A student org for game makers and fans. Join our Facebook group or Slack chatroom (new!) and say hi!
Meetings are in the MLK Library's Mezzanine, every Thursday at 7:15pm. Stop by! You don't have to be a member or anything.

Never made a game before? Tell  sortingh.at what you want to make. It'll give you tools and tutorials!


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Sep 17, 2009

"Intermission" Meeting

Our next meeting is next Thursday!
Teams will be presenting their progress towards the current Challenge.

Thursday, September 24, 2009
7:00pm – 9:00pm
SJSU Student Union, Almaden room

Facebook event details

Sep 11, 2009

The Collaborative Game Challenge (Rules)

The Collaborative Game Challenge starts now!
Game entries are due on October 7, 2009.

Students from SJSU and Cogswell Polytechnical College are working together to make games. Although some teams have been formed already, you can still use this Google group to find or form a team. Following these instructions, students are posting to list their skills and the types of teams they would like to join. If you haven't posted yet, please do, then either try to start a team or ask others if you can join their team.

Challenge dates:

  • Thursday September 10th: rules are announced and challenge starts
  • Thursday September 24th: (optional) teams may presents previews of their games
  • Wednesday October 7th: game entries are due by email
  • Thursday October 8th: teams will present their games
  • October 15-21: team members vote for the best entries (see website for details)
  • Thursday October 22: winners are announced and prizes are awarded

Main rules:

  • Game entries must match at least one of these tags / themes: 4th wall, building, coloring, and gravity
  • Game must be completable in less than five minutes
  • Teams must have 1 - 5 people, from Cogswell / SJSU
  • Code and artwork must be made by the team members

Complete rules

The challenge starts on Thursday, September 10, 2009
Entries must be received by Thursday, October 8, 2009 at 8AM. (That means, submit on the previous day.)
Games will be presented at the SJSU Game Dev meeting on Thursday, October 8, 2009

Challenge entry rules:

  • The game must be fully completable in less than five minutes
  • The game must match one of these tags: 4th wall, building, coloring, and gravity.

To be eligible for prizes:

  • Teams must announce their team name and members on the Challenge Google Group (one post per team), by Thursday, September 24
  • Teams must have 1 - 5 people, and people cannot be on multiple teams. Team members must be associated with either Cogswell or SJSU
  • The SJSU Game Dev Club must receive permission to post at least one of the following for each entry on the website: executable, source, screenshots, or presentation video
  • The game and its code (excepting code libraries) must be new and made by team members, after the start date of the competition
  • All artwork must be created by members of the team
  • The team must either make included sound and music, or get permission for all sound and music used
  • At least one member of each team must be present at the meeting on Thursday, October 8 to demo their game. (For non-Windows games: bring your own laptop!)


  • Submissions must be received at kristopherwindsor@gmail.com before 8AM, Thursday, October 8, 2009
  • Submissions should include all of the following: game name, source code, Windows executable (not necessary for Linux / Mac - only games) or SWF / link to SWF, two screenshots, list of team members / positions and team name, and what the team will allow on the website (ie do they want the source code posted?)

Judging and prizes:

  • Games will be posted on the SJSU Game Dev website by Thursday, October 15, so everyone can review them
  • Every member of each team that submits a game should review the games after that date, pick two different games to vote for (members cannot vote for their own games), and email their votes to kristopherwindsor@gmail.com by Wednesday, October 21 (voting is optional)
  • The two games with the most votes will win * (in case of tie: prizes will be awarded to 3 teams if there is a 2-way tie for second or 3-way tie for first; other ties will be broken with some form of re-voting)
  • Each member of the winning teams will receive one prize (prizes include XBox 360 games, PC games, and a variety of Microsoft hardware)
  • Prizes will be awarded at the meeting two weeks after the game presentations, on Thursday, October 22 (members do not need to be present to collect prizes)

* At some point before the challenge ends, we may announce that more than two teams will win (don't count on it)

Sep 11, 2009

Fall 2009 Second Meeting (Summary)

Thanks to everyone for coming!

The collaborative game challenge has started! Rules will be posted shortly, in a different post.

Also thanks to Albert Chen for his presentation, "Getting into the Video Game Industry: Episode II - Unemployment Strikes Back." You can view his presentation here.

