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San José State University
MLK Library Mezzanine

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angelica.cabanlit
Sep 30, 2014
11:24pm

Meet Garret Cooper - The creater of BLACK ICE

The SJSU Game Dev Club presents our first special guest speaker of the semester - Garret Cooper, the creator of the recently greenlite Steam game "Black Ice" (Available now for purchase). Play his game, come ask questions and get to know how a Santa Clara local got his game published. Attendees will automatically get entered into a raffle to win 1 of 3 "Black Ice" Steam codes!

angelica.cabanlit
Sep 24, 2014
5:04pm

Angelica's Daily Ramblings

OK! So I know the FB page gets alot of hits but we need to make this website more personal. The calendar has been updated so go check it out! Thanks!

Destiny Dinosaur Dawn (Demo)

A bird and lizard dating sim / visual novel / text adventure / murder mystery game. In this demo you can date two out of the 4 available dates. Murder Mystery gameplay not yet available. There are people in this game.

Controls:
Mouse
space = Fast Forward
Esc = Options Menu (You can change the text speed)

Made for Small Well Polished Dating Sim/Time Travel Games

Star Cafe (Demo)

A light-hearted dating sim that takes place in a cafe. Serve customers, make money, and choose from four girls to date.

This is currently a demo. It will be completed in this lifetime.

Dialogue Controls:
Ctrl - Fast forward skip
Space - Progress through dialogue without automatically picking a choice option.
Esc - Save Menu (you can also load your game here)

Rollback or rollforward past or already-read dialogue with the mouse wheel.

Cafe Serving Controls:
Everyday, there is a part where you play as a server. Depending on the dish you are serving, you can either hover or click on the items in the bottom right corner of the screen to view the description or serve them, or you could use these hotkeys to serve items instead which are all located on the left side of the keyboard. All keys aren't used but it's in the general area.

QWERT
ASDFG
ZXCVB

All dialogue controls will not be available during the cafe serving portion of the game including saving, except for toggling to fullscreen.

Future plans/additions:
-Exploring around town
-More dateable characters
-Rivals that complement each dateable character
-Redo backgrounds and more
-Inventory system/gifts
-More nondateable/nonrival characters
-Make money useful- pay bills, buy inventory, decorate cafe
-More scenes/dialogue/locations/recipes/music
-Revamp cafe gameplay
-Needs more snark

Made for Small Well Polished Dating Sim/Time Travel Games

Summer Time Date (Demo 0.7)

Dating Sim Beat'em Up. You meet a time traveler that happens to be your descendent and the dating adventure starts from there.

The game can be played through from beginning to the end but it is not complete yet. The basic main plot dialogue is complete and the basic character dialogues are only from Prehistoric to the Medieval era.

The controls for the game can be found on the top interface.

Please send any feedback to this email:
[email protected]

Made for Small Well Polished Dating Sim/Time Travel Games

Titan Small Alpha

3D first & third person game prototype for arcade cabinet.

Controls:

Player 1: (Left side of screen)

WFGH
ASDCVB

F - Move Left
H - Move Right

W - Move Forward
S - Move Backward
A - Turn Left
D - Turn Right

G - Shoot
C - Switch between Third Person / First Person View

Player 2: (Right side of screen)

JKL
NM,

J - Move Left
L - Move Right

- Move Forward
- Move Backward
- Turn Left
- Turn Right

K - Shoot
, - Switch between Third Person / First Person View

Made for Miscellaneous

Bunny Happyness

A fast-paced arcade game where the bunny must eat all the apples before the wolf eats the bunny. This is my first time making a game.


Use these keys. That is all.

Made for Miscellaneous

Megarena

A fighting game that pitches two players against each other in an epic battle of dominance. Players must shoot, collect power-ups, and defend to outsmart their opponent.

Made for The Fighting Games Challenge

Minus A Bajaj
Feb 6, 2014
4:54pm

Global Game Jam Games

Check out all of the awesome games that were made during the Global Game Jam here:

http://globalgamejam.org/2014/jam-sites/san-jos%C3%A9-state-university/g...

Cail's Adventure

Aim higher or quicker!
Keep breaking your previous records by achieving higher score or shorter clear time.

Created for ART/CS 108 class and for my achievement, in this platformer RPG game, you will be a random adventurer Cail, who seeks for random adventures and is through vast and perilous stages.

It is highly recommended to try finding ways to gain more score or find shortcuts in game, because you’ll figure out them. For instance, you can hit enemies’ back to deal more damage and quickly make him to defeat… and much more!

