A student org of game makers and fans.

Everyone is welcome, even non-students!

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MLK Library Mezzanine
Thursdays at 7:15pm

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Feb 2, 2010

Spring 2010 Kickoff (Summary) (2)

Here's what went down!

Cindy described the plan for GDC. If you'd like to go, she's gonna need your contact info and $75 deposit by March 11, as it now says on the Facebook event page. You should sign up on the event page, even if you're not sure whether you're going! That way you can receive updates about it. Don't worry, we won't tell anyone.

Our meetings will be on Tuesday this semester, due to room availability in the Student Union. Put that in your brain so you don't forget it! The meetings will be on Feb 2, Feb 16, Mar 2, Mar 16, April 6, April 27, and May 11. That's almost, but not quite a meeting every two weeks.

The next meeting is a flaunt-your-wares meeting! If you have made pictures or programs or noises or anything that could conceivably be shoehorned into a game, you should print it out or put it on your laptop on into your iPod and bring it. It will give you an opportunity to meet people to team up with to make games! That's great! Don't you think that's great?

We brought up the Glorious Trainwrecks 371-in-1 Pirate Kart II. In a nutshell, it's an attempt to make 371 shoddy rush job of a games over a period of 48 hours. If you're interested, you should sign up for the Facebook event!

Because we're best friends with the SJSU CS Club, we're obeying their order to pimp S2B, a Microsoft thing that purports to connect students who want jobs to businesses who want students.

Last but soitenly not least, we have a new competition woo! This one is a competition in two parts, kinda like Assemblee, if you're familiar with that or you bothered to click. The first phase is one involving design and asset creation. If it's the kind of thing you enjoy, you design a game and provide all the images, models, sound, or whatever needed to make the game a reality. (It's okay to team up with people! That's what our next meeting is for, to let you figure out who to team up with.) In the second phase, games get assembled into moving parts. If you're qualified or motivated, you take as much of someone else's design and assets as you can and code it up. Hopefully by the end, we'll have made some awesome collabogames!

The next meeting is on February 16. You should go! My feelings will be hurt if you don't go.

Jan 24, 2010

Spring 2010 Kickoff

Last semester ended well. Although we didn't publish any Facebook games, we did make the playable games Too Much Stuff and Factory City. :D

...And we're back!

Our first meeting of the semester will be next Tuesday (not Thursday). We'll be having some fun and introducing the next game development challenge.

Tuesday, February 2, 2010
7:15pm – 9:00pm
SJSU Student Union, Guadalupe room

Facebook event details

Dec 2, 2009

Semester Finalle

Our next meeting is this Thursday!
After Facebook Game Development Challenge presentations, we'll be playing the New Super Mario Bros. Wii just for fun.

Thursday, December 3, 2009
7:00pm – 9:00pm
SJSU Student Union, Costanoan room

Facebook event details

Nov 23, 2009

The King of Kong (Summary)

The King of Kong was an interesting movie. A high score for Donkey Kong, set in 1982, was the world record until someone beat it just a few years ago.

Club members are getting a slow start on the Facebook Game Dev challenge, but that's to be expected. FB game development requires frontend and backend programming skills, and Facebook has an API that you need to learn.
Nonetheless, we're still hoping to see a couple games at our next meeting, in less than two weeks!

Nov 17, 2009

The King of Kong

Our next meeting is this Thursday!
We're watching The King of Kong just for fun.

Thursday, November 19, 2009
7:00pm – 9:00pm
SJSU Student Union, Almaden room

Facebook event details

Nov 9, 2009

Zynga and Free Pizza! (Summary)

We had a great turnout at our last meeting, and some great pizza! Thanks to Zynga for coming!
The Facebook Game Development Challenge is in progress, and we currently have three teams formed. We know it's hard to get started on a new platform, so don't worry about the deadlines or competition. :)

Nov 2, 2009

Zynga and Free Pizza!

Zynga is presenting at our next meeting, this Thursday! There will be free pizza.

