A student org for game makers and fans. Join our Facebook group or Slack chatroom (new!) and say hi!
Meetings are in the MLK Library's Mezzanine, every Thursday at 7:15pm. Stop by! You don't have to be a member or anything.

Never made a game before? Tell  sortingh.at what you want to make. It'll give you tools and tutorials!

News

+ Add a Game

LibrarianBot
Nov 6, 2010
7:46am

Photos Game Challenge: Entrants

This post will be updated with videos! Meanwhile, here the downloadable games entered in the Photos Game Challenge.

Photos
by Marek, Phillip, Michael, and Travis


Ghost House
by John, Rosemary, Euclid, Cindy, and Matt

Kadok
by Kristopher, Douglas, Anh, Rocky, Justin, and Chris


Photo Game (source code)
by Patrick, Kristi, Josh, and Chris Nelson

The Photo Game
by Sri, Kelsey, and Billy

LibrarianBot
Oct 16, 2010
3:00am

Event: Klik of the Month SJSU PRO EXTREME

Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children’s gamemaking tools under severe time constraints.

The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.

We've had a few events already where we met up in person an hour ahead, teach you to use Game Maker, and all jam together during the two hours.

Unfortunately, we can't teach this time. But we will be making games, as usual. If you're capable of figuring it out on your own, or you just want to come watch, swing by!

Next month we'll do it better, I promise.

Details

Where: MacQuarrie Hall, room 227, San Jose State University
When: Saturday, October 16, 4pm-6pm.
(Yes, that is thirteen hours from now. This post is mostly an introduction for what's happening next month.)

LibrarianBot
Oct 9, 2010
12:38am

T-Shirt Contest Voting!

Oh my gosh oh my gosh, we have submissions! To the T-shirt contest!

John Bruneau's Design

Kelsey Higham's Design

Kristi Loo's Design

The picture of those three which you good people like the best
Will be cleaned up and/or refined, then end up on your chest.

To vote for the first, reply to this email with I am inexplicably attracted to John Bruneau's design.
To vote for the second, reply to this email with Kelsey Higham's design could totally take on Chuck Norris's beard.
To vote for the third, reply to this email with I swear, Kristi Loo's design looks just like my favorite teacher in high school.

(Or if you want, you can vote by saying something that isn't stupid, like I vote for John/Kelsey/Kristi's design.)

If you want to keep your vote private, you can email your vote directly to sjsugamedev@gmail.com.

Good luck to the participants!

LibrarianBot
Sep 29, 2010
5:19pm

The Deadline Has Been Extended

Now your games are due on Tuesday, October 19. That's two more weeks! Make it count!

LibrarianBot
Sep 27, 2010
11:54am

Meeting: Last Meeting Before Our Games Are Due!

Same deal as last time, pretty much: Work on games with your team, join a team if you haven't already.

BUT: New time and place!

You mean we don't have to stay at school until 10:30 any more? :O

That's right! Henceforth, meetings will take place at 7pm – 9pm, in the Boccardo Business Center, room 124.

Wow!

I know! So yeah, see you tomorrow. This is the last meeting before our games are due.

When: Tuesday, September 28, 2010; 7pm – 9pm
Where: Boccardo Business Center, room 124, San José State University

LibrarianBot
Sep 19, 2010
11:48pm

Meeting: Work More! (Also Bowling After)

We have another meeting on Tuesday! That's like less than 48 hours from now oh geez. All we'll be doing is working on our games more, it'll be like last week! Also like last week, don't worry if you haven't been to a meeting before or anything, we'll fit you in.

(Also, we will go BOWLING AFTER.)

Say that again, but with more numbers and less sentence structure

When: 9:00pm-10:30pm; Tuesday, September 21, 2010
Where: Ohlone Room, Student Union building, San Jose State University
(Bring: $2 and your Student ID card, if you want to go bowling after)

LibrarianBot
Sep 15, 2010
10:22am

If You're Carpooling with Us to Learn To Play

You should be aware that we're meeting up at 3:50pm in MacQuarrie Hall, room 227. Not 2pm!

LibrarianBot
Sep 15, 2010
9:25am

Event: Fighting Game Tournament

The CS Club (MacQuarrie Hall, room 227) will be hosting a fighting game tournament on October 2nd, from 10am to midnight.