*Controls will be explained alongside tutorial stage.
Move: OR AD
Climb ladder: OR WS
Jump: Z OR E OR H/J/U
Attack: X OR R OR Space OR K/L/I
Select/Continue (Menu/Dialogue) : Attack OR Enter
Cancel/Pause: Esc OR 1
*Pausing does not guarantee your character's safety.
Make sure you're in secured place.

Note that each weapon has different controls to attack.
Sword:
Normal attack (+combo) : Attack
Jump attack (midair) : Attack
Stab up (normal/midair) : + Attack
Stab down (midair) : + Attack

Version History:
1.0.0.7: First release
1.0.1.0: Fixed glitches on "HITS" graphics.
Fixed errors due to Gamemaker behavior changes.
Added support for WASD control scheme.

Made for Miscellaneous

Kelsey Higham
Jan 30, 2014
9:09pm

Dropbox link

Is here! → HERE'S ART ASSETS YOU CAN USE ← Click that!

More details to follow!

Clashing Code

Everyone clash as their path crosses each other.

2 to 8 players or AIs. Maximum of 2 teams.

Press the Space during the title or character selection to see the controls.

The game plays somewhat like Super Smash Bros. where there are the basic attacks and a button that does special attacks. There is also motion input special moves.

Motion input list:
Neutral Special: , , +Attack A
Upward Special: , . +Attack A
Forward Special: , , +Attack B
Downward Special: , . +Attack B
Hyper Special: , , +Attack C (with Max SP Guage/Purple Bar)
Counter: After guarding a hit with Defense, +Attack A or +Attack B or Attack C
Dodge: Hold Defense and press or

Shortcut input list:
Neutral Special: Special
Upward Special: +Special
Forward Special: +Special
Downward Special: +Special
Hyper Special: Special (with Max SP Guage/Purple Bar)

Next implementation:
> Character balance (if we receive any feedback)
> New characters (depends on the designer)
> Story mode

Please send any feedback or comments to:
[email protected]

Made for The Fighting Games Challenge

Altitude

This creative project is presented to the faculty of the school of Art & Art History San José State University in partial fulfillment of the requirements for the degree Bachelor of Fine Arts

Presented by Glenn Pham

Gallery Date:
November 18 to 21, 2013
Reception at 6 PM on November 19, 2013

Location:
USA, CA, San José State University, Art Building, 2nd Floor, Black Gallery

Description:
This is an altitude infographic simulation game.

The player plays as normal 50 miles tall girl who crash landed on Earth. Unaware of her height for the planet, she must explore and find her items, which was scattered throughout the continent, before returning back to space.

For controls, check the upper right corner of the interface.

For more information check out the link at http://bit.ly/AltitudeBFA

Made for Miscellaneous

CIRCLE JOUST

Ram into your opponent to harm them! Whoever is moving faster harms the other — but if you miss, you'll hit the wall and take damage.

Purple:
W
ASD

Orange:

Made for The Fighting Games Challenge

Minus A Bajaj
Nov 6, 2013
3:29pm

FTL Music by Ben Prunty

This Thursday, Ben Prunty, the musician of the indie game Faster Than Light, will be coming in to talk!

For some samples of FTL's soundtrack, please check out this link: http://benprunty.bandcamp.com/album/ftl

Professor Layton and the Mystery of the black hole and it ripped off all his arms and the gummy bear

Made by the Game Dev Club in 5 minutes probably!

Use the
ARROW KEYS

Made for Miscellaneous

Midterms

A girl is late to a test in school and she must struggle to get past things that go horribly wrong. As things go wrong, she must complete tasks to fix them and survive them to get to her test.


SPACE To shoot

Made for Everything That Can Go Wrong Will Go Wrong

Get Me

Simply, Catch the Red Ball.

Controls


Made for Everything That Can Go Wrong Will Go Wrong

Murphy's Diamond

You are a scientist on an expedition to uncover a mystical stone known as Murphy's Diamond from deep ocean shipwrecks. The Diamond is rumored to have the mysterious power to cause everything that can go wrong to go wrong - bad weather to appear, items of importance to disappear, engines to fail and ships to sink. You know you are getting closer to finding the diamond as more things go wrong throughout your journey. The only person unaffected by the diamond's powers is whomever it's previous owner was, whom you know not, though whoever he is, he is probably dead... at least... that's what you assume...

NOTE: This is a short excerpt of the game play, the game itself in in the alpha stage of development. We hope you enjoy the demo!