Thursday, November 5, 2009
7:00pm – 9:00pm
SJSU Student Union, Costanoan room

Facebook event details


Oct 26, 2009

Facebook Game Dev Challenge (Rules)

You have six weeks to make a Facebook game!

Team leaders must use this site (link) to list their teams and track progress. This site will keep you on track and help you collaborate with team members.


  • 1 - 5 people per team; members do not need to be students, but they must attend at least one of our meetings this semester
  • Games must be original
  • Games must use the Facebook platform
  • Art and sound assets must not be copyrighted
  • Teams should meet the schedule below
  • You must allow this site to link to your Facebook game

Important dates:

  • October 22
    • Challenge starts
  • November 5, end of week 2
    • Teams must be finalized
  • November 12, end of week 3
    • General game design must be submitted
  • November 26, end of week 5
    • Games must be playable and public
  • December 3, end of week 6
    • Challenge ends
    • Games are presented

Prizes are tentative / will be announced soon.

See you in the winners' circle! ^_^

Oct 25, 2009

Guest Speaker: HeyZap (Summary)

Many thanks to Jude Gomila of HeyZap for speaking at our last meeting! It was great to learn how social networks can be used to promote games, and hear a success story from a start-up co-founder.

Winners of the Collaborative Game Challenge have been announced! Intergalactic Planetary Super Showdown tied with Nyx for first place, and Cygnus the Cutie was a close runner up.

Our next challenge is the Facebook Game Dev Challenge! The details will be posted in a separate post.

Oct 16, 2009

Guest Speaker: HeyZap

Our next meeting is this Thursday!
We wrap-up one challenge and start on the next, and HeyZap is coming!

Thursday, October 22, 2009
7:00pm – 9:00pm
SJSU Student Union, Almaden room

Facebook event details

Oct 11, 2009

Cygnus the Cutie

Cygnus the Cutie is an entrant in the Collaborative Game Challenge, developed by Team Ragamuffin (Erik Holden: Programming, Jessica Bower: Art, Marek Kapolka: Programming, Miles Phillipe: Sound, Nam Nguyen: Programming).



Cygnus the Cutie is a game in which you eat stars to grow, but try to avoid asteroids because you will become a black hole.
The game is complete and fully playable, and features original graphics and design.

Cygnus the Cutie (instant-play version)
Cygnus the Cutie (with source)

Oct 11, 2009

Intergalactic Planetary Super Showdown

Intergalactic Planetary Super Showdown is an entrant in the Collaborative Game Challenge, developed by The Danger People (Alex Kerr: Programming, Eric Chamberlain: Art, David Do: Art, Blake McChristian: Design, Joe: Programming).



IPSS is a two-player game in which each player tries to destroy the other. The players can jump between planets and move them.
The game is complete and fully playable, and feature original art and design.

Intergalactic Planetary Super Showdown

Oct 11, 2009


Nyx is an entrant in the Collaborative Game Challenge, developed by The Purple Monkey Team (Kelsey Higham: Design, Kristopher Windsor: Programming, Patrick Khachi: Art).



Nyx is a unique game in which you use lightning to zap creeps across the screen, in order to turn the day into night.
The game is complete and fully playable, and features original graphics, sound, and design.

Nyx (instant-play version)
Nyx (with source)
Facebook page (with screenshots)

Oct 11, 2009

Gravity Flyer (1)

Gravity Flyer is an entrant in the Collaborative Game Challenge, developed by The Procrastinators (Cindy: Art/Design, Christopher Nelson: Programming/Design, Kevin Speer: Art, Don Davis: Research/Art, Euclid Sun: Sound/Music).

Gravity Flyer is an interesting game in which you shoot evil geometric shapes with matching color space debris!
The game is complete and fully playable, and features original graphics, sound, and design.

Gravity Flyer (Windows installer)

Oct 10, 2009

The Collaborative Game Challenge (Winners)

Here are the games we made for the Collaborative Challenge!
To play these games, click on "related posts" at the bottom of this post.

