Mar 23, 2011
This Thursday we will be seeing the results of our club's game making
efforts and discussing the layout of future game development projects!
As usual, it will be from 7:30 - 9:00 PM in the Costanoan room of the
Mar 7, 2011
Our next meeting is this Thursday, March 10th, from 7:30 - 9:00 PM in the Costanoan Room of the student union. We will be giving presentations on the progress we've been making on our games. Remember, this game project ends on the 24th, two weeks from this meeting, so don't procrastinate!
See you then,
Feb 11, 2011
Here's a list of some of the upcoming events.
Game Night- Hang out with the club to hang out, play, show off, and discuss various games!
Time & Place:
Thursday, February 17th, 7:30 - 9:00 PM (or later), Art 241.
Game In A Day / Klik of the Month- Join us at Cogswell Polytechnical College to help make a prototype game in just one day! Glorious Trainwreck's Klik of the Month is also happening during the afternoon of that day (theoretically- the event isn't on their website yet), so I'm thinking if we can get a few people in on it we can have a JAM WITHIN A JAM. Can you handle it?
Time & Place:
Saturday, February 19th, 8:00 AM - 10:00 PM,
Cogswell College - Game Club Room
1175 Bordeaux Drive
Next Meeting- Our next official meeting! We'll be giving presentations on the game ideas that we came up with last meeting and having a tutorial on game maker, for those who want to learn.
Time & Place:
Thursday, February 24th, 7:30 - 9:00 PM, Costanoan Room, Student Union
Feb 8, 2011
The next Game Dev Club meeting will be on Thursday, February 10th from
7:30 - 9:00 in the Costanoan room of the student union. We will be
dividing into teams for the first game development project!
I hope to see you all there!
Jan 30, 2011
Remember when, prior to a game jam, I warned that we might be filmed? And then, during the game jam, there was a dude with a photocamera-with-video-functions pointed at us intermittently throughout?
That dude was La Mar "spinach" Williams II, and he's working on a documentary called "You Meet the Nicest People Making Videogames". It's about people who videogames to express themselves. Like some of us!
To make his movie, he wants to travel across California (and eventually the States) and do a whole bunch of interviews, but he doesn't have the money to do that. So he's set up a Kickstarter page where you can chip in.
The way that Kickstarter works is pretty simple: if enough people pledge to donate to a project, the project gets funded by those donations. If not enough people pledge to donate, the money gets returned to the pledgers.
I know we're all college students here, but please consider helping him out with a donation! He's a rad dude, and if the trailers are any indication, he is going to make a rad documentary.
Jan 29, 2011
Our first meeting of this beautiful new semester is going to be next Thursday, February 3rd from 7:30 - 9:00 PM in the Guadalupe Room of the Student Union! We'll be doing icebreakers and meet and greets and getting ready for an awesome semester of game-making, so I hope to see you all there, old and new faces alike!
Nov 6, 2010
The theme of the current game development challenge is "Genres that are not game genres"- i.e. things like Biography, Romance, Riot Grrrl, and Cubism.
Teams may be as large as 5 people.
The due date is December 7th.
There are no restrictions on form.
Nov 6, 2010
To vote for your favorite game that was made in the previous game challenge, send an email with your choice to email@example.com , or, if you want to be discreet about it, to firstname.lastname@example.org .
Please specify who made the game that you're voting for, since so many of them have similar titles, and be sure to play all of them!
Nov 6, 2010
This post will be updated with videos! Meanwhile, here the downloadable games entered in the Photos Game Challenge.
by Marek, Phillip, Michael, and Travis
by John, Rosemary, Euclid, Cindy, and Matt
by Kristopher, Douglas, Anh, Rocky, Justin, and Chris
The Photo Game
by Sri, Kelsey, and Billy
Oct 16, 2010
Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children’s gamemaking tools under severe time constraints.
The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.
We've had a few events already where we met up in person an hour ahead, teach you to use Game Maker, and all jam together during the two hours.