Games to be played include BlazBlue, Guilty Gear, and Melty Blood.

If you've heard of any of those, you're encouraged to participate! Entry in the tournament is $6, attendance is free. If you haven't, you're encouraged to come anyway; the event is deliberately newbie-friendly.

LibrarianBot
Sep 15, 2010
8:41am

Museum Exhibit and Carpool: Learn to Play

If the prospect of seeing videogames in a museum entices you, you might want to check out Learn to Play, an art show put on by former Game Dev Club faculty advisor John Bruneau and current advisor James Morgan.

If you want to check it out but don't know how to get there, you can carpool with us!

Come to MacQuarrie Hall, room 227, at 3:50pm this Friday, and we'll stick you in a group, either as a rider or a driver.

LibrarianBot
Sep 15, 2010
8:41am

Meeting: Meet your Teams! (Summary)

That was neat!

According to plan, teams met up and got to brainstorming/planning their games. I dunno about your group, but our group got along famously. Folks in this club are seriously friendly, word up.

If you still haven't joined a team, you're not even close to being too late; give a shout on the Google Group and we'll hook you up. It doesn't matter if you have no applicable skills; giving you some is half the reason this club exists in the first place!

LibrarianBot
Sep 11, 2010
8:01pm

Steam Group

If you weren't aware, we have a Steam group. Because sometimes we play games, too! (Mostly Left 4 Dead 2 and Team Fortress 2, it seems.)

LibrarianBot
Sep 9, 2010
10:21pm

T-Shirt Contest

We’ve wanted T-shirts for a long time, so we’re putting a hard deadline on it: October 5th. Whoever submits the coolest T-shirt design to sjsugamedev@gmail.com by then will be the designer for the shirt that club members will wear! We’ve only got one design so far so GO GO GO.

Wait, What?

Okay I'll give you a bit more detail.

At events like GDC, it would be nice to show our unity by all wearing the exact same thing. The Associated Students at SJSU is willing to pay for such exact same things, which basically means free T-shirts for us! But we have no idea what to put on them.

You should probably keep it down to one or two or three colors, for cheaper printing.

Since the deadline is awfully close, you don't have to make a finalized design; just the best design. Then you can finish it after.

It doesn't have to be a blank shirt with a logo in the middle; it could be any kind of rad design, as long as it's unique to us.

Anyway but yeah it's due October 5th. GO GO GO!

LibrarianBot
Sep 8, 2010
10:17pm

Meeting: Meet your Teams!

If you didn't come to the last meeting, you can catch up by reading the last few posts on this website you're reading; you basically didn't miss anything at all, and you can get on a team by just coming to this next one.

Here's the important bits

Where: Costanoan Room, Student Union, San José State University

When: 9:00pm – 10:30pm

Here's the whatever

Our next meeting is on Tuesday! This Tuesday!!

This meeting, we'll be meeting up with our teams and maybe swapping people around a bit, and kinda planning what we'll be making. You know, brainstorming, making sure everything works out, figuring out who will do what. It will be social and thereby interesting.

It will also be at 9pm, not 9:30pm! Rad!

LibrarianBot
Sep 8, 2010
9:30pm

The Photos Challenge

Update: The deadline has been extended! Your games are now due on Tuesday, October 19.

The theme of the first game challenge of the semester is "photos"!

Theme

What does this mean for you, the aspiring gamesmith? It means that you must make a game tangentially related to photos in some form. It could use photographs for graphics. It could use a game mechanic somehow related to photography. It could involve a physical camera. Remember, it doesn't have to be a video game—it could be a board game or a variant on tag! Basically, if you can BS us into thinking that it's related to photos, you're in. And we know you can. You're a college student.

Team

This time around, we decided to prod the introverts a little by putting people into teams. You can still form your own teams, if you want, but it might be fun to work with someone random.

If you signed up at the meeting, you should have received an email telling you who your teammates are. We took care to put an experienced member in every team; if you need help, Marek, Cindy, Alex Kerr, David Do, Kelsey, Euclid, Kristopher, or Patrick would be a good first person to ask.

If you didn't sign up, or haven't been put in a team for some other reason, you can ask on the mailing list and we'll help you out. Don't worry, you needn't have attended the meeting or anything; you can just pop in out of the blue and you'll be more than welcome.