Winners, tied for first place, are Intergalactic Planetary Super Showdown And Nyx.
Cygnus the Cutie was a close runner-up.

Gravity Flyer from SJSU Game Dev on Vimeo.

Cygnus the Cutie from SJSU Game Dev on Vimeo.

Intergalactic Planetary Super Showdown from SJSU Game Dev on Vimeo.

NYX from SJSU Game Dev on Vimeo.

Oct 10, 2009

Collaboration Presentations (Summary)

Thanks to everyone who came to our meeting! We had a great turnout and great pizza!

Teams presented their four new games for the Collaborative Challenge (click that link to see the games), and a Microsoft representative explained the Imagine Cup game development competition, which has some serious prizes.

We then had our guest speaker, Action of ChromaCoders, discuss development of Facebook games. Special thanks for coming and sponsoring the event! :)
In particular, Action noted that some of the most popular games were developed by individuals or small teams, not major companies, and that publishing a Facebook game, even when you need to scale to support many users, is very inexpensive. These games can make a lot of money, especially with in-game micro-transactions. Make Facebook games!!
Action is the author of Build Your Own Successful MMORPG in 3 Days, which you can download here:
Book | Book files

Oct 2, 2009

Collaboration Presentations

Our next meeting is next Thursday!
Teams will be presenting their completed games for the Collaborative Challenge, and we will have a guest speaker (see flyer below) and free food!

Thursday, October 8, 2009
7:15pm – 9:15pm
SJSU Student Union, Almaden room

Facebook event details

Sep 24, 2009

"Intermission" Meeting (Summary)

Earlier this evening, our most awesome members met to assess the current state of the collaborative game development challenge, and formulate advanced strategies for winning. Actually, The Danger People presented their entry in a shock-and-awe maneuver to set their team apart as the only one with a working game, and The Purple Monkey Team finally decided which game they are going to make.
In addition to The Danger People's game for the challenge, we also saw presentations from four different people, who are making games not related to the challenge.

For anyone interest, IGDA is hosting a Game Demo Night on September 30 (details here). If you'd like to carpool from SJSU, please post on the forums.

Get ready... the current challenge ends in two weeks! :]

Sep 17, 2009

"Intermission" Meeting

Our next meeting is next Thursday!
Teams will be presenting their progress towards the current Challenge.

Thursday, September 24, 2009
7:00pm – 9:00pm
SJSU Student Union, Almaden room

Facebook event details

Sep 11, 2009

The Collaborative Game Challenge (Rules)

The Collaborative Game Challenge starts now!
Game entries are due on October 7, 2009.

Students from SJSU and Cogswell Polytechnical College are working together to make games. Although some teams have been formed already, you can still use this Google group to find or form a team. Following these instructions, students are posting to list their skills and the types of teams they would like to join. If you haven't posted yet, please do, then either try to start a team or ask others if you can join their team.

Challenge dates:

  • Thursday September 10th: rules are announced and challenge starts
  • Thursday September 24th: (optional) teams may presents previews of their games
  • Wednesday October 7th: game entries are due by email
  • Thursday October 8th: teams will present their games
  • October 15-21: team members vote for the best entries (see website for details)
  • Thursday October 22: winners are announced and prizes are awarded

Main rules:

  • Game entries must match at least one of these tags / themes: 4th wall, building, coloring, and gravity
  • Game must be completable in less than five minutes
  • Teams must have 1 - 5 people, from Cogswell / SJSU
  • Code and artwork must be made by the team members

Complete rules

The challenge starts on Thursday, September 10, 2009
Entries must be received by Thursday, October 8, 2009 at 8AM. (That means, submit on the previous day.)
Games will be presented at the SJSU Game Dev meeting on Thursday, October 8, 2009

Challenge entry rules:

  • The game must be fully completable in less than five minutes
  • The game must match one of these tags: 4th wall, building, coloring, and gravity.

