A sort of boss rush game I made in the middle of high school with an ol' version of Game Maker (GM7, IIRC). Music is absent, and the sound effects are rather crude, but this was one of my first efforts of making a shmup back in the day.

Controls are as follows:

to move around
Z to fire your ship
X to slow down your ship
C to release a bomb

The scoring system may take some explaining, seeing that it's a bit complex how scoring works in this game.

Each turret is worth the amount of base points below your current score. You raise this by collecting coins that are released by the turrets when their health is critical (as indicated by a flashing red turret). After a while in critical condition, the turret will self-destruct, granting you the amount of points indicated below your current score.

Coins are attracted to you when you're not shooting and fall freely when you are.

You can shoot at a turret again while it's at its critical state to reset its self-destruct timer. This is helpful in milking turrets; however, keep in mind that each stage is timed, so it's best to be reasonable when milking the turrets. Also, the longer you stall time, the more powerful the turrets' attacks become, so proceed with caution (and get bonus multipliers as well for it, too).

Raising the base value of coins requires that you collect all of the coins on the screen before letting another coin appear. The next coin that appears when all the coins are collected will have a base value raised by 10, up to 150 per coin. You can easily do this by getting dangerously close to one critical turret and raising the value like that.

You also have bombs at your disposal as well. You gain 2 bombs per level you reach and 2 bombs per death. Bombing clears all bullets AND 150pt. coins on the screen, in which said bullets and coins are converted into light blue bonus medals that are automatically attracted to your ship. Said medals grant you your base shot value, which means that every bullet that hits an enemy will grant you that many points. If you get more of these after you max out at 10,000, the value goes towards the turret's base points. Using bombs is essential for getting a really high score.

Allen Francisco

People listing this game as theirs on their profile:


What an excellent and helpful submit for us. Here all the points you have mentioned, are very effective to get more ideas about this particular topic. And also the scoring system is very easy to understand on this game. Thanks for your handy post. high-quality paintings! that is the kind of data that should be shared across the web. shame on the search engines for no longer positioning this post better! thanks for the sparkling statistics shared for your blog. Something else I would like cheap essay writing service, I hope this is the best time and place to let you know about it.Anybody can use it when they are stress to write essays on games. Cheers!

Every college students should have experienced and regularly visit and take college essay writing help because students community have to face and observe the trends difficulties and problems, and by visiting students can make easily solutions.

This is the problem of networking, it is the simple mail transfer protocol, that is used for referring the mail from one place to another. this is the communication protocol. SMTP was first defined in 1982 by RFC 821 and updated in 2008 by RFC 5321
information given by; thankyou so much for this errors solutions