Hello, I'm Kristi Loo. I'm an Illustration major who aspires to be a monster/creature designer one day for games.
At least one of the links below should lead to examples of stuff I made that sort of resembles art. :>
Player 1 controls: up = w, down = s Player 2 controls: up = upArrow, down = downArrow Red Ball (Fire) - Faster ball - Will reverse the paddle control on hit Blue Ball (Ice) - Slower ball - Slower Paddle on hit Green Ball (Grass) - Make extra ball - Stuns paddle on hit Yellow Ball (Electric) - Ball will disappear for a second - Paddle will speed up on hit If you have some feedback, feel free to email me at: ssybrik@.hotmail.com
Fairies run away from their predators by warping to another planet, but they were followed. Fight back against the pursuers! Note: Re-uploaded with a single executable. Fairy Invasion Note ===================================================== Player Controls -Player 1- Move/Angle: W, A, S, D Shot: F Melee: G Hyper: H Speed Boost: C Wing Color: V Indicator: B -Player 2- Move/Angle: ↑, ←, ↓, → Shot: L Melee: ; Hyper: ' Speed Boost: , Wing Color: . Indicator: / -Player 3*- Move/Angle: Numpad 8, Numpad 4, Numpad 5, Numpad 6 Shot: Numpad 7 Melee: Numpad 9 Hyper: Numpad + Speed Boost: Numpad 1 Wing Color: Numpad 2 Indicator: Numpad 3 -Player 4*- Move/Angle: Equals, LeftBracket, RightBracket, BackSlash Shot: Insert Melee: Home Hyper: PgUp Speed Boost: Delete Wing Color: End Indicator: PgDn ===================================================== *It is recommended to use the gamepad controllers using JoyToKey to make local multiplayer comfortable to play. Download JoyToKey = http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm ===================================================== Parameters HP. When HP reaches less or equal to 0, your fairy faints and unable to control. It will respawn and regain control again after several seconds. Hyper. Hyper percentage increases quicker when your fairy don't attack and using buildings to knockout enemies. At 100%, press the Hyper button to unleash the fairy's power. Lv. The higher the Lv, the stronger the fairy's attack. ===================================================== Credits Glenn Pham: character, buildings, effects, and coding John Pham: character, buildings art Kristi Loo: character and enemy art Travis Tran: background and buildings Laurence Simmonds: title music Stage and Boss music are from the visual novel of Umineko no Naku Koro ni
Only game entered in the challenge that it was submitted for. -Use arrow keys to navigate. -Reach the bottom right square of the dungeon. -Collect a certain number of coins to advance to a boss stage. -dying will make you lose half of your coins. Other Notes: -Arrows are hard to see over the tiles. -Bats slow the player down and steal coins. -traps on the boss stage can be pushed from the side.
Sarahen and Devilan, princesses of the Dark Kingdom of Tenumbrus, were kept isolated in their castle, away from the rest of the world's light. Tired of being confined to their rooms, the sisters escaped from the shadows and fled into the outside world. Little that they knew, the outside world seemed to have something against them: their kingdom is in the midst of war with the Light Kingdom's Mystik Cavalries, and the dark monsters, fearing for their princesses' safety, are trying to bring them back to the castle. The tale of the Tenumbrus Princesses has just begun. Player 1: Up = W Left = A Down = S Right = D Light Attack = F Hard Attack = G Special Attack = H Player 2: Up = ↑ Left = ← Down = ↓ Right = → Light Attack = L Hard Attack = ; Special Attack = '
[still a very rough draft, needs a lot of polish] Created in the Art 104 Game Studies Class during Fall 2011. Catch the Squirrels! Run up to them and they'll get caught! Buttons: Arrow Keys = Movement Space Bar = next page in NPC dialogue (not implemented yet) Game does not actually advocate the catching of squirrels in real life. --------------------------------------------------------- Possible Future Updates: (If a programmer would like to help me implement the features, I'd really appreciate it!) > Fix dialogue positioning > Squirrels should flee from player when player is at certain distance; also should run in random directions instead of just up and down >Regenerating squirrels? ---------------- Programs used: Game Maker 8.0 Lite, Microsoft Paint (Sprites) >Music? (Something happy-ish?) >Timer to see who can catch the most squirrels? -implement a run feature (and stamina too? -recoverable stamina: run too much and you get tired, walk to recover) >Other familiar areas to explore?
Created as a final project for the Art 104 Game Studies Class (Fall 2011). Currently in Beta version. Controls: Arrow Keys to move, Z to attack. Story: The Plague has spread throughout the lands, corrupting all that it comes in contact with. You are the village's last hope! Defend them from the onslaught of incoming monsters! Once the Town Crystal is destroyed, it's game over. The player can automatically respawn after death. They must defend the town as long as they can before the crystal is destroyed. Monsters slowly grow stronger after each wave. ---------------- To Fix: -Monsters grow stronger as Wave Level increases. Player currently has no way of getting stronger or to heal. -Score does not reset when the game restarts. Possible Future Planned Content: -Health Regen (Sprites created, but not sure how to implement) -Powerups that grant new ways to attack (Sprites created, but not sure how to implement) -More monster types - Villagers rebuild their walls/buildings after being damaged (only when that wall or building is not being attacked) - Resource collecting? (Collect wood and stone and give to the villagers so they can upgrade their walls/homes?) - BGMs? (some kind of rockin' battle music)