Fairy Invasion

Fairies run away from their predators by warping to another planet, but they were followed. Fight back against the pursuers!

Note:

Re-uploaded with a single executable.

Fairy Invasion Note

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Player Controls

-Player 1-

Move/Angle: W, A, S, D
Shot: F
Melee: G
Hyper: H
Speed Boost: C
Wing Color: V
Indicator: B

-Player 2-

Move/Angle: , , ,
Shot: K
Melee: L
Hyper: ;
Speed Boost: ,
Wing Color: .
Indicator: /

-Player 3*-

Move/Angle: Numpad 8, Numpad 4, Numpad 5, Numpad 6
Shot: Numpad 7
Melee: Numpad 9
Hyper: Numpad +
Speed Boost: Numpad 1
Wing Color: Numpad 2
Indicator: Numpad 3

-Player 4*-

Move/Angle: Equals, LeftBracket, RightBracket, BackSlash
Shot: Insert
Melee: Home
Hyper: PgUp
Speed Boost: Delete
Wing Color: End
Indicator: PgDn

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*It is recommended to use the gamepad controllers using
JoyToKey to make local multiplayer comfortable to play.

Download JoyToKey =

http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm

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Parameters

HP. When HP reaches less or equal to 0, your fairy faints
and unable to control. It will respawn and regain control
again after several seconds.

Hyper. Hyper percentage increases quicker when your fairy
don't attack and using buildings to knockout enemies. At
100%, press the Hyper button to unleash the fairy's power.

Lv. The higher the Lv, the stronger the fairy's attack.

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Credits

Glenn Pham: character, buildings, effects, and coding
John Pham: character, buildings art
Kristi Loo: character and enemy art
Travis Tran: background and buildings
Laurence Simmonds: title music

Stage and Boss music are from the visual novel of Umineko no Naku Koro ni

Glenn Pham:
character, buildings, effects, and coding

John Pham:
character, buildings art

Kristi Loo:
character and enemy art

Travis Tran:
background and buildings

Laurence Simmonds:
title music

Stage and Boss music are from the visual novel of Umineko no Naku Koro ni

People listing this game as theirs on their profile:
GJ Pham Brothers