Official Rules

this part is so boring

  • You may work in teams of up to 5 people.
  • You may use existing assets for this challenge, provided you have the right to use them. Try Creative Commons-licensed photos on Flickr!
  • Your game must be related somehow, anyhow, to photos.
  • Your game is due on October 5th October 19th!

Have fun and make games!

LibrarianBot
Sep 8, 2010
9:28pm

Meeting: Fall 2010 Kickoff (Summary)

It was a rad start to what is sure to be a rad semester!

We Met Each Other

We've got some computer science people, some art people, some SXM (formerly DMA) ((it's a really obscure major, you probably haven't heard of it)) people, some totally other people. Yay diversity!

We Showed Off Some Games

It was mostly repeats of stuff you can watch in the Games section. If you're unfamiliar with the club, you should check it out! It's a good introduction.

T-Shirt Contest

We've wanted T-shirts for a long time, so we're putting a hard deadline on it: October 5th. Whoever designs the coolest design by then will be the designer for the shirt that club members will wear! We've only got one design so far so GO GO GO. More details here!

The First Challenge

The first game challenge of the semester was announced, with the theme of "photos". More details here!

Some Events

We will be hosting more Glorious Trainwrecks physical meetups because they are totally rad. They're basically three hour events; during the first hour, we teach you to make games. During the next two hours, you make a game. More information to come!

Learn to Play is a videogame art exhibit that will be opening next weekend. You should attend! More information to come.

TIGJam is a three-day event during which you masochistically make several games per day. It's like a sweatshop, but with videogames. A bunch of us will probably be attending. I know I am a broken record but more information to come.

We hope to attend GDC again next year! That will be neat more information to come.

Now you know what happened at the meeting

Isn't the Internet great?

LibrarianBot
Sep 7, 2010
11:28pm

If You're Looking for the Google Group,

It's right up there. î It's labeled "Mailing List".

More information to follow! First though it is sleeptime.

LibrarianBot
Sep 1, 2010
9:05am

Hullo, Interested Folk!

Are you new here? THAT IS RAD AND YOU ARE RAD.

If you want to make games but have no idea how, there are some pretty simple steps we can provide.

  • Come to meetings! People will showcase games they've made, and you can meet people to collaborate with. Meetings tend to be every two weeks; look down a bit to see when our first one is.
  • Come to events wherein we will be teaching people to make games! A bunch of people have made their very first videogames at such events. These tend to happen on the third Saturday of every month.

To learn about such meetings and events, you'll have to keep an ear out. There are way too many ways to do this:

Meanwhile, to get an idea of what the club is about, check out some of the things we've made, and watch some of the speakers we've hosted.

Have a nice school year!

LibrarianBot
Sep 1, 2010
7:23am

Meeting: Fall 2010 Kickoff

Time and Location

Tuesday, September 7, 2010
9:30pm – 10:30pm
Almaden Room in the Student Union, San José State University

Everything Else

If you're new to the club, welcome, and if you've been here before, welcome back! This semester will be an exciting semester, I can feel it. Here's what will happen at our first meeting:

  • Hella introductions will go down. You'll learn what the club is all about, and we'll all learn each other's names, so that we all feel bad when we forget them by the next meeting.
  • If you've made a game before, bring it on your laptop or USB drive! You'll get a few minutes to show off anything you've made before, and especially anything you've made over the summer.
  • The first game challenge of the semester will be announced! We'll help you get into groups so that you can make a game like a team. If you haven't worked on a game before, don't worry, that's what we're here for to begin with!

We look forward to seeing you there!

LibrarianBot
May 27, 2010
2:29pm

Brian Urbanek on Matching Theme and Mechanics in Game Design

Thanks to Brian Urbanek (of Cryptic Studios (of Champions Online)) for giving us an idea of the things he thinks about while he's designing! It was super fascinating and super informative.

LibrarianBot
May 19, 2010
11:27pm

Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design (Summary)

Edit: Sorry, Action's video won't actually be posted, since he requested that no video be taken. I didn't realize!

Things that happened

Brian gave an awesome presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought for future and past games. Speaking impersonally, everyone I talked to loved it too, so you don't have to take my word for it.

Also, Kristopher's "Stability" won! A poll was conducted on our Facebook page and his entry got the most votes.

Things that will happen

Videos of Brian's and Action's presentations will be posted. Stay tuned!
Edit: Sorry, there won't actually be a video of Action's presentation.