To be eligible for prizes:

  • Teams must announce their team name and members on the Challenge Google Group (one post per team), by Thursday, September 24
  • Teams must have 1 - 5 people, and people cannot be on multiple teams. Team members must be associated with either Cogswell or SJSU
  • The SJSU Game Dev Club must receive permission to post at least one of the following for each entry on the website: executable, source, screenshots, or presentation video
  • The game and its code (excepting code libraries) must be new and made by team members, after the start date of the competition
  • All artwork must be created by members of the team
  • The team must either make included sound and music, or get permission for all sound and music used
  • At least one member of each team must be present at the meeting on Thursday, October 8 to demo their game. (For non-Windows games: bring your own laptop!)


  • Submissions must be received at kristopherwindsor@gmail.com before 8AM, Thursday, October 8, 2009
  • Submissions should include all of the following: game name, source code, Windows executable (not necessary for Linux / Mac - only games) or SWF / link to SWF, two screenshots, list of team members / positions and team name, and what the team will allow on the website (ie do they want the source code posted?)

Judging and prizes:

  • Games will be posted on the SJSU Game Dev website by Thursday, October 15, so everyone can review them
  • Every member of each team that submits a game should review the games after that date, pick two different games to vote for (members cannot vote for their own games), and email their votes to kristopherwindsor@gmail.com by Wednesday, October 21 (voting is optional)
  • The two games with the most votes will win * (in case of tie: prizes will be awarded to 3 teams if there is a 2-way tie for second or 3-way tie for first; other ties will be broken with some form of re-voting)
  • Each member of the winning teams will receive one prize (prizes include XBox 360 games, PC games, and a variety of Microsoft hardware)
  • Prizes will be awarded at the meeting two weeks after the game presentations, on Thursday, October 22 (members do not need to be present to collect prizes)

* At some point before the challenge ends, we may announce that more than two teams will win (don't count on it)

Sep 11, 2009

Fall 2009 Second Meeting (Summary)

Thanks to everyone for coming!

The collaborative game challenge has started! Rules will be posted shortly, in a different post.

Also thanks to Albert Chen for his presentation, "Getting into the Video Game Industry: Episode II - Unemployment Strikes Back." You can view his presentation here.

Before Albert Chen's presentation, we took a few minutes to mention a few development kits that are popular for game development, including Game Maker, which is great for people without programming experience. More info can be found on the presentation slides from this meeting.

Sep 4, 2009

Fall 2009 Second Meeting

Our second meeting is next Thursday!
Get ready to make games. :]

Thursday, September 10, 2009
7:00pm – 9:00pm
SJSU Student Union, Almaden room

Facebook event details

Aug 27, 2009

Fall 2009 Kick-off! (Summary)

Thanks to everyone who came to our first meeting!
We saw a video of last year's awesomeness and game presentations from five different people.

SJSU Game Dev Highlight Reel from SJSU Game Dev on Vimeo.

Grid[z] and Ultimate Checkers Online from SJSU Game Dev on Vimeo.

Bryan Munro's War and Bees from SJSU Game Dev on Vimeo.

Convenience from SJSU Game Dev on Vimeo.

First development challenge of the semester

Our first game development challenge starts in two weeks, but you need to form your teams now! For the first time ever, we will be collaborating with students at Cogswell Polytechnical College. Through collaboration, we hope to get several teams that each have dedicated programmers and artists, as well as game designers and others.

To get the teams formed for this challenge, please post on this Google group, even if you plan to work independently or already have a team planned: The Cogswell and SJSU Collaborative Game Challenge Google Group. Following the example (the readme post), please state your skills and the type of team or team members that you'd like to work with. In a week or so, participants can then go through the list to find team members.

Semester schedule

The second challenge of the semester, as well as additional guest speakers and other awesomeness, will be finalized later. For the meetings below, the rooms in the Student Union are already reserved, and the guest speakers are confirmed.

