A game wherein you jump through levels and collect coins. Don't fall in the fire! Controls: ↑ ←↓→
Agent Saya is a platform game based on our flash visual novel version of the same name. The flash version was made for Art 175 Flash Game Development. This game focuses on testing the physics of the character's animation motion, for example, getting hurt in different positions depending on the location of the hit. (Update: fixed some AI bugs and change player 2 controls, no major changes.) F1 = list of controls Player 1 controls: W = up S = down A = left D = right Q = switch weapons C = shoot V = melee B = jump
This is the game I'm working on for John's flash game development class. It's a satirical platformer about game development. I've only got like one good joke in it right now but I'm still working on it. In cutscenes: Use your mouse to click things, or Space to advance In game: ↑ ←↓→ to move your character around
Hey everyone. The game my partner and I made for the platformer challenge is Myxa. It's a simple 2D platformer complete with spikes, angry-browed enemies, lots of chasms, moving platforms, coins, and a dash of frustration. Control Myxa, a gelatinous, amorphous mass of cuteness and save your blobby slime-mold companion from eternal solitude! See if you can get the highest score by jumping on all the enemies and by collecting all the coins. Movement is very simple: Press ←→ to move. Press Space to jump. Notes and Comments: - Created with GameMaker 8.1 (Lite), Microsoft Paint and Adobe Photoshop (sprites, background, etc.) - My partner and I have not used GameMaker since high school and middle school, respectively - Learned a lot through making this game; thanks for reading/playing!
I'm a total noob learning Unity. I basically took their 2D platformer tutorial and messed around with the backgrounds, so I didn't get to play with any scripts yet... This is a useful exercise because all the things are wrong teach you how to do it right next time ;) - Here is the web version i am a beginner so: The graphics are inefficiently processed--i think they are ridiculously large, so it wouldn't run that well on a mobile phone, and ther eare at least 64 draw calls. It is taken from the unity 2D tutorial
I, Kelsey, hereby challenge you, aspiring video-gamesmith, to create a platformer.
I recommend that you use one of these!
You can learn from the tutorial, and you can also just take the Game Maker files and modify them for your game.
If you can read through and understand the drag-and-drop code used in the first stage, you will totally level up as a game-making-person. It's tricky, but I promise you: the stuff you can learn from that tutorial is useful for most kinds of games.
Game Maker is a very good tool, but it isn't perfect. Annoyingly:
- If you don't buy the full version, it puts a watermark on your game.
- If you want to embed your game in a web page, you have to pay $100 for the HTML5 version.
There are a bunch of other game-making tools out there, with various tradeoffs, but one of the best is called Stencyl.
Stencyl solves the above problems *~for free~*, and:
- It integrates Scratch, a simple gamemaking program designed for elementary school kids.
- It integrates Flixel, a Flash game framework used in lots and lots of indie Flash games.
- (Rule of thumb: If it's a Flash game with pixel art made in the last year, it was probably made in Flixel.)
Cool! But the problem is:
Nobody in the Club has extensive experience with Stencyl. Which means that we're all learning at the same time, together, like childhood friends.
Stencyl's built-in tutorial is, I've been told, to make a platformer. So you can literally just download it and get started.
Despite all that, Game Maker and Stencyl really are both good choices. Pick whichever you're more comfortable with, and make a game! I'm counting on you!
We're all counting on you!
Make a platformer!
We don't want to limit you. The point of this challenge is to learn and experiment! So you just have to convince us that your game resembles a platformer in some way.
A shmup, for example, is just a platformer where the character jumped really high.