NYX, The game! The night goddess Nyx has fallen sick with the swine flu! As the unnamed lightning god who considers her to be physically attractive, you have volunteered to take over her job for the time being. But your past shenanigans have discouraged her from lending you her magical, majestic brush. What else could you use to paint the world a night sky? How to play The goal is to change as much of the screen as possible to night, within two minutes For AI Challenge, your goal is to cover the left half of the screen Controls are arrow keys / WASD + mouse Press number key "4" at the menu for magic Design and sound: Kelsey Higham Programming: Kristopher Windsor Art: Patrick Khachi Created Fall 2009 for the SJSU Game Development Club
Entries and Winners
Winners, tied for first place, are Intergalactic Planetary Super Showdown And Nyx.
Cygnus the Cutie was a close runner-up.
The Collaborative Game Challenge starts now!
Game entries are due on October 7, 2009.
Students from SJSU and Cogswell Polytechnical College are working together to make games. Although some teams have been formed already, you can still use this Google group to find or form a team. Following these instructions, students are posting to list their skills and the types of teams they would like to join. If you haven't posted yet, please do, then either try to start a team or ask others if you can join their team.
- Thursday September 10th: rules are announced and challenge starts
- Thursday September 24th: (optional) teams may presents previews of their games
- Wednesday October 7th: game entries are due by email
- Thursday October 8th: teams will present their games
- October 15-21: team members vote for the best entries (see website for details)
- Thursday October 22: winners are announced and prizes are awarded
- Game entries must match at least one of these tags / themes: 4th wall, building, coloring, and gravity
- Game must be completable in less than five minutes
- Teams must have 1 - 5 people, from Cogswell / SJSU
- Code and artwork must be made by the team members
The challenge starts on Thursday, September 10, 2009
Entries must be received by Thursday, October 8, 2009 at 8AM. (That means, submit on the previous day.)
Games will be presented at the SJSU Game Dev meeting on Thursday, October 8, 2009
Challenge entry rules:
- The game must be fully completable in less than five minutes
- The game must match one of these tags: 4th wall, building, coloring, and gravity.
To be eligible for prizes:
- Teams must announce their team name and members on the Challenge Google Group (one post per team), by Thursday, September 24
- Teams must have 1 - 5 people, and people cannot be on multiple teams. Team members must be associated with either Cogswell or SJSU
- The SJSU Game Dev Club must receive permission to post at least one of the following for each entry on the website: executable, source, screenshots, or presentation video
- The game and its code (excepting code libraries) must be new and made by team members, after the start date of the competition
- All artwork must be created by members of the team
- The team must either make included sound and music, or get permission for all sound and music used
- At least one member of each team must be present at the meeting on Thursday, October 8 to demo their game. (For non-Windows games: bring your own laptop!)
- Submissions must be received at [email protected] before 8AM, Thursday, October 8, 2009
- Submissions should include all of the following: game name, source code, Windows executable (not necessary for Linux / Mac - only games) or SWF / link to SWF, two screenshots, list of team members / positions and team name, and what the team will allow on the website (ie do they want the source code posted?)
Judging and prizes:
- Games will be posted on the SJSU Game Dev website by Thursday, October 15, so everyone can review them
- Every member of each team that submits a game should review the games after that date, pick two different games to vote for (members cannot vote for their own games), and email their votes to [email protected] by Wednesday, October 21 (voting is optional)
- The two games with the most votes will win * (in case of tie: prizes will be awarded to 3 teams if there is a 2-way tie for second or 3-way tie for first; other ties will be broken with some form of re-voting)
- Each member of the winning teams will receive one prize (prizes include XBox 360 games, PC games, and a variety of Microsoft hardware)
- Prizes will be awarded at the meeting two weeks after the game presentations, on Thursday, October 22 (members do not need to be present to collect prizes)
* At some point before the challenge ends, we may announce that more than two teams will win (don't count on it)