Our next meeting is this Thursday!
After Facebook Game Development Challenge presentations, we’ll be playing the New Super Mario Bros. Wii just for fun.
The King of Kong was an interesting movie. A high score for Donkey Kong, set in 1982, was the world record until someone beat it just a few years ago.
Club members are getting a slow start on the Facebook Game Dev challenge, but that’s to be expected. FB game development requires frontend and backend programming skills, and Facebook has an API that you need to learn.
Nonetheless, we’re still hoping to see a couple games at our next meeting, in less than two weeks!
We had a great turnout at our last meeting, and some great pizza! Thanks to Zynga for coming!
The Facebook Game Development Challenge is in progress, and we currently have three teams formed. We know it’s hard to get started on a new platform, so don’t worry about the deadlines or competition. :)
You have six weeks to make a Facebook game!
Team leaders must use this site (link) to list their teams and track progress. This site will keep you on track and help you collaborate with team members.
Rules:
1 – 5 people per team; members do not need to be students, but they must attend at least one of our meetings this semester
Games must be original
Games must use the Facebook platform
Art and sound assets must not be copyrighted
Teams should meet the schedule below
You must allow this site to link to your Facebook game
Many thanks to Jude Gomila of HeyZap for speaking at our last meeting! It was great to learn how social networks can be used to promote games, and hear a success story from a start-up co-founder.
Winners of the Collaborative Game Challenge have been announced! Intergalactic Planetary Super Showdown tied with Nyx for first place, and Cygnus the Cutie was a close runner up.
Our next challenge is the Facebook Game Dev Challenge! The details will be posted in a separate post.
Cygnus the Cutie is an entrant in the Collaborative Game Challenge, developed by Team Ragamuffin (Erik Holden: Programming, Jessica Bower: Art, Marek Kapolka: Programming, Miles Phillipe: Sound, Nam Nguyen: Programming).
Cygnus the Cutie is a game in which you eat stars to grow, but try to avoid asteroids because you will become a black hole.
The game is complete and fully playable, and features original graphics and design.
Intergalactic Planetary Super Showdown is an entrant in the Collaborative Game Challenge, developed by The Danger People (Alex Kerr: Programming, Eric Chamberlain: Art, David Do: Art, Blake McChristian: Design, Joe: Programming).
IPSS is a two-player game in which each player tries to destroy the other. The players can jump between planets and move them.
The game is complete and fully playable, and feature original art and design.