're a member! You didn't even have to pay a fee or anything.

Mar 16, 2010

The Asynchronous Collaboration Game Challenge, Part II (Rules)

If you haven't implemented a game before, this weekend is Klik of the Month on Participate in that for practice, there are people who can help you!

Part II of the challenge has begun! In this part, you will be tasked with implementing a game using Part I's designs and assets. The designs and assets are here! But don't you start downloading them yet. This is a challenge, we have constraints to make it challenging.

Here are some rules

There's no "I" in "COLLABORATION"

Part of the fun of this challenge is that it forces people to team up with each other. But that doesn't work unless we force people to team up with each other! So you're not allowed to use your own design or assets. You have to use someone else's if you want to be eligible for prizes.

If we didn't do it this way, there wouldn't have been much point to Part I!

i made a picture

If the design you choose has assets to go along with it, you have to use the assets provided before using your own. This doesn't mean that you can't create assets, just that you can't replace existing assets for new ones. If something is in the design but isn't provided as an asset, you're free to make it yourself!

Lol, Internet

You're not allowed to use assets beyond those provided and those you create yourself; no pulling a sweet sprite or jammin' soundtrack off the Internet.

Team Size

In Part II, you can work with only one other person, because we only have enough prizes for teams of that size. Human assets from Part I don't count towards that, because technically they're in Part I.

The best game will net prizes for both the team that made the design and assets and the team that implemented it!


The competition ends on April 6. It started two weeks ago, and there are three weeks remaining!

Here are some summarizing bullet points

  • Members select one game design from the previous challenge, and implement it, in teams of 1 - 2 people
  • Members cannot develop their own designs
  • There will be one prize per team member for the best implemented game (the implementing team and design team will both win prizes)
  • The challenge ends at the meeting on April 6th
  • If the game design includes art, the art must be used, but additional art can be added (same for sound)
  • All code and assets must be made by team members

Here are some designs and assets

Designs and Assets

click to get at them

Mar 9, 2010

Meeting: Anna Anthropy on Guided Level Design

Perhaps the flyer which brought you here in the first place??

Anna Anthropy will be presenting at our next meeting on Tuesday, March 16! You should come, even if you're not a part of the club. (Even if you're not a student here! (Even if you're from the Internet.)) I don't know what she'll be talking about, so I'll tell you a few miscellaneous things about her. Or you could just skip this post and play her games.

As a general introduction, Anna is a game designer and critic who excels at telling stories through the medium of games. Rather than relying on the embedded media of text or movies, like most story-based games out there today, she embeds her stories in the gameplay interactions. Literally, she has told a video game love story where the only action you can take, as the player, is to shoot. More abstractly, she's told countless smaller stories in her various games' level designs. She has written extensively about game design and storytelling on her blog, where she has, among other things, dissected the level designs in Super Mario Bros. and Star Guard to find out some of the reasons they're so good.

Since it's right after transgendered awareness week, I feel it's worth mentioning that she's transgendered. Historically, this has been a problem for people in the game industry; the story of Dani Bunten, lead designer of MULE (you should play the online multiplayer version) is a tragic one. Anna's story is more inspiring—it's a testament to the meritocratic nature of the Internet that she became known and respected first, and when people finally figured out that she was biologically male, few really seemed to care. Ultimately, people are more grateful than anything, because she has created some of the few games with non-immature lesbian stories.

She's a judge in the Independent Games Festival, and she's been influential in making the judging process suck less for those whose games were are getting judged.

Also at this meeting

People will show their progress on the current challenge, if they've got anything to show! (I still need to post the rules and the design docs for that thing, sorry. •_•)

We'll probably share anything interesting that happened at GDC this weekend. I'm sure that something interesting will happen at GDC this weekend. (EDIT: Interesting things happened at GDC this weekend!)

People will also make new friends and get along with each other!

Here's the where and the when

Guadalupe room (second floor), Student Union building, San José State University
Tuesday, March 16
7:15pm - 9:15pm

RSVP on Facebook, if you like.

Mar 4, 2010

Odds, Ends, and Beginnings (Summary)

If you didn't come to the meeting, you missed a grand time. But that's okay, because it's my job to summarize it for you!


If you're attending GDC, there's a mandatory informational meeting next Friday Wednesday (March 11th)! We don't know when or where it'll be yet, but it'll be posted on the Facebook event page (so sign up on there to get messages if you haven't already) and there'll be a flyer or something in the CS Club. The informational meeting is now scheduled for Wednesday, March 10, at 7:00 PM, and will start out in front of the Student Union.

The deadline for payment is Tuesday, March 9th, which is five days from now! If you haven't paid yet, get in contact with Cindy through the Facebook page, where her name is spelled Shin Deh.

