Made for the SJSU Game Development Club, Spring 2009 (tied 2nd place!) Development time: 40 - 80 hours Instructions: Select a map and difficulty level at the main menu In the minimap, red = spawnpoints, gray = checkpoints, black = creep destinations The difficulty setting only affects the creep HP Build towers, trees, and checkpoints to route and attack the enemy planes before they reach their destination Creeps pass through all checkpoints, then the destination (which has a blue door) Creeps can fly over towers, but not trees Checkpoints won't be destroyed, but you lose lives if the destination is bombed Checkpoints can only be added and removed between creep waves Checkpoints are free but limited You can't build on the water Right-click to remove towers, trees, and checkpoints Most money is returned for towers, but no money is returned for removing trees Credits: Dr_D: checkpoint and tower GFX, and coming up with the second best game title ever: "Operation Inundation"... "Flytrap" was more pronouncable Ari Feldman: font, airplane, explosion, and bomb GFX that I found online Kristopher Windsor: gameplay, programming, level design, SFX (made with SFXR), and other GFX Music from modarchive.org Updates: v1.0 May 2009 New GFX, Tree-hop bug fixed, 5 more levels, main-menu scrolling added
As the manager of Untitled Tower Defense, Inc., it is your job to ensure the safety of the awesome offscreen winged castle to the right. 1: Hire a yellow freelancer for $5. 2: Hire a blue freelancer for $10. 3: Hire a green freelancer for $15. 4: Hire a red freelancer for $20. ↑ ←↓→: Persuade your employees to engage with the enemy. If you're fed up with an employee, demand half your money back and kick him into enemy territory.
Here are our Tower Defense games!
Wave[z] won the challenge, and Operation Flytrap and AG! It's a 3D Tower Defense tied for second place.
Click on "related posts" at the bottom of this post to play the entries, but not all of them are posted here.
(originally written by Parris)
Thanks for everyone who participated in the last challenge. We will post the video of the winners soon! In the mean time, here are the rules for the newest challenge!
- At least one map
- At least 3 Tower types
- At least 5 waves of creeps
- It may be developed for any platform
Prizes will be announced on the day of; however, please remember how awesome the prizes were last time :)! Plus you will be praised in the Game Dev and CS club for your awesomeness.
This may be judged by a vote or by a panel (not sure yet, Edgar and I both want to participate)
- Game Play
Tentative Deadline: Monday, April 27th, 2009 at 5:00pm ( a little more than a month from now )
We will also have a speaker on that day! ( will be announced and confirmed soon )