Unfortunately, we can't teach this time. But we will be making games, as usual. If you're capable of figuring it out on your own, or you just want to come watch, swing by!
Next month we'll do it better, I promise.
Where: MacQuarrie Hall, room 227, San Jose State University
When: Saturday, October 16, 4pm-6pm.
(Yes, that is thirteen hours from now. This post is mostly an introduction for what's happening next month.)
Oct 9, 2010
Oh my gosh oh my gosh, we have submissions! To the T-shirt contest!
The picture of those three which you good people like the best
Will be cleaned up and/or refined, then end up on your chest.
To vote for the first, reply to this email with I am inexplicably attracted to John Bruneau's design.
To vote for the second, reply to this email with Kelsey Higham's design could totally take on Chuck Norris's beard.
To vote for the third, reply to this email with I swear, Kristi Loo's design looks just like my favorite teacher in high school.
(Or if you want, you can vote by saying something that isn't stupid, like I vote for John/Kelsey/Kristi's design.)
If you want to keep your vote private, you can email your vote directly to email@example.com.
Good luck to the participants!
Sep 29, 2010
Now your games are due on Tuesday, October 19. That's two more weeks! Make it count!
Sep 27, 2010
Same deal as last time, pretty much: Work on games with your team, join a team if you haven't already.
BUT: New time and place!
You mean we don't have to stay at school until 10:30 any more? :O
That's right! Henceforth, meetings will take place at 7pm – 9pm, in the Boccardo Business Center, room 124.
I know! So yeah, see you tomorrow. This is the last meeting before our games are due.
When: Tuesday, September 28, 2010; 7pm – 9pm
Where: Boccardo Business Center, room 124, San José State University
Sep 19, 2010
We have another meeting on Tuesday! That's like less than 48 hours from now oh geez. All we'll be doing is working on our games more, it'll be like last week! Also like last week, don't worry if you haven't been to a meeting before or anything, we'll fit you in.
(Also, we will go BOWLING AFTER.)
Say that again, but with more numbers and less sentence structure
When: 9:00pm-10:30pm; Tuesday, September 21, 2010
Where: Ohlone Room, Student Union building, San Jose State University
(Bring: $2 and your Student ID card, if you want to go bowling after)
Sep 15, 2010
You should be aware that we're meeting up at 3:50pm in MacQuarrie Hall, room 227. Not 2pm!
Sep 15, 2010
The CS Club (MacQuarrie Hall, room 227) will be hosting a fighting game tournament on October 2nd, from 10am to midnight.
Games to be played include BlazBlue, Guilty Gear, and Melty Blood.
If you've heard of any of those, you're encouraged to participate! Entry in the tournament is $6, attendance is free. If you haven't, you're encouraged to come anyway; the event is deliberately newbie-friendly.
Sep 15, 2010
If the prospect of seeing videogames in a museum entices you, you might want to check out Learn to Play, an art show put on by former Game Dev Club faculty advisor John Bruneau and current advisor James Morgan.
If you want to check it out but don't know how to get there, you can carpool with us!
Come to MacQuarrie Hall, room 227, at 3:50pm this Friday, and we'll stick you in a group, either as a rider or a driver.
Sep 15, 2010
That was neat!
According to plan, teams met up and got to brainstorming/planning their games. I dunno about your group, but our group got along famously. Folks in this club are seriously friendly, word up.
If you still haven't joined a team, you're not even close to being too late; give a shout on the Google Group and we'll hook you up. It doesn't matter if you have no applicable skills; giving you some is half the reason this club exists in the first place!
Sep 11, 2010
If you weren't aware, we have a Steam group. Because sometimes we play games, too! (Mostly Left 4 Dead 2 and Team Fortress 2, it seems.)
Sep 9, 2010
We’ve wanted T-shirts for a long time, so we’re putting a hard deadline on it: October 5th. Whoever submits the coolest T-shirt design to firstname.lastname@example.org by then will be the designer for the shirt that club members will wear! We’ve only got one design so far so GO GO GO.