T-Shirt Design

We're going to be making T-shirts at some point! You can try to design one, but it'll pass through an intensive quality control program, so don't be offended if it gets rejected for being too boring or ugly or something! Here is one which was rejected, how foreboding:

Not that you shouldn't try! You can post attempts and works in progress on the mailing list.

First Phase of the Contest

People presented their designs, shoddy half-designs, assets, and shoddy half-assets! You have like three hours left to submit your own, by the way. I will post them on the website here because we are about to start the

Second Phase of the Contest!

I will be posting the rules to that too, just be patient.


Parris played all the games we made for the Intergalacticollabogamesmash! You can play them yourself here. Those are only the 35 (!) games we made at our physical event; on the Internet, 102 people made 529 games, which you can play here. It was an awesome time, so we will be doing more things like that.

Next Meeting

Anna Anthropy will be our guest speaker! Sweet! More on that later.

Update: The GDC mandatory informational meeting is on Wednesday now! Gosh!

Mar 2, 2010

Submission Instructions for Part I of the Current Challenge

Just so that we're clear!

Wednesday at midnight Thursday at midnight is the deadline for the titular current challenge! (It used to be Tuesday at 9:00, we changed it for some reason. And then it used to be Wednesday, but we changed it again! what the heck) If you have stuff on a computer, put it in a zip file and email it to [email protected] (that's me) by the end of Wednesday Thursday, so that I can put it here on If you have stuff on paper, either scan+email it, or bring it to the meeting and we'll have a person with a scanner you can lend it to. If you have stuff made out of clay, man, that's really great. You should be proud.

Update: Just kidding! It's Thursday now.

Feb 24, 2010

Odds, Ends, and Beginnings

Oh hey, we have a meeting next Tuesday! There are two important things you should know about it.

GDC Money

If you want to attend GDC with us (about that), you need to bring $75 to this meeting probably. Technically, you need to get it to Cindy by March 9, which is a week later, but she will be at the meeting, so it makes sense to bring it then!

Deadline for the Current Challenge

This meeting Wednesday Thursday at midnight is the deadline for the subtitular current challenge! If you have stuff on a computer, put it in a zip file and email it to [email protected] (that's me) by the end of the meeting Wednesday Thursday, so that I can put it on this website here. If you have stuff on paper, either scan+email it, or bring it to the meeting and we'll have a person with a scanner you can lend it to. If you have stuff made out of clay, man, I really admire that.


Also at this meeting: we'll announce the next challenge (you already pretty much know what it is), and we'll show off any games made during the Intergalacticollabogamesmash! (Which is on Saturday, and which you should attend, because it will be fun fun fun.)

Tuesday, March 2, 2010
7:15pm – 9:15pm (though it probably won't last nearly that long)
SJSU Student Union, Guadalupe Room
Facebook event details

Update: The new deadline for submission is Wednesday at midnight, not Tuesday at 9:00.

Update update: Haha, now the deadline for submission is Thursday at midnight.

Feb 20, 2010

Design Docs and Teaming Up (Summary)

That was a cool meeting! Albert Chen provided three general approaches to designing and documenting a game, not all of them explicitly involving a design doc. If you couldn't make it, or you thought it was so great you have to see it again, we'll have a video up soon. Soooooooon.

Nobody seemed to actually bring stuff they made, but people did team up, so that's cool! I wonder how many entries we'll get? It seemed like not very many—if you have an idea for a game, this is a pretty good opportunity to get it out there! Remember, designs and assets are due on March 2.

Feb 11, 2010

Design Docs and Teaming Up

What You Need to Know

The next meeting is this Tuesday! Albert Chen will be presenting about design docs, and you (yes, you!) will be bringing stuff you've made.

Tuesday, February 16, 2010
7:00pm - 9:00pm
SJSU Student Union, Guadalupe Room

Facebook event details

The Rest of This Post is Boring

Design Docs

We've asked Albert Chen (we've seen him before) to give a presentation on design documents! A design doc is basically a big document that describes a game in detail before it's been made; in big companies, it's given to all the departments and they try to make a game matching it as accurately as possible. For some games, it can be hundreds of pages long, and it can be a full-time job to write and maintain one!

Making a design document first isn't the only way to make a game—some continue designing throughout the entire development process, some just implement what's fun to implement. Some use a design doc, but only as a first draft, and modify the game as they please as they're making it. Some, like Valve, just make a bunch of gamelike things, see which ones are the most fun, and try to glue them together.

A design doc is probably the best way for you to describe your game, though, for this competition! Albert will help you make yours better.

Teaming Up

This is the meeting where you should bring stuff you have made that can conceivably be shoehorned into a game! It doesn't matter how terrible or ugly or embarrassing it is, bringing stuff is better than not bringing stuff.

If you're an artist, you can bring drawings or your laptop or whatever. If you're designing a game, you can bring any game ideas or sketches or mockups you've made. If you're a musician, you can bring something with headphones or speakers.