Before Albert Chen's presentation, we took a few minutes to mention a few development kits that are popular for game development, including Game Maker, which is great for people without programming experience. More info can be found on the presentation slides from this meeting.

Sep 4, 2009

Fall 2009 Second Meeting

Our second meeting is next Thursday!
Get ready to make games. :]

Thursday, September 10, 2009
7:00pm – 9:00pm
SJSU Student Union, Almaden room

Facebook event details

Aug 27, 2009

Fall 2009 Kick-off! (Summary)

Thanks to everyone who came to our first meeting!
We saw a video of last year's awesomeness and game presentations from five different people.

SJSU Game Dev Highlight Reel from SJSU Game Dev on Vimeo.

Grid[z] and Ultimate Checkers Online from SJSU Game Dev on Vimeo.

Bryan Munro's War and Bees from SJSU Game Dev on Vimeo.

Convenience from SJSU Game Dev on Vimeo.

First development challenge of the semester

Our first game development challenge starts in two weeks, but you need to form your teams now! For the first time ever, we will be collaborating with students at Cogswell Polytechnical College. Through collaboration, we hope to get several teams that each have dedicated programmers and artists, as well as game designers and others.

To get the teams formed for this challenge, please post on this Google group, even if you plan to work independently or already have a team planned: The Cogswell and SJSU Collaborative Game Challenge Google Group. Following the example (the readme post), please state your skills and the type of team or team members that you'd like to work with. In a week or so, participants can then go through the list to find team members.

Semester schedule

The second challenge of the semester, as well as additional guest speakers and other awesomeness, will be finalized later. For the meetings below, the rooms in the Student Union are already reserved, and the guest speakers are confirmed.

September 2nd
Student org fair tabel'n (10:00 AM - 2:00)

September 10th
7:00 - 9:30, Almaden room
Albert Chen will speak, and the Cogswell and SJSU Collaborative Game Challenge will start

September 24th
7:00 - 9:30, Almaden room

October 8th
7:00 - 9:30, Almaden room
Guest speakers from Zynga are coming, and the Collaborative Challenge will end
EDIT: Zynga needs to be rescheduled :/

October 22th
7:00 - 9:30, Almaden room
Guest speakers from HeyZap are coming

November 5th, November 19th, December 3rd

Aug 20, 2009

Fall 2009 Kick-off!

Our first general meeting is in one week! Be there!

Thursday, August 27, 2009
6:30pm - 8:00pm
SJSU Student Union, Almaden room

Facebook event details

Jul 31, 2009

Grid[z] (1)

Grid[z] is a Facebook Flash game developed by Edgar Miranda (Flash) and Parris Khachi (PHP).

Grid[z]: Not Your Turn!

Grid[z]: Your Turn!

Grid[z] is a two-player game in which players try to place as many of their pieces on the board before running out of moves. Players gain and lose points for winning and losing games, and are ranked globally by these points.
The game features good integration with Facebook and original graphics. It is published and fully playable, but still has minor bugs and is being developed.

Facebook page

Apr 28, 2009

Operation Flytrap

Operation Flytrap by Kristopher Windsor tied for second place in the Tower Defense Challenge. It is written in FreeBasic.

Awesome, huh?

Ridiculous, huh?

In this game, creeps can fly over towers, but not over trees, which the user can reposition. The creeps get smart this time, going out of the way to avoid towers.
The game features several levels, creeps, towers, difficulty levels, and sound effects. The game is complete and fully playable.
Graphics, sound effects, and music were provided by third parties (see the readme file).

Operation Flytrap (instant-play version)
Operation Flytrap (with source)
Facebook page (with screenshots)
Author's blog post (with a thorough description of the game)

Apr 28, 2009

Tower of Mediocrity

Tower of Mediocrity, by Christopher Nelson, was developed for the Tower Defense Challenge. It is written in C++ with ncurses and SDL.



In this game, creeps follow through a pre-set maze from the top of the screen to the bottom. The player places towers which autonomously shoot toward the center line of the maze. The major twist is that your funds also serve as your life.
The game features multiple types of enemies, waves, towers, and maps, as well as music. The game is complete and fully playable.
Graphics and fonts of the SDL version are provided under the GPLv2 and the music is public domain.