Kristopher will get a yoyo with a Microsoft logo on it for winning, and all the participants of the budget crisis challenge will get an Xbox 360 game. We figured there'd be enough participants for there to be both winners and losers…

I'm sorry

This post is awfully short in proportion to how long I procrastinated writing it. :O

LibrarianBot
May 3, 2010
8:36pm

The Budget Crisis Game Challenge (Entries)

There's no corresponding post with the rules for this competition, because I am a terrible person who hasn't been updating the website, but here is what the rules were, quoted directly from the PowerPoint shown at the meeting:

  • Make a game about the budget crisis!
  • Work on teams of up to 5 people to make a new game
  • Any artwork used must be made by members of the club
  • Any sound / music must be original or in the public domain
  • Each member can only be on one team
  • Games are due at the next meeting, on April 27th

GovernmentRipsoff, by Andrey Andreev

Here's a direct link to the download for the .zip.

Stability, by Kristopher Windsor

Here's a direct link to the download for the .zip.

Budget Crisis 9000, by Chris Nelson

Here's a link to a page with the download.

Budget Game, by Marek Kapolka

Here's a direct link to the .swf, which will open in your browser.

LibrarianBot
May 3, 2010
8:33pm

Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design

[Note: Due to incredibly stupid planning on the part of the Game Dev Club's board, Brian wasn't able to make it to our April 6th meeting. It was our fault, not his! Do not think of less of him, think less of us. We're sorry. But: He will make it to this one!]

Brian Urbanek

*swoon*

Brian Urbanek of Cryptic Studios will be speaking at our May 11th meeting! I already talked about him on the post that announced our poorly planned meeting, but I can reveal new tidbits:

His talk will be titled Matching Theme and Mechanics in Game Design, it will be 30-40 minutes, and it will have a Q&A at the end. This is something I have been thinking about in the back of my mind, so I'm looking forward to it! Are you?

I want to go, tell me how to go

Tuesday, May 11th, 2010
7:30pm - 9:30pm
Guadalupe Room in the Student Union, San José State University
RSVP on Facebook, if you like

LibrarianBot
May 3, 2010
7:07pm

Meeting: How To Start Your Own Student Game Dev Studio, by Action (Summary) (1)

(Kelsey note: Sorry, there wasn't an announcement post for this meeting. If you missed it, there will be a video posted, so all is not lost!)
(Second Kelsey note: Oh, I guess there won't be a video, because Action requested that one not be taken. Sorry, I didn't realize.)

Announcements:

  • May 11th is our last meeting of the semester
  • The next Glorious Trainwrecks Klik of the Month is May 15th
    • We won't be meeting in person, but you can participate online
  • If you have not yet received your reimbursement for GDC, please see Cindy

We presented the Klik of the Month games that members of the game development club during our Glorious Trainwrecks events, which were made within 2 hours

Action of Choma Coders on Chromacoders.org gave the members of the Game Development Club insight in how to build and manage their own game studio.

The game dev resources that Action provided are

The free book on social games...
http://www.chromacoders.org/book.pdf

The php code base for making your own social game in a few days...
http://www.chromacoders.org/BookCode.zip
http://www.chromacoders.org/fun-social-mmo-generator.doc

Here is a link to the interview in the presentation...
http://www.chromacoders.org/super-rewards-podcast.mp3

Here is a link on making money off iPhone games...
http://www.chromacoders.org/super-rewards-iphone-podcast.mp3

Also board members of the new semester were announced during the meeting.

and the winners are...

  • President: Marek
  • Vice President: Cindy
  • Secretary: Alex
  • Event Coordinator: David
  • Webmaster: Kelsey + Euclid
  • Treasurer: Kristopher
  • Marketing: Patrick
  • Video Master: Shea
LibrarianBot
Apr 11, 2010
3:34pm

Event: Mortal Kombat Dance Dance to the Death II!

MKDDR flyer

Here we go again!

On Tuesday, April 20th at 7pm the second grand master tournament of Mortal Kombat Dance Dance Revolution will take place. This is a double elimination tournament. Come early to get in on some practice rounds. The fighting will take place in Room 241 of the Art building on the San Jose State Campus. The art building is underneath the word 'State' on this Map

Sweet videos I made of the last event.
Mortal Kombat Dance Dance to the Death!

