Agent Saya is a platform game based on our flash visual novel version of the same name. The flash version was made for Art 175 Flash Game Development. This game focuses on testing the physics of the character's animation motion, for example, getting hurt in different positions depending on the location of the hit. (Update: fixed some AI bugs and change player 2 controls, no major changes.) F1 = list of controls Player 1 controls: W = up S = down A = left D = right Q = switch weapons C = shoot V = melee B = jump
Panda Open Swimmingly is a game about a Panda pirate seeking to open treasure chests with less effort. The Panda’s goal is to obtain all of the treasures to buy bamboos and bring the leisurely life to the panda community. The treasure chests are guarded by Monkey pirates. The Panda, that the player controls, is strong and can swimmingly maul down the hordes of monkeys to reach and open the treasure chests. Is there any monkey who can provide this Panda a decent challenge?
Zeppelin Jump Funnily A hydrogen zeppelin is an enflamed and it is about to crash into a landmark tower! All the zeppelin passengers impulsively jump out for safety...or death. Fortunately, there are civilian rescuers equipped with long-ranged water hose and water grappling hook to save the passengers and the zeppelin before it crashes the building. Zeppelin = An flying airship, blimp, or dirigible. Jump = To rise or jerk suddenly. Funnily = To provide something amusing, comical, deceitful, and strange.
The idea for the title was Battlefruit 2: Attack of the Mechafruit. The concept is that all the enemies are mechafruit, fruit who have been infected with technology.
A SHMUP game created since 2010 and revised during James Morgan's Art 104 Fall 2011. The game is not complete and it is still ongoing passively.
The Goddess has promise salvation. The Apocalypse has been summoned. The Cavalry Heroes refuses to let their world end. Submitted for the SHMUP Challenge 2012 and continued for the Cabinet Challenge 2012. ---------- Controls ---------- Player 1: Move = W ASD Attack = F Special = G Hyper = H Defense = C Player 2: Move = ↑ ←↓→ Attack = K Special = L Hyper = ; Defense = , To play as players 3 and 4, it is highly recommended to use controllers and use a program like joy2key. Player 3: Move = num8 num4num5num6 Attack = num7 Special = num9 Hyper = num+ Defense = num1 Player 4: Move = = \ Attack = insert Special = home Hyper = page up Defense = delete
Fairies run away from their predators by warping to another planet, but they were followed. Fight back against the pursuers! Note: Re-uploaded with a single executable. Fairy Invasion Note ===================================================== Player Controls -Player 1- Move/Angle: W, A, S, D Shot: F Melee: G Hyper: H Speed Boost: C Wing Color: V Indicator: B -Player 2- Move/Angle: ↑, ←, ↓, → Shot: K Melee: L Hyper: ; Speed Boost: , Wing Color: . Indicator: / -Player 3*- Move/Angle: Numpad 8, Numpad 4, Numpad 5, Numpad 6 Shot: Numpad 7 Melee: Numpad 9 Hyper: Numpad + Speed Boost: Numpad 1 Wing Color: Numpad 2 Indicator: Numpad 3 -Player 4*- Move/Angle: Equals, LeftBracket, RightBracket, BackSlash Shot: Insert Melee: Home Hyper: PgUp Speed Boost: Delete Wing Color: End Indicator: PgDn ===================================================== *It is recommended to use the gamepad controllers using JoyToKey to make local multiplayer comfortable to play. Download JoyToKey = http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm ===================================================== Parameters HP. When HP reaches less or equal to 0, your fairy faints and unable to control. It will respawn and regain control again after several seconds. Hyper. Hyper percentage increases quicker when your fairy don't attack and using buildings to knockout enemies. At 100%, press the Hyper button to unleash the fairy's power. Lv. The higher the Lv, the stronger the fairy's attack. ===================================================== Credits Glenn Pham: character, buildings, effects, and coding John Pham: character, buildings art Kristi Loo: character and enemy art Travis Tran: background and buildings Laurence Simmonds: title music Stage and Boss music are from the visual novel of Umineko no Naku Koro ni
Sarahen and Devilan, princesses of the Dark Kingdom of Tenumbrus, were kept isolated in their castle, away from the rest of the world's light. Tired of being confined to their rooms, the sisters escaped from the shadows and fled into the outside world. Little that they knew, the outside world seemed to have something against them: their kingdom is in the midst of war with the Light Kingdom's Mystik Cavalries, and the dark monsters, fearing for their princesses' safety, are trying to bring them back to the castle. The tale of the Tenumbrus Princesses has just begun. Player 1: Up = W Left = A Down = S Right = D Light Attack = F Hard Attack = G Special Attack = H Player 2: Up = ↑ Left = ← Down = ↓ Right = → Light Attack = K Hard Attack = L Special Attack = ;
There once was an alliance of five nations: Mystican, Diamondan, Naiadian, Maiden, and Valencia. One day, the Swords of Catastrophe fell from the sky. The wielders of these swords would be given great power, but at a price. The evil kingdom, Dorcha (purple), wanted the powers of these swords for themselves. In order to get the swords they declared war against the alliance because while some of the swords landed on their soil some of the swords landed on the alliance’s soil as well. The only way to get those swords would be to start a war and grab the swords when they had the chance. Now the question is, can you stop them?
This creative project is presented to the faculty of the school of Art & Art History San José State University in partial fulfillment of the requirements for the degree Bachelor of Fine Arts Presented by Glenn Pham Gallery Date: November 18 to 21, 2013 Reception at 6 PM on November 19, 2013 Location: USA, CA, San José State University, Art Building, 2nd Floor, Black Gallery Description: This is an altitude infographic simulation game. The player plays as normal 50 miles tall girl who crash landed on Earth. Unaware of her height for the planet, she must explore and find her items, which was scattered throughout the continent, before returning back to space. For controls, check the upper right corner of the interface. For more information check out the link at http://bit.ly/AltitudeBFA
Everyone clash as their path crosses each other. 2 to 8 players or AIs. Maximum of 2 teams. Press the Space during the title or character selection to see the controls. The game plays somewhat like Super Smash Bros. where there are the basic attacks and a button that does special attacks. There is also motion input special moves. Motion input list: Neutral Special: ↓, ↓→, →+Attack A Upward Special: →, ↓. ↓→+Attack A Forward Special: ↓, ↓→, →+Attack B Downward Special: →, ↓. ↓→+Attack B Hyper Special: ↓, ↓→, →+Attack C (with Max SP Guage/Purple Bar) Counter: After guarding a hit with Defense, →+Attack A or →+Attack B or Attack C Dodge: Hold Defense and press ← or → Shortcut input list: Neutral Special: Special Upward Special: ↑+Special Forward Special: →+Special Downward Special: ↓+Special Hyper Special: Special (with Max SP Guage/Purple Bar) Next implementation: > Character balance (if we receive any feedback) > New characters (depends on the designer) > Story mode Please send any feedback or comments to: email@example.com
Dating Sim Beat'em Up. You meet a time traveler that happens to be your descendent and the dating adventure starts from there. The game can be played through from beginning to the end but it is not complete yet. The basic main plot dialogue is complete and the basic character dialogues are only from Prehistoric to the Medieval era. The controls for the game can be found on the top interface. Please send any feedback to this email: firstname.lastname@example.org