Okay I'll give you a bit more detail.
At events like GDC, it would be nice to show our unity by all wearing the exact same thing. The Associated Students at SJSU is willing to pay for such exact same things, which basically means free T-shirts for us! But we have no idea what to put on them.
You should probably keep it down to one or two or three colors, for cheaper printing.
Since the deadline is awfully close, you don't have to make a finalized design; just the best design. Then you can finish it after.
It doesn't have to be a blank shirt with a logo in the middle; it could be any kind of rad design, as long as it's unique to us.
Anyway but yeah it's due October 5th. GO GO GO!
Sep 8, 2010
If you didn't come to the last meeting, you can catch up by reading the last few posts on this website you're reading; you basically didn't miss anything at all, and you can get on a team by just coming to this next one.
Here's the important bits
Where: Costanoan Room, Student Union, San José State University
When: 9:00pm – 10:30pm
Here's the whatever
Our next meeting is on Tuesday! This Tuesday!!
This meeting, we'll be meeting up with our teams and maybe swapping people around a bit, and kinda planning what we'll be making. You know, brainstorming, making sure everything works out, figuring out who will do what. It will be social and thereby interesting.
It will also be at 9pm, not 9:30pm! Rad!
Sep 8, 2010
Update: The deadline has been extended! Your games are now due on Tuesday, October 19.
The theme of the first game challenge of the semester is "photos"!
What does this mean for you, the aspiring gamesmith? It means that you must make a game tangentially related to photos in some form. It could use photographs for graphics. It could use a game mechanic somehow related to photography. It could involve a physical camera. Remember, it doesn't have to be a video game—it could be a board game or a variant on tag! Basically, if you can BS us into thinking that it's related to photos, you're in. And we know you can. You're a college student.
This time around, we decided to prod the introverts a little by putting people into teams. You can still form your own teams, if you want, but it might be fun to work with someone random.
If you signed up at the meeting, you should have received an email telling you who your teammates are. We took care to put an experienced member in every team; if you need help, Marek, Cindy, Alex Kerr, David Do, Kelsey, Euclid, Kristopher, or Patrick would be a good first person to ask.
If you didn't sign up, or haven't been put in a team for some other reason, you can ask on the mailing list and we'll help you out. Don't worry, you needn't have attended the meeting or anything; you can just pop in out of the blue and you'll be more than welcome.
this part is so boring
- You may work in teams of up to 5 people.
- You may use existing assets for this challenge, provided you have the right to use them. Try Creative Commons-licensed photos on Flickr!
- Your game must be related somehow, anyhow, to photos.
- Your game is due on October 5th October 19th!
Have fun and make games!
Sep 8, 2010
It was a rad start to what is sure to be a rad semester!
We Met Each Other
We've got some computer science people, some art people, some SXM (formerly DMA) ((it's a really obscure major, you probably haven't heard of it)) people, some totally other people. Yay diversity!
We Showed Off Some Games
It was mostly repeats of stuff you can watch in the Games section. If you're unfamiliar with the club, you should check it out! It's a good introduction.
We've wanted T-shirts for a long time, so we're putting a hard deadline on it: October 5th. Whoever designs the coolest design by then will be the designer for the shirt that club members will wear! We've only got one design so far so GO GO GO. More details here!
The First Challenge
The first game challenge of the semester was announced, with the theme of "photos". More details here!
We will be hosting more Glorious Trainwrecks physical meetups because they are totally rad. They're basically three hour events; during the first hour, we teach you to make games. During the next two hours, you make a game. More information to come!
Learn to Play is a videogame art exhibit that will be opening next weekend. You should attend! More information to come.
TIGJam is a three-day event during which you masochistically make several games per day. It's like a sweatshop, but with videogames. A bunch of us will probably be attending. I know I am a broken record but more information to come.
We hope to attend GDC again next year! That will be neat more information to come.
Now you know what happened at the meeting
Isn't the Internet great?