Tower of Mediocrity
Tower of Mediocrity (tarball / source only)

Apr 28, 2009

Tower Defense Challenge (Winners)

Here are our Tower Defense games!
Wave[z] won the challenge, and Operation Flytrap and AG! It's a 3D Tower Defense tied for second place.
Click on "related posts" at the bottom of this post to play the entries, but not all of them are posted here.

Home Defense from SJSU Game Dev on Vimeo.

Tower of Mediocrity from SJSU Game Dev on Vimeo.

Wave[Z] from SJSU Game Dev on Vimeo.

Operation Flytrap from SJSU Game Dev on Vimeo.

Zune Defense from SJSU Game Dev on Vimeo.

AG! It's a 3D TOWER Defense from SJSU Game Dev on Vimeo.

Untitled Tower Defense from SJSU Game Dev on Vimeo.

Mar 23, 2009

Tower Defense Challenge (Rules)

Thanks for everyone who participated in the last challenge. We will post the video of the winners soon! In the mean time, here are the rules for the newest challenge!

Tower Defense:

- At least one map

- At least 3 Tower types

- At least 5 waves of creeps

- It may be developed for any platform

Prizes will be announced on the day of; however, please remember how awesome the prizes were last time :)! Plus you will be praised in the Game Dev and CS club for your awesomeness.

This may be judged by a vote or by a panel (not sure yet, Edgar and I both want to participate)

Grading Criteria:

- Mechanics

- Game Play

- Graphics/Audio

- Polish

Tentative Deadline: Monday, April 27th, 2009 at 5:00pm ( a little more than a month from now )

We will also have a speaker on that day! ( will be announced and confirmed soon )

Good Luck!

Mar 17, 2009
Mar 17, 2009

The Shmup of Death

The Shmup of Death by Alex Kerr (design) and Kristopher Windsor (programming) won first place in the Shmup Challenge. It is written in FreeBasic.


Not dead yet.

This is a simple, keyboard-controlled game of missile avoidance; there are no bonuses.
Despite the fact that the player's ship is a solid green rectangle, this game has decent gameplay and requires quick button pressing. There are a few types of enemies, including a boss, who fires multiple missile patterns. The game plays increasingly hard levels until the player has died. The game is complete and fully playable.
Sound effects and music were provided by third parties (see the readme file).

The Shmup of Death (instant-play version)
The Shmup of Death (with source)
Author's blog post (with a thorough description of the game)

Mar 14, 2009

AMD Tech Talk and Shmup Challenge Presentations

Hi Everyone,

The shmup challenge ends on monday. We will be presenting on Monday, March 16th at 5:00pm. Meet at the Computer Science Club MH 227 on Campus. Make sure to bring your laptops and the game. We will tell you the format of the presentation at the event. We are thinking winner may be decided by vote!

The winner will be announced at the AMD Tech Talk at 6:30pm. Prizes will be give out them.

Prizes will include gift cards and a copy of Halo Wars for Xbox 360! (Care of Mircosoft).
THERE WILL BE FOOD AT THE TECH TALK. Details on the flyer below! See you all on Monday!

Feb 19, 2009

Shmup Challenge (Rules)

Hi Everyone,

This was a little later than anticipated; however, here are the rules for the shmup! Once again you may use any technology that you would like. If you make your game in C#/XNA and you feel that it would have a chance for Imagine Cup I would suggest submitting your entry. Winner of that will get to go to Cairo, Egypt and participate in the internationals and have a chance at winning $25,000

1. 1 Minute of Gameplay (at least)

2. 1 Level (at least)

3. 1 Boss!

4. Teams are allowed and may be as large as you wish.

5. The due date is around March 5th (we will set it in stone within the next week or so)

6. Games will be graded on Mechanics, Design (graphics, game and sound), Fun Factor, and Polish

7. The winners get prizes

8. The judges are Parris and Edgar (they may be bribed (jk))

9. Top 3 will get posted on SJSUGAMEDEV.com!!!

Feb 4, 2009

First Meeting Spring 2009

Hi Everyone,

Our first general meeting for Spring 2009 will be in the Computer Science Club (MH 227, SJSU) at 4:30pm on Thursday, February 5th, 2009. We will discuss upcoming events, the global game jam which happened at cogswell and a brand new game challenge.

