Left/Right to move, Up to jump, move to the right, reach the princess press R to reset room
Made for Game Jam on Game Night, on the Game 13th of Game October
File Type: .exe Source Type: .gmk (Game Maker 8 Pro) Description: Here is a short game I made for Ludum Dare 20 using Game Maker 8 Pro. Ludum Dare is an online competition in which participants have 48 hours to create a game from start to finish based on a theme. This competition's theme was "It's Dangerous to go alone, take this!". The plot was naturally the first thing that popped into my head when reading the theme (besides Zelda). The game was made entirely with GML (Game Maker Language), so the source might be hard to digest for people who don't understand the syntax. However, the source can still be useful for finding out how levels were designed, and how the art assets were tied together. You guys are free to use anything included within the source. Other Programs used were: SFXR (Sound Effects), PxTone (Music) Controls: Arrow Key movement Space bar to jump Context Sensitive actions performed with Enter key System Requirements: Graphics Card (with updated drivers) - Because I just had to have uselessly excessive particle effects! :D
Made for Miscellaneous
This is an amazing game! Five stars! Controls: →
Made for Miscellaneous
This game was created in front of a live audience, on the September 22nd meeting, as a demonstration of some of the basics of Game Maker. You can see a teeny bit more about the game in this blog post. Controls, if I recall correctly: W S: Left player Right player: ↑ ↓ Space : Restart (I do not necessarily recall correctly.) Source code, in the form of a .gmk file, is included with the download; you can open and modify it with version 8 or higher of Game Maker.
Made for The Pong Challenge, Fall 2011 Edition
Sep 22, 2011
I have been kind of silent on here because I have been working on the next version of this website, which supports GAME UPLOADING and is COMPLETELY DIFFERENT. This is the kind of thing you don't really need to care about, but if you've been like "man, why is there no news, I don't know when the next meeting is", that is the reason.
Kill the Bunnies
Today, during the meeting, I demonstrated KILL THE BUNNIES, a thoroughly distasteful and very simplistic Pong clone. I moved kind of fast, and those of you who paid attention might not have been able to keep up, and THAT'S OKAY. The important thing is that you are sort of more oriented now than you were before, a little bit!
You can play kill the bunnies by going to the page that I just hyperlinked there, did you see it? ^ That has a .zip file which includes a .exe, which is a GAME you can PLAY, and a .gmk, which is Game Maker's native file format.
You can open the .gmk by downloading Game Maker from yoyogames.com oh hey more hyperlinks. (Don't worry, it has a free version. I've been using it for almost a decade.) Game Maker itself includes a tutorial when you first open it, which is super handy! You can learn pretty much everything that I demoed today from that tutorial.
If you missed today, or you feel really nauseous after attending it, I have good news: There will be a longer, less disorienting tutorial session in the near future!
On the weekend of September 31st, probably either on Friday or on Saturday (it's not decided yet), you are invited to bring your laptops and install Game Maker, and I will manually walk you through the steps to creating a simple game. You can make Pong, or anything the heck else if you don't feel like Pong, within the bizarre-and-sometimes-arbitrary constraints introduced by making a game in two hours.
Even More Learning
If you have any questions about Game Maker, or other game making platforms, ask away on the Facebook group. There are people on the Facebook group, and they can help you. I am among them!
Some people asked about making 3D games. The most beginner-friendly way of making 3D games nowadays is Unity, which also has a free version. Unity is pretty hard to get into if you don't have any experience coding, so I only recommend it if you know what a "for loop" is and how to use it.
Unity is pretty fun for messing around in a 3D environment, and you can use it to make components and levels for 3D games -- so even if you can't code, it's worth downloading for giggles.
The next meeting will be a game night, and it will take place on September 29th at 7pm, and it will take place in the Art building, room 241.
For the rest of the semester, every other week is a game night! Isn't that swell?
Sep 1, 2011
The next meeting is next week (September 8th) in the same room (Art building, room 241) on the same day (Thursday) at the same time (7pm).
If you couldn't make the meeting today, don't worry about it, come to the next one anyway! We won't notice, we're very unobservant. It took me like thirty seconds to recognize someone I met the day before.