LibrarianBot
Apr 6, 2010
8:10pm

Event: The Game Dev Club/Glorious Trainwrecks Piggydocumogamesmash! (2)

Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children's gamemaking tools under severe time constraints.

The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.

We, the Game Dev Club at SJSU, have discovered that it's a lot more fun if you meet up in person to do these together! So we're doing that.

The last time we did this was possibly the best day ever, so we're doing it again! Like I said last time, no experience of any kind is necessary. If you haven't made a game before, we will teach you how! Just ask the six people so far who have made their first game at one of these things.

But When, Internet Guy, and Where?

Room 227 (on the second floor) of MacQuarrie Hall, San Jose State University
Saturday, April 17th, 3:00pm – 6:00pm
RSVP on Facebook, if you're one of those social networking types
Sign up on Glorious Trainwrecks, if you want a cryptic email reminder

Oh and by the way: There's a good chance that we'll be filmed.

LibrarianBot
Apr 3, 2010
7:41pm

Meeting: Cryptic Studios's Brian Urbanek on Design

[A historical note, for future-people: Brian wasn't able to make it to this meeting due to stupid planning on the part of the Game Dev Club's board. Think less of us, not of him! He is awesome and we are unreliable.]

Sorry for the late notice, but we have a meeting this Tuesday! We will have a guest speaker, Brian Urbanek from Cryptic Studios, talking about game design, probably. We must have a contact at Cryptic or something, this is the second time we've had someone from there to present.

Brian has been working on MMO design for over ten years! He most recently worked on the design of superpowers and combat in Champions Online, the "subscription-based, superhero-themed massively multiplayer online role-playing game by former City of Heroes/Villains developer Cryptic Studios based on the Champions license." ((Wikipedia is the best.))

Okay here's some interesting links

  • Champions Online's website has an interview with him that should give you an idea of what it is he does for a living (or did in September 2008, anyways). Recommended!
  • He wrote two articles (one two) about balancing systems in Champions, both of which are fascinating, seriously!
  • He was one of four developers interviewed for an article about balancing classes in MMOs. I think I am seeing a pattern here.
  • He was interviewed in three parts (one two three) about combat dynamics and powers and balancing and math.

I haven't read all of these, but you should! Do as I say, not as I do. And then come to the meeting, which I will be doing.

The Deets ((That's short for "details"!))

Tuesday, April 6, 2010
7:30pm - 9:30pm
Ohlone Room in the Student Union, San José State University
RSVP on Facebook, if you're one of those people

LibrarianBot
Mar 22, 2010
7:42am

If you have Internet access from 4 to 6 on Saturday...

There's another Glorious Trainwrecks event wherein you make not a game, but a level for an existing (wonderful) game! It's a perfect opportunity to apply what we have learned recently. As with all Glorious Trainwrecks events, the idea is just to make something stupid without caring about the quality, so don't be afraid to participate!

Since it's such short notice, we won't have a physical meetup, but I thought you'd want to know about it anyway. There's a link to a chat, and people will be talking, so you can still get your camaraderie fix.

LibrarianBot
Mar 22, 2010
7:18am

Edusociogamesmash: Games

We had like fifteen people come to the gamesmash and like ten of them were making games! Like five of them were making games for the first time! That's awesome.

Here are some of the games made for it, in no particular order! Because never actually asked what anyone's name was (oops), they are attributed to usernames.

I Love You But You Kiss Like a Girl, by mkapolk

mkapolk is the one who originally came up with the idea of physically hosting Glorious Trainwrecks events, starting with when we made like 35 games in what we called an Intergalacticollabogamesmash! PROPS TO HIM. He's somewhere in the process of changing majors from Computer Science to Digital Media Arts.

Invasion of the Spiders and the Bee in the Middle, by trimon

I'm pretty sure that this was trimon's first game! Nice. He's some kind of Art major, I think.

Cave Shooter, by Kitaru

Kitaru doesn't look like a nerd, even when he tried on my glasses! I'm not sure how he does it. I'm almost certain that he's a Computer Science major.

Duck Hunt remake, by gregsqueeb
[SCREENSHOT]

I'm almost certain that a) this was gregsqueeb's first game and that b) he's some kind of Art major! Sweet!

Jumps, by KristopherWindsor

Kristopher couldn't make it in person, but he was with us on the Internet! He's a Computer Science major.

