Agent Saya is a platform game based on our flash visual novel version of the same name. The flash version was made for Art 175 Flash Game Development. This game focuses on testing the physics of the character's animation motion, for example, getting hurt in different positions depending on the location of the hit. (Update: fixed some AI bugs and change player 2 controls, no major changes.) F1 = list of controls Player 1 controls: W = up S = down A = left D = right Q = switch weapons C = shoot V = melee B = jump
Panda Open Swimmingly is a game about a Panda pirate seeking to open treasure chests with less effort. The Panda’s goal is to obtain all of the treasures to buy bamboos and bring the leisurely life to the panda community. The treasure chests are guarded by Monkey pirates. The Panda, that the player controls, is strong and can swimmingly maul down the hordes of monkeys to reach and open the treasure chests. Is there any monkey who can provide this Panda a decent challenge?
Zeppelin Jump Funnily A hydrogen zeppelin is an enflamed and it is about to crash into a landmark tower! All the zeppelin passengers impulsively jump out for safety...or death. Fortunately, there are civilian rescuers equipped with long-ranged water hose and water grappling hook to save the passengers and the zeppelin before it crashes the building. Zeppelin = An flying airship, blimp, or dirigible. Jump = To rise or jerk suddenly. Funnily = To provide something amusing, comical, deceitful, and strange.
The idea for the title was Battlefruit 2: Attack of the Mechafruit. The concept is that all the enemies are mechafruit, fruit who have been infected with technology.
A SHMUP game created since 2010 and revised during James Morgan's Art 104 Fall 2011. The game is not complete and it is still ongoing passively.
The Goddess has promise salvation. The Apocalypse has been summoned. The Cavalry Heroes refuses to let their world end. Submitted for the SHMUP Challenge 2012 and continued for the Cabinet Challenge 2012.
Fairies run away from their predators by warping to another planet, but they were followed. Fight back against the pursuers! Note: Re-uploaded with a single executable. Fairy Invasion Note ===================================================== Player Controls -Player 1- Move/Angle: W, A, S, D Shot: F Melee: G Hyper: H Speed Boost: C Wing Color: V Indicator: B -Player 2- Move/Angle: ↑, ←, ↓, → Shot: L Melee: ; Hyper: ' Speed Boost: , Wing Color: . Indicator: / -Player 3*- Move/Angle: Numpad 8, Numpad 4, Numpad 5, Numpad 6 Shot: Numpad 7 Melee: Numpad 9 Hyper: Numpad + Speed Boost: Numpad 1 Wing Color: Numpad 2 Indicator: Numpad 3 -Player 4*- Move/Angle: Equals, LeftBracket, RightBracket, BackSlash Shot: Insert Melee: Home Hyper: PgUp Speed Boost: Delete Wing Color: End Indicator: PgDn ===================================================== *It is recommended to use the gamepad controllers using JoyToKey to make local multiplayer comfortable to play. Download JoyToKey = http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm ===================================================== Parameters HP. When HP reaches less or equal to 0, your fairy faints and unable to control. It will respawn and regain control again after several seconds. Hyper. Hyper percentage increases quicker when your fairy don't attack and using buildings to knockout enemies. At 100%, press the Hyper button to unleash the fairy's power. Lv. The higher the Lv, the stronger the fairy's attack. ===================================================== Credits Glenn Pham: character, buildings, effects, and coding John Pham: character, buildings art Kristi Loo: character and enemy art Travis Tran: background and buildings Laurence Simmonds: title music Stage and Boss music are from the visual novel of Umineko no Naku Koro ni
Sarahen and Devilan, princesses of the Dark Kingdom of Tenumbrus, were kept isolated in their castle, away from the rest of the world's light. Tired of being confined to their rooms, the sisters escaped from the shadows and fled into the outside world. Little that they knew, the outside world seemed to have something against them: their kingdom is in the midst of war with the Light Kingdom's Mystik Cavalries, and the dark monsters, fearing for their princesses' safety, are trying to bring them back to the castle. The tale of the Tenumbrus Princesses has just begun. Player 1: Up = W Left = A Down = S Right = D Light Attack = F Hard Attack = G Special Attack = H Player 2: Up = ↑ Left = ← Down = ↓ Right = → Light Attack = L Hard Attack = ; Special Attack = '