See you guys/gals soon!!!

Dec 3, 2008

8-bit Challenge (Winners)

Here are the entries from the 8-bit challenge!

"Vanguarder" by Edgar, Robert, and Cliff

Vanguarder from SJSU Game Dev on Vimeo.

"Tactics This" by Michael and John.

Tactics This from SJSU Game Dev on Vimeo.

"Other People" by Kelsey

Other People from SJSU Game Dev on Vimeo.

"Mediocre Man" by Pauline, Gizelle, Parris, and Wally

Mediocre Man from SJSU Game Dev on Vimeo.

Nov 10, 2008

8-bit challenge due dates update (1)

Because this up coming Tuesday is a holiday, the "mini presentation" due date will be pushed back till Thursday November 13th. Here are the final presentation dates and times for the 8-bit challenge.

Mini Presentation: Thursday November 13th Student Union: Almaden room @ 8pm

Final Presentations: Tuesday December 2nd Student Union:  @ 7pm

Oct 29, 2008

8-bit Challenge (Rules)

We are proud to present our second game challenge of the Fall 2008 Semester hereby to be referred to as the 8-bit challenge. The rules are quite simple and are as follows:

- Games must simply feel asthetically 'retro'
- Must resurrect a classic game genre
- Games may be direct clones, slight upgrades, or variations on original titles during that time period
- Mini Presentation due Thursday, November 13th
- Final Presentation due Tuesday December 2nd
- Projects may be developed for any platform
- Projects may feature newer technologies

Resource websites:
Various sprites:  http://www.spriters-resource.com/
Megaman sprites:  http://www.sprites-inc.co.uk/
Sonic/others? sprites:  http://www.themysticalforestzone.com/Sprite_section.htm

We do not have resources for game music yet; however, visit our google group and talk to your fellow members for further assistance!!!


Oct 29, 2008

Shannon from Cryptic Studios

Thanks to Shannon Posniewski of Cryptic Studios for coming to share his presentation!

Oct 22, 2008

Cryptic Studios Comes to the Game Development Club at SJSU (1)

Shannon Posniewski is the director of game programming at Cryptic Studios. At this meeting he is going to speak about the game development process,and his work in the MMORPG realm. Shannon has worked on City of Heroes, City of Villians and is currently working on Cryptic's upcoming titles! This event is open to the public and completely free. Free pizza and drinks! Bring all of your friends! Don’t miss it!

October 28th, 2008
7:00pm - 9:00pm
(there will be time to network afterward)

San Jose State University Student Union: Ohlone Room
1 Washington Square Hall (closer to 7th or 8th street),
San Jose, CA

BY THE WAY... You could probably bring your resume...

Click here to see a larger version of the flyer.

Oct 13, 2008

Meeting on Tuesday October 14th, 2008

Next meeting will be in the Student Union (Guadalupe room)7pm, we will be RE-DOING the presentation, in order to get a better recording of them for the website and so people can have a bit more time to do them. We will also be having a guest speaker come in from San Francisco State University and present a 3d RTS flash game that he's creating.

This is the format of the meeting.

Re-do game presentation
San Francisco State University Student presentation
Q and A

For the re-do of the presentations, we would like for everyone to
follow the following format...

- Talk about what how your game was going to turn out (Game design
talk, tools you were going to use)
- Present the actual game, have other people play the game
- Mini Post-mortem, talk about what went wrong, what you would have
change, etc...

This is just a suggestion, so when millions of people see the video
online, they have a better understanding of awesome your game is ;D.

Hope to see everyone at the meeting!

Oct 1, 2008

Mochi Media Presentation

Thanks to Mochi Media for coming!

Oct 1, 2008

Pong Challenge (Winners)

Here are the entries for the pong challenge.

"Pong+" by Edgar, Cliff, Sri, Dzung, and Shea

Pong+ from SJSU Game Dev on Vimeo.

"Circle Pong" by Robert

Circle Pong from SJSU Game Dev on Vimeo.

"Pi Pong" by Kelsey

Pi Pong from SJSU Game Dev on Vimeo.