If you haven't made anything that could conceivably be shoehorned into a game, try it! Think up a game idea and write it down, or try to draw a cool robot. Give yourself an absurd time constraint, like 5 minutes, so that when you show it to people, you can excuse how bad it is with "well I only gave myself five minutes".

The goal here isn't to find out who's good at what, it's to find out who's interested in what. If there are two people who like unicorns, and one of them is interested in design, and one of them is interested in illustration, maybe they should team up!

honestly though i think both of these are awesome

Feb 2, 2010

Spring 2010 Kickoff (Summary) (2)

Here's what went down!

Cindy described the plan for GDC. If you'd like to go, she's gonna need your contact info and $75 deposit by March 11, as it now says on the Facebook event page. You should sign up on the event page, even if you're not sure whether you're going! That way you can receive updates about it. Don't worry, we won't tell anyone.

Our meetings will be on Tuesday this semester, due to room availability in the Student Union. Put that in your brain so you don't forget it! The meetings will be on Feb 2, Feb 16, Mar 2, Mar 16, April 6, April 27, and May 11. That's almost, but not quite a meeting every two weeks.

The next meeting is a flaunt-your-wares meeting! If you have made pictures or programs or noises or anything that could conceivably be shoehorned into a game, you should print it out or put it on your laptop on into your iPod and bring it. It will give you an opportunity to meet people to team up with to make games! That's great! Don't you think that's great?

We brought up the Glorious Trainwrecks 371-in-1 Pirate Kart II. In a nutshell, it's an attempt to make 371 shoddy rush job of a games over a period of 48 hours. If you're interested, you should sign up for the Facebook event!

Because we're best friends with the SJSU CS Club, we're obeying their order to pimp S2B, a Microsoft thing that purports to connect students who want jobs to businesses who want students.

Last but soitenly not least, we have a new competition woo! This one is a competition in two parts, kinda like Assemblee, if you're familiar with that or you bothered to click. The first phase is one involving design and asset creation. If it's the kind of thing you enjoy, you design a game and provide all the images, models, sound, or whatever needed to make the game a reality. (It's okay to team up with people! That's what our next meeting is for, to let you figure out who to team up with.) In the second phase, games get assembled into moving parts. If you're qualified or motivated, you take as much of someone else's design and assets as you can and code it up. Hopefully by the end, we'll have made some awesome collabogames!

The next meeting is on February 16. You should go! My feelings will be hurt if you don't go.

Jan 24, 2010

Spring 2010 Kickoff

Last semester ended well. Although we didn't publish any Facebook games, we did make the playable games Too Much Stuff and Factory City. :D

...And we're back!

Our first meeting of the semester will be next Tuesday (not Thursday). We'll be having some fun and introducing the next game development challenge.

Tuesday, February 2, 2010
7:15pm – 9:00pm
SJSU Student Union, Guadalupe room

Facebook event details

Dec 2, 2009

Semester Finalle

Our next meeting is this Thursday!
After Facebook Game Development Challenge presentations, we'll be playing the New Super Mario Bros. Wii just for fun.

Thursday, December 3, 2009
7:00pm – 9:00pm
SJSU Student Union, Costanoan room

Facebook event details

Nov 23, 2009

The King of Kong (Summary)

The King of Kong was an interesting movie. A high score for Donkey Kong, set in 1982, was the world record until someone beat it just a few years ago.

Club members are getting a slow start on the Facebook Game Dev challenge, but that's to be expected. FB game development requires frontend and backend programming skills, and Facebook has an API that you need to learn.
Nonetheless, we're still hoping to see a couple games at our next meeting, in less than two weeks!

Nov 17, 2009

The King of Kong

Our next meeting is this Thursday!
We're watching The King of Kong just for fun.

Thursday, November 19, 2009
7:00pm – 9:00pm
SJSU Student Union, Almaden room

Facebook event details

Nov 9, 2009

Zynga and Free Pizza! (Summary)

We had a great turnout at our last meeting, and some great pizza! Thanks to Zynga for coming!
The Facebook Game Development Challenge is in progress, and we currently have three teams formed. We know it's hard to get started on a new platform, so don't worry about the deadlines or competition. :)

Nov 2, 2009

Zynga and Free Pizza!

Zynga is presenting at our next meeting, this Thursday! There will be free pizza.

Thursday, November 5, 2009
7:00pm – 9:00pm
SJSU Student Union, Costanoan room

Facebook event details


Oct 25, 2009

Guest Speaker: HeyZap (Summary)

Many thanks to Jude Gomila of HeyZap for speaking at our last meeting! It was great to learn how social networks can be used to promote games, and hear a success story from a start-up co-founder.

Winners of the Collaborative Game Challenge have been announced! Intergalactic Planetary Super Showdown tied with Nyx for first place, and Cygnus the Cutie was a close runner up.

Our next challenge is the Facebook Game Dev Challenge! The details will be posted in a separate post.