Sep 28, 2008
Sep 26, 2008
Sep 19, 2008
Pong Competition Information
Create a version or variation on Pong. This could be as simple or as complex as the group wishes; however, time is limited.
People may work in teams to reach the goal. People or teams may use any platform and resources that they wish. Copyrighted art material, not owned by a group member, may not be used. If you have not been able to make it to any of the club meetings, this is a great way to get involved!
The initial due date is used to show a alpha version of your game. You may then refine it for the final due date. The Dev-a-thon is an optional event in which a facility will be provided for your group to meet. If you were not able to make it to the last meeting, and still want to participate let me know and I will put you on a team.
Friday, September 26th, 2008
Computer Science Club
Macquarrie Hall 222
*Initial Due Date:*
Friday, September 26th, 2008 by midnight
Submit via Email to firstname.lastname@example.org
If your file sizes are too huge email the same address and ask for an FTP account or discuss other ways.
*Final Due Date and Presentation:*
Tuesday, September 30th, 2008
Ohlone Room, San Jose Student Union
Starts at 7:00pm
Sep 9, 2008
Time : Tuesday September 16th 7:30pm - 9pm
Place : Student Union, Guadalupe Room
What will be going on?
We will be setting up a carpool for the Independent Game Developers Association's (IGDA) Demo Night @ Cogswell Polytechnical College,. Cogswell is located in Sunnyvale (about a 15 minutes drive on 101 north from SJSU).
Demo Night will be on Wed. September 24th from 7:00pm - 9:30pm. Here is a list of everyone who will be presenting...
Dave Georgeson of Gaia Online presents their upcoming flash based MMO
Simon Amarasingham of dSonic presents an adaptive music demo with Unreal Tournament
Brody Brooks of Cogswell Game Developer's Club presents Beat Down Bob
Autodesk demonstrates their latest 3d animation tool revs
Kurt Larson of Slipgate Ironworks presents the Generative Adaptive Music System (GAMS) for MMO's
Paul Manwell of PX interactive presents the NetDog Networking engine for MMO's
Don McClure of Digital Element, Inc. and Rajan Singh of ToneThis present ZorkSMS on a cellphone
John Lovell of East Bay University demonstrates combArt, an experimental game of Art
Brian Alexakis of UCSC will share adventures on the path from game idea to Sony PSP
You can read all about demo night here: http://www.siliconvalleyigda.org/sv-igda-game-demo-night-wednesday-septe...
We will also be talking about the club's first development event! The Pong Development Challenge(hooray!) All details will be covered at the meeting. Board members will also be doing very short presentation on different technology that are available for game development.(Flash, XNA, Gamemake, etc...), in order to give everyone a better idea of what options are there in regards to game development tools.
Hope to see everyone there! Feel free to bring everyone and anyone interested in game development!
Feel free to e-mail me if you have any question/concerns.
Sep 8, 2008
Today the spartan daily did an article on our club! Check it out. It is pretty cool. Man that is a really awesome picture we were all crouching down on top of a DDR pad in the arcade at San Jose State's Student Union! Read it! :)
Aug 26, 2008
Place: Student Union, Guadalupe Room
Time: Tuesday Sept. 2nd, 7-9pm
Special guest speaker:
Albert Chen, over 12 years of video game industry experience with credits in nearly 2 dozen PC and console games. He has worked at EA, Factor 5, The 3DO Company, and LucasArts. Is currently the Professor of Game Design and Development and head of the Game Development Program at Cogswell Polytechnical College.
Jun 1, 2008
Paint Flinger is a game developed in collaboration with Cogswell Polytechnical College. Edgar Miranda (SJSU) was the project lead and programmer, Jon Hoekstra (Cogswell) was the Art Lead, Kevin Speer (Cogswell) and Joyce Ng (Cogswell) provided character art, and Blake McChristian (Cogswell) designed the menu art.
Paint Flinger is a two player game in which each player must try and fling sheep, cows, and ducks onto the other player's sides, in which the animals will proceed to paint the ground when they collide with it . The player to fling the most animals onto the other player's side wins! Extra points are awarded the further an animal is flung. But be warned, trucks and cars sometimes come down the road which makes it difficult to fling animals to the other side!
Apr 1, 2008
Ultimate Online Checkers is a Flash game developed by Edgar Miranda (lead programmer and designer) and many others (see in game credits). It won 7th place in the Mochi Media "Become a Rock Star" Flash Game Contest.
Ultimate Online Checkers is based on the popular board game, but it adds power-ups, such as the ability to purchase a king early in the game.
This polished game features online multiplayer gameplay and original artwork. It is complete and fully playable.
Mar 4, 2008
Meeting on Thursday 13th, 6pm - 7pm at the Student Union(Pacheco Room). Will be showing off two games, both developed in just one month! Will also be putting teams together for a Game Competition.
Feb 20, 2008
Feb 11, 2008
General info meeting this next Monday from 6:00 ~ 7:00 in the Guadalupe Room. Discussion of future events and open forum/brainstorming session on upcoming projects.
Please let me know or email email@example.com if you cannot make this meeting.
Hope to see all of you there!
Feb 4, 2008
There will be another code-a-thon this Friday(Jan 9). Same place same time, Engineering building room 376(third floor), 3pm to 10pm.
Jan 31, 2008
The first code-a-thon of the semester! Bring your laptops and get ready to make some games. You're free to stop by and leave between the times of 3pm and 10pm. We'll be pitching in for pizza at around 5pm. The location for the code-a-thon is the engineering building in room 376(third floor). Even if you have no experience making games, YOU'RE HIGHLY ENCOURAGED TO STOP BY. The one and only requirement is to possess a drive and passion for making video games! We are here to give you the tools, resources, and networking to help you achieve your goals!
Code-a-thons are a great place to collaborate with other game developers and share ideas. They will be held in the Engineering building in room 376 every Friday and they promptly start at 3pm and end at 10pm. Everyone is welcome to stop by and leave whenever they like. Code-a-thons are not just for coders/programmers, everyone from graphic design to sound engineering is welcome. Hope to see everyone there!
Jan 27, 2008
The first Game Development club meeting will be this Thursday. It will be held in the Student Union at 6pm in the Pacifica room. Planning on keeping the meeting short, 20 min to 30min. Feel free to bring friends!
Posted: Jan. 27 2008