Sep 7, 2010
It's right up there. î It's labeled "Mailing List".
More information to follow! First though it is sleeptime.
Sep 1, 2010
Are you new here? THAT IS RAD AND YOU ARE RAD.
If you want to make games but have no idea how, there are some pretty simple steps we can provide.
- Come to meetings! People will showcase games they've made, and you can meet people to collaborate with. Meetings tend to be every two weeks; look down a bit to see when our first one is.
- Come to events wherein we will be teaching people to make games! A bunch of people have made their very first videogames at such events. These tend to happen on the third Saturday of every month.
To learn about such meetings and events, you'll have to keep an ear out. There are way too many ways to do this:
- Sign up for our RSS feed (if you know what that means)
- Like us on Facebook (if you're into that kind of thing)
- Follow us on Twitter (if you're one of those people)
- Join our Google Group (if you were born in like the sixties)
Have a nice school year!
Sep 1, 2010
Time and Location
Tuesday, September 7, 2010
9:30pm – 10:30pm
Almaden Room in the Student Union, San José State University
If you're new to the club, welcome, and if you've been here before, welcome back! This semester will be an exciting semester, I can feel it. Here's what will happen at our first meeting:
- Hella introductions will go down. You'll learn what the club is all about, and we'll all learn each other's names, so that we all feel bad when we forget them by the next meeting.
- If you've made a game before, bring it on your laptop or USB drive! You'll get a few minutes to show off anything you've made before, and especially anything you've made over the summer.
- The first game challenge of the semester will be announced! We'll help you get into groups so that you can make a game like a team. If you haven't worked on a game before, don't worry, that's what we're here for to begin with!
We look forward to seeing you there!
May 27, 2010
Thanks to Brian Urbanek (of Cryptic Studios (of Champions Online)) for giving us an idea of the things he thinks about while he's designing! It was super fascinating and super informative.
May 19, 2010
Edit: Sorry, Action's video won't actually be posted, since he requested that no video be taken. I didn't realize!
Things that happened
Brian gave an awesome presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought for future and past games. Speaking impersonally, everyone I talked to loved it too, so you don't have to take my word for it.
Things that will happen
Videos of Brian's and Action's presentations will be posted. Stay tuned!
Edit: Sorry, there won't actually be a video of Action's presentation.
Kristopher will get a yoyo with a Microsoft logo on it for winning, and all the participants of the budget crisis challenge will get an Xbox 360 game. We figured there'd be enough participants for there to be both winners and losers…
This post is awfully short in proportion to how long I procrastinated writing it. :O
May 3, 2010
There's no corresponding post with the rules for this competition, because I am a terrible person who hasn't been updating the website, but here is what the rules were, quoted directly from the PowerPoint shown at the meeting:
- Make a game about the budget crisis!
- Work on teams of up to 5 people to make a new game
- Any artwork used must be made by members of the club
- Any sound / music must be original or in the public domain
- Each member can only be on one team
- Games are due at the next meeting, on April 27th
GovernmentRipsoff, by Andrey Andreev
Stability, by Kristopher Windsor
Budget Crisis 9000, by Chris Nelson
Budget Game, by Marek Kapolka
May 3, 2010
[Note: Due to incredibly stupid planning on the part of the Game Dev Club's board, Brian wasn't able to make it to our April 6th meeting. It was our fault, not his! Do not think of less of him, think less of us. We're sorry. But: He will make it to this one!]
Brian Urbanek of Cryptic Studios will be speaking at our May 11th meeting! I already talked about him on the post that announced our poorly planned meeting, but I can reveal new tidbits:
His talk will be titled Matching Theme and Mechanics in Game Design, it will be 30-40 minutes, and it will have a Q&A at the end. This is something I have been thinking about in the back of my mind, so I'm looking forward to it! Are you?
I want to go, tell me how to go
Tuesday, May 11th, 2010
7:30pm - 9:30pm
Guadalupe Room in the Student Union, San José State University
RSVP on Facebook, if you like