(his name is Anthony)
While I have your attention, why not click GAMES up there ^ and check out some games we made?
Sep 1, 2011
Aug 9, 2011
Hello, videogame enthusiasts and curious passerby! All are welcome in this strange business.
The first meeting of the semester is September 1st, at 7pm. We will introduce ourselves to each other, find out who likes what kinds of games, and brainstorm some game ideas to get our noodles going. Feel free to come by, even if you have no experience! The goal of this club is to teach ourselves to make games, and that includes those of us who are absolute beginners. At the meeting, we'll announce some stuff on how we'll go about doing that.
The second meeting will be September 8th, during which we will announce our first game challenge of the semester, and some other stuff. More on that later.
The third meeting will be September 15th. This will be a Game Night, which means that we will play videogames and goof off and not get anything done.
See you September 1st!
Apr 22, 2011
For this challenge, you need to create a 3D game using an existing game engine. You could use Unity, or a game engine listed @ http://en.wikipedia.org/wiki/List_of_game_engines , or some other game engine.
The challenge ends in 4 (or possibly 6?) weeks.
—Kristopher Windsor, April 9th, 2011, Re: Upcoming Meeting
Apr 17, 2011
It's that time of year again, time to decide who is going to run the
club in the upcoming semesters!
The positions available are:
President: Presides over the club.
Vice President: Second in command
Treasurer: Manages the funds for the club, creates budgets and
spending plans to give to AS to ask for money.
Secretary: Records relevant information from board meetings
Webmaster: Manages the website
Event Coordinator: Plans and executes club events
Marketing Officer: Makes sure people know about the club
If you are interested in running for an office (or several) please
send an email to the Google Group (email firstname.lastname@example.org ) with the position you are interested in. We will
vote for positions during the meeting on May 5th (you will also be
able to mail in votes if you cannot attend the meeting).
Apr 11, 2011
Jonathan Blow, the designer of Braid, is coming to the Game Development Club on April 21st! We're going to have a discussion with him, so be sure to play Braid if you haven't (it's on steam here) and think of some scintillating questions to ask. You can check out the development blog of his current project, The Witness, here.
The meeting will be at the same time and place as the usual meetings, April 21st, 7:30 - 9:00 PM in the Costanoan Room of the Student Union
Tell your friends! Meet a professional and famous game developer!
Apr 5, 2011
The next meeting will be this Thursday, the 7th, from 7:30 - 9:00 PM
in the Costanoan room of Student Union. We will be ironing out the
details on the upcoming game project (the list of potential topics is
in a thread on the google group). Hope to see you all there!
Mar 23, 2011
This Thursday we will be seeing the results of our club's game making
efforts and discussing the layout of future game development projects!
As usual, it will be from 7:30 - 9:00 PM in the Costanoan room of the
Mar 7, 2011
Our next meeting is this Thursday, March 10th, from 7:30 - 9:00 PM in the Costanoan Room of the student union. We will be giving presentations on the progress we've been making on our games. Remember, this game project ends on the 24th, two weeks from this meeting, so don't procrastinate!
See you then,
Feb 11, 2011
Here's a list of some of the upcoming events.
Game Night- Hang out with the club to hang out, play, show off, and discuss various games!
Time & Place:
Thursday, February 17th, 7:30 - 9:00 PM (or later), Art 241.
Game In A Day / Klik of the Month- Join us at Cogswell Polytechnical College to help make a prototype game in just one day! Glorious Trainwreck's Klik of the Month is also happening during the afternoon of that day (theoretically- the event isn't on their website yet), so I'm thinking if we can get a few people in on it we can have a JAM WITHIN A JAM. Can you handle it?
Time & Place:
Saturday, February 19th, 8:00 AM - 10:00 PM,
Cogswell College - Game Club Room
1175 Bordeaux Drive
Next Meeting- Our next official meeting! We'll be giving presentations on the game ideas that we came up with last meeting and having a tutorial on game maker, for those who want to learn.