UFO, by GingeRage

GingeRage made his first game, and he's an Art major! There is a pattern here which can be explained by natural phenomena.

THIS IS NOT AN ART GAME, by Cavalcadeofcats

Cavalcadeofcats is actually a University of California, San Diego student! He was visiting because he is home for spring break. He is an HONORARY TEMPORARY member of the Club, or something.

FAKE GAME, by Fake Person
[FAKE SCREENSHOT]

I know there are at least four games that didn't get uploaded! This is unfortunate, it means that not all of our games can be seen. To upload a game, go to the Klik of the Month Klub #33 page and click on upload it here (it's in the post). ((If you were using Game Maker, you'll want to compile an executable--that's a fancy way of saying that you'll want to save the Game Maker file as a .exe. To do that, go to File > Create Executable... or click the equivalent toolbar button. Then right-click on the .exe file and do Send to > Compressed (zipped) folder, so that it's smaller.)) ((If you were using Klik & Play, I can't actually remember the instructions, but I know that only one person was using Klik & Play and that he's smart enough to figure it out. Remember to include the .DLLs in the .zip, Joe! The game won't run without them.))

It's best to include a screenshot--it just is!--and to tag your game with "sjsu", so that we can more easily find the games made at these physical events. Click to see the games we have made at these physical events! If you haven't uploaded a screenshot or you haven't tagged your game with "sjsu", you can find your game and click "Edit" at the top of it to do those.

If you upload your game or add a screenshot, tell me on Facebook (I'm Kelsey Higham) and I'll update this post!

LibrarianBot
Mar 17, 2010
11:18pm

Anna Anthropy on the Design of REDDER

Thanks to Anna Anthropy for presenting about the design of one room (and then of other things) in REDDER! There were like 50 attendees and we were all at the edgeof our seats.

Kelsey Higham
Mar 17, 2010
3:19am

Event: The Game Dev Club/Glorious Trainwrecks Edusociogamesmash! (1)

Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children's gamemaking tools under severe time constraints.

The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.

The last time we tried to organize a physical event around a similar thing, it was a total blast. So we're doing it again!

I should note that no experience of any kind is necessary. If you have not made a game before, we will teach you how! Last time, a guy (Andrey) who had never made a game before not only learned to make his first game, but he made another game that was mentioned on Bytejacker. From not knowing anything, that's a time-to-fame of like eight days! This could be you.

Details details

MacQuarrie Hall Room 227
3:00pm - 6:00pm
RSVP on Facebook, if you like
Sign up on Glorious Trainwrecks, though it's not necessary

Pages

Random Games

Trooper

A sort of boss rush game I made in the middle of high school with an ol' version of Game Maker (GM7, IIRC). Music is absent, and the sound effects are rather crude, but this was one of my first efforts of making a shmup back in the day. Controls are as follows: ↑ ←↓→ to move around Z to fire your ship X to slow down your ship C to release a bomb The scoring system may take some explaining, seeing that it's a bit complex how scoring works in this game. Each turret is worth the amount of base points below your current score. You raise this by collecting coins that are released by the turrets when their health is critical (as indicated by a flashing red turret). After a while in critical condition, the turret will self-destruct, granting you the amount of points indicated below your current score. Coins are attracted to you when you're not shooting and fall freely when you are. You can shoot at a turret again while it's at its critical state to reset its self-destruct timer. This is helpful in milking turrets; however, keep in mind that each stage is timed, so it's best to be reasonable when milking the turrets. Also, the longer you stall time, the more powerful the turrets' attacks become, so proceed with caution (and get bonus multipliers as well for it, too). Raising the base value of coins requires that you collect all of the coins on the screen before letting another coin appear. The next coin that appears when all the coins are collected will have a base value raised by 10, up to 150 per coin. You can easily do this by getting dangerously close to one critical turret and raising the value like that. You also have bombs at your disposal as well. You gain 2 bombs per level you reach and 2 bombs per death. Bombing clears all bullets AND 150pt. coins on the screen, in which said bullets and coins are converted into light blue bonus medals that are automatically attracted to your ship. Said medals grant you your base shot value, which means that every bullet that hits an enemy will grant you that many points. If you get more of these after you max out at 10,000, the value goes towards the turret's base points. Using bombs is essential for getting a really high score.

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