"Pong" by Victor

Pong Variation from SJSU Game Dev on Vimeo.

"Audio Pong" by Parris and Marek

Audio Pong from SJSU Game Dev on Vimeo.

"Our Pong Game" by John and Anhkhoa

Our Pong Game from SJSU Game Dev on Vimeo.

"3D Pong" by Alex

3D Pong from SJSU Game Dev on Vimeo.

Sep 28, 2008
Sep 26, 2008

September 30th, 2008 Meeting

Mochi Media is dropping by!

Pong Competition Presentations are gonna rock!

Free FOOD!!!

Date & Time: Tuesday, September 30th, 7:00PM

Where: Ohlone Room, San Jose State University Student Union

Click the Flyer Below to see it full sized!

September 30th, 2008 Meeting Flyer

Sep 19, 2008

Pong Challenge (Rules)

Pong Competition Information

Create a version or variation on Pong. This could be as simple or as complex as the group wishes; however, time is limited.

People may work in teams to reach the goal. People or teams may use any platform and resources that they wish. Copyrighted art material, not owned by a group member, may not be used. If you have not been able to make it to any of the club meetings, this is a great way to get involved!
The initial due date is used to show a alpha version of your game. You may then refine it for the final due date. The Dev-a-thon is an optional event in which a facility will be provided for your group to meet. If you were not able to make it to the last meeting, and still want to participate let me know and I will put you on a team.

*Dev-a-thon (optional):*
Friday, September 26th, 2008
Computer Science Club
Macquarrie Hall 222

*Initial Due Date:*
Friday, September 26th, 2008 by midnight
Submit via Email to president@parrisstudios.com
If your file sizes are too huge email the same address and ask for an FTP account or discuss other ways.

*Final Due Date and Presentation:*
Tuesday, September 30th, 2008
Ohlone Room, San Jose Student Union
Starts at 7:00pm

Sep 9, 2008

Game Development Club's 2nd meeting (Fall 2008)

Time : Tuesday September 16th 7:30pm - 9pm
Place : Student Union, Guadalupe Room

What will be going on?

We will be setting up a carpool for the Independent Game Developers Association's (IGDA) Demo Night @ Cogswell Polytechnical College,. Cogswell is located in Sunnyvale (about a 15 minutes drive on 101 north from SJSU).
Demo Night will be on Wed. September 24th from 7:00pm - 9:30pm. Here is a list of everyone who will be presenting...


Dave Georgeson of Gaia Online presents their upcoming flash based MMO
Simon Amarasingham of dSonic presents an adaptive music demo with Unreal Tournament
Brody Brooks of Cogswell Game Developer's Club presents Beat Down Bob
Autodesk demonstrates their latest 3d animation tool revs
Kurt Larson of Slipgate Ironworks presents the Generative Adaptive Music System (GAMS) for MMO's
Paul Manwell of PX interactive presents the NetDog Networking engine for MMO's
Don McClure of Digital Element, Inc. and Rajan Singh of ToneThis present ZorkSMS on a cellphone
John Lovell of East Bay University demonstrates combArt, an experimental game of Art
Brian Alexakis of UCSC will share adventures on the path from game idea to Sony PSP

You can read all about demo night here: http://www.siliconvalleyigda.org/sv-igda-game-demo-night-wednesday-septe...

We will also be talking about the club's first development event! The Pong Development Challenge(hooray!) All details will be covered at the meeting. Board members will also be doing very short presentation on different technology that are available for game development.(Flash, XNA, Gamemake, etc...), in order to give everyone a better idea of what options are there in regards to game development tools.

Hope to see everyone there! Feel free to bring everyone and anyone interested in game development!
Feel free to e-mail me if you have any question/concerns.

Sep 8, 2008

Game Development Club at SJSU reaches a whole new level

Today the spartan daily did an article on our club! Check it out. It is pretty cool. Man that is a really awesome picture we were all crouching down on top of a DDR pad in the arcade at San Jose State's Student Union! Read it! :)

Click Here to read the full article in PDF Format

Click Here to read the full article in JPG Format

Sep 3, 2008

Albert Chen Presentation

Thanks to Albert Chen for coming!


Random Games

This Month's Games