September 2nd
Student org fair tabel'n (10:00 AM - 2:00)

September 10th
7:00 - 9:30, Almaden room
Albert Chen will speak, and the Cogswell and SJSU Collaborative Game Challenge will start

September 24th
7:00 - 9:30, Almaden room

October 8th
7:00 - 9:30, Almaden room
Guest speakers from Zynga are coming, and the Collaborative Challenge will end
EDIT: Zynga needs to be rescheduled :/

October 22th
7:00 - 9:30, Almaden room
Guest speakers from HeyZap are coming

November 5th, November 19th, December 3rd

Aug 20, 2009

Fall 2009 Kick-off!

Our first general meeting is in one week! Be there!

Thursday, August 27, 2009
6:30pm - 8:00pm
SJSU Student Union, Almaden room

Facebook event details

Jul 31, 2009

Grid[z] (1)

Grid[z] is a Facebook Flash game developed by Edgar Miranda (Flash) and Parris Khachi (PHP).

Grid[z]: Not Your Turn!

Grid[z]: Your Turn!

Grid[z] is a two-player game in which players try to place as many of their pieces on the board before running out of moves. Players gain and lose points for winning and losing games, and are ranked globally by these points.
The game features good integration with Facebook and original graphics. It is published and fully playable, but still has minor bugs and is being developed.

Facebook page

Apr 28, 2009

Operation Flytrap

Operation Flytrap by Kristopher Windsor tied for second place in the Tower Defense Challenge. It is written in FreeBasic.

Awesome, huh?

Ridiculous, huh?

In this game, creeps can fly over towers, but not over trees, which the user can reposition. The creeps get smart this time, going out of the way to avoid towers.
The game features several levels, creeps, towers, difficulty levels, and sound effects. The game is complete and fully playable.
Graphics, sound effects, and music were provided by third parties (see the readme file).

Operation Flytrap (instant-play version)
Operation Flytrap (with source)
Facebook page (with screenshots)
Author's blog post (with a thorough description of the game)

Apr 28, 2009

Tower of Mediocrity

Tower of Mediocrity, by Christopher Nelson, was developed for the Tower Defense Challenge. It is written in C++ with ncurses and SDL.



In this game, creeps follow through a pre-set maze from the top of the screen to the bottom. The player places towers which autonomously shoot toward the center line of the maze. The major twist is that your funds also serve as your life.
The game features multiple types of enemies, waves, towers, and maps, as well as music. The game is complete and fully playable.
Graphics and fonts of the SDL version are provided under the GPLv2 and the music is public domain.

Tower of Mediocrity
Tower of Mediocrity (tarball / source only)

Apr 28, 2009

Tower Defense Challenge (Winners)

Here are our Tower Defense games!
Wave[z] won the challenge, and Operation Flytrap and AG! It's a 3D Tower Defense tied for second place.
Click on "related posts" at the bottom of this post to play the entries, but not all of them are posted here.

Home Defense from SJSU Game Dev on Vimeo.

Tower of Mediocrity from SJSU Game Dev on Vimeo.

Wave[Z] from SJSU Game Dev on Vimeo.

Operation Flytrap from SJSU Game Dev on Vimeo.

Zune Defense from SJSU Game Dev on Vimeo.

AG! It's a 3D TOWER Defense from SJSU Game Dev on Vimeo.

Untitled Tower Defense from SJSU Game Dev on Vimeo.

Mar 23, 2009

Tower Defense Challenge (Rules)

Thanks for everyone who participated in the last challenge. We will post the video of the winners soon! In the mean time, here are the rules for the newest challenge!

Tower Defense:

- At least one map

- At least 3 Tower types

- At least 5 waves of creeps

- It may be developed for any platform

Prizes will be announced on the day of; however, please remember how awesome the prizes were last time :)! Plus you will be praised in the Game Dev and CS club for your awesomeness.

This may be judged by a vote or by a panel (not sure yet, Edgar and I both want to participate)

Grading Criteria:

- Mechanics

- Game Play

- Graphics/Audio

- Polish

Tentative Deadline: Monday, April 27th, 2009 at 5:00pm ( a little more than a month from now )

We will also have a speaker on that day! ( will be announced and confirmed soon )

Good Luck!

Mar 17, 2009


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