CONTROLS:

Movement


Action

Space

Exit Game

Esc

Made for Everything That Can Go Wrong Will Go Wrong

Minus A Bajaj
Oct 3, 2013
8:42pm

SJSU x NeuroSky Hackathon

The SJSU x NeuroSky Hackathon is a unique opportunity for San Jose State University students across the arts, humanities and the sciences to engage with cutting edge technology – a mobile EEG brainwave sensor – in a competitive hackathon.

The Learning and Games Consortium (LGC), in collaboration with NeuroSky Inc., a San Jose-based sensor technology company is sponsoring the hackathon – a 24 hour technology jam where students create innovative projects under tight deadlines using computers, software, and brainwave sensor technologies.

The team which hacks together the best project as judged by industry experts and academics from SJSU and Neurosky will win a Neurosky Mindwave mobile headset.

The event provides access and opportunities for students to experiment with emerging technologies, while encouraging innovation, entrepreneurship and interdisciplinary interaction in a fun, creative, and challenging environment.

Signups can begin on Tuesday at the NeuroSky table at MacQuarrie Hall and can happen at any of the confirmed events with Johnny next week, including Game Dev Club!

Tues 8/10, 11:30am - 1:30pm: Signups in MQH
Wed 9/10, 11:30am - 1:30pm: Signups in MQH
Thu 10/10, 6:00pm - 7:00pm: Boot Camp (MQH 227)
Thu 10/10, 7:15 - 8pm: Game-Maker presentation (Art 241)

More info on the headset at http://developer.neurosky.com/

Link to the event: http://sjsugamedev.com/node/629

Kingdom Overture

There once was an alliance of five nations: Mystican, Diamondan, Naiadian, Maiden, and Valencia. One day, the Swords of Catastrophe fell from the sky. The wielders of these swords would be given great power, but at a price. The evil kingdom, Dorcha (purple), wanted the powers of these swords for themselves. In order to get the swords they declared war against the alliance because while some of the swords landed on their soil some of the swords landed on the alliance’s soil as well. The only way to get those swords would be to start a war and grab the swords when they had the chance. Now the question is, can you stop them?

Made for Everything That Can Go Wrong Will Go Wrong

Minus A Bajaj
Oct 1, 2013
9:10pm

Simon Que's Presentation on DuinoCube

Last Thursday we had Simon Que at the club to give a presentation on DuinoCube is an Arduino-based video game console, similar in capabilities to classic game consoles like SNES:

- 320x240 video mode, 18-bit color VGA output
- Four tiled background layers
- 256 independent sprites
- Dual-channel audio output
- SD card and USB support
- more features to come

You can check out his presentation slides here.

More Info about the event:
Development is done using the popular Arduino sketch editor. All the Arduino library code will be open source.

Duinocube is currently in the advanced stages of development. This is a chance for the Game Dev Club to be an early adopter and propel the project forward.

Robot Bouncers

A simple puzzle/Action game written entirely in C++ and OpenGL. The game was based off Bumper Balls from Mario Party. We just wanted to add in a new twist

Made for Miscellaneous

classic
Nyx
classic
Operation Flytrap
classic
The Shmup of Death

Pew Pew

Capture flags, fight for planets, duel to the death, or play a game of tag with astronomically large robots jumping from planet to planet.

Made for 2 Player Challenge

Dorcha Banphrionsa

Sarahen and Devilan, princesses of the Dark Kingdom of Tenumbrus, were
kept isolated in their castle, away from the rest of the world's light. Tired of being confined to their rooms,
the sisters escaped from the shadows and fled into the outside world.

Little that they knew, the outside world seemed to have something against them:
their kingdom is in the midst of war with the Light Kingdom's Mystik
Cavalries, and the dark monsters, fearing for their princesses'
safety, are trying to bring them back to the castle.

The tale of the Tenumbrus Princesses has just begun.

Player 1:

Up = W
Left = A
Down = S
Right = D

Light Attack = F
Hard Attack = G
Special Attack = H

Player 2:

Up =
Left =
Down =
Right =

Light Attack = K
Hard Attack = L
Special Attack = ;

Made for 2 Player Challenge

classic
Dungeon Game
Kelsey Higham
Apr 22, 2013
12:57pm

WEBSITE button!


Figure 1

If your game is on another site on the Internet — for example, if it's a Flash or Unity game, or it's in an app store, or it was made for another site's competition — you can now put a WEBSITE button where the DOWNLOAD button normally is.

Check out Kill the Bunnies (Fig. 1) to see it in action!

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