What if Asteroids had a leveling system? This was made for the Fall 11 Games Studies class.
You are a wisp that has the power to dash, ram, and shoot. The aggressive make their way to higher planes of existence in order to prove their worth and claim the ultimate title of "The Highest." Many threats will await you in your journey, and how you traverse through these realms determines whether or not you reach that title. This is only a prototype and may or may not be improved in the near future, hopefully the former. CONTROLS: ↑ ←↓→ to move Z to dash X to ram C to shoot left V to shoot right
If you've ever had something just not work, this game is for you! In Planes of Steel (aka POS), you pilot a plane that doesn't quite work, navigating it through endless fields of flying blocks, bullets, and cherries, all while your plane's on fire! Additionally, there's a simple leveling (or rather de-leveling) system implemented: Once on fire (i.e you go below level 10) your plane begins to slowly lose health, and also to slowly delevel. (In this case, the level could indicate the strength of your plane, or how many pieces are still attached). Once you go below level 8, bombs are disabled, and it just gets worse from there. To level up, and also to gain lost health, you must ram into floating wrenches, which are often clustered or inside blocks. Lastly, there's a reward for leveling up past level 12: You get a top hat! Controls: Up/Down to move plane Space to shoot B to bomb. Source code to be posted at neilbickford.com/POS/POSv05.gm81 "The plane slowly falls down due to mysterious reasons. We call it 'Gravity' "
The theme for this game challenge is "leveling". You could have a character that gains levels, or a dungeon with multiple levels, or any other interpretation of leveling that you could defend when you present.
The game must be focused on leveling. The submitted game must be started specifically for this challenge and be presented by December 1st.