Time & Place:
Thursday, February 24th, 7:30 - 9:00 PM, Costanoan Room, Student Union
Feb 8, 2011
The next Game Dev Club meeting will be on Thursday, February 10th from
7:30 - 9:00 in the Costanoan room of the student union. We will be
dividing into teams for the first game development project!
I hope to see you all there!
Jan 30, 2011
Remember when, prior to a game jam, I warned that we might be filmed? And then, during the game jam, there was a dude with a photocamera-with-video-functions pointed at us intermittently throughout?
That dude was La Mar "spinach" Williams II, and he's working on a documentary called "You Meet the Nicest People Making Videogames". It's about people who videogames to express themselves. Like some of us!
To make his movie, he wants to travel across California (and eventually the States) and do a whole bunch of interviews, but he doesn't have the money to do that. So he's set up a Kickstarter page where you can chip in.
The way that Kickstarter works is pretty simple: if enough people pledge to donate to a project, the project gets funded by those donations. If not enough people pledge to donate, the money gets returned to the pledgers.
I know we're all college students here, but please consider helping him out with a donation! He's a rad dude, and if the trailers are any indication, he is going to make a rad documentary.
Jan 29, 2011
Our first meeting of this beautiful new semester is going to be next Thursday, February 3rd from 7:30 - 9:00 PM in the Guadalupe Room of the Student Union! We'll be doing icebreakers and meet and greets and getting ready for an awesome semester of game-making, so I hope to see you all there, old and new faces alike!
Nov 6, 2010
The theme of the current game development challenge is "Genres that are not game genres"- i.e. things like Biography, Romance, Riot Grrrl, and Cubism.
Teams may be as large as 5 people.
The due date is December 7th.
There are no restrictions on form.
Nov 6, 2010
To vote for your favorite game that was made in the previous game challenge, send an email with your choice to email@example.com , or, if you want to be discreet about it, to firstname.lastname@example.org .
Please specify who made the game that you're voting for, since so many of them have similar titles, and be sure to play all of them!
Nov 6, 2010
This post will be updated with videos! Meanwhile, here the downloadable games entered in the Photos Game Challenge.
by Marek, Phillip, Michael, and Travis
by John, Rosemary, Euclid, Cindy, and Matt
by Kristopher, Douglas, Anh, Rocky, Justin, and Chris
The Photo Game
by Sri, Kelsey, and Billy
Oct 16, 2010
Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children’s gamemaking tools under severe time constraints.
The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.
We've had a few events already where we met up in person an hour ahead, teach you to use Game Maker, and all jam together during the two hours.
Unfortunately, we can't teach this time. But we will be making games, as usual. If you're capable of figuring it out on your own, or you just want to come watch, swing by!
Next month we'll do it better, I promise.
Where: MacQuarrie Hall, room 227, San Jose State University
When: Saturday, October 16, 4pm-6pm.
(Yes, that is thirteen hours from now. This post is mostly an introduction for what's happening next month.)
Oct 9, 2010
Oh my gosh oh my gosh, we have submissions! To the T-shirt contest!
The picture of those three which you good people like the best
Will be cleaned up and/or refined, then end up on your chest.
To vote for the first, reply to this email with I am inexplicably attracted to John Bruneau's design.
To vote for the second, reply to this email with Kelsey Higham's design could totally take on Chuck Norris's beard.
To vote for the third, reply to this email with I swear, Kristi Loo's design looks just like my favorite teacher in high school.
(Or if you want, you can vote by saying something that isn't stupid, like I vote for John/Kelsey/Kristi's design.)
If you want to keep your vote private, you can email your vote directly to email@example.com.
Good luck to the participants!
Sep 29, 2010
Now your games are due on Tuesday, October 19. That's two more weeks! Make it count!
Sep 27, 2010
Same deal as last time, pretty much: Work on games with your team, join a team if you haven't already.
BUT: New time and place!
You mean we don't have to stay at school until 10:30 any more? :O
That's right! Henceforth, meetings will take place at 7pm – 9pm, in the Boccardo Business Center, room 124.
I know! So yeah, see you tomorrow. This is the last meeting before our games are due.
When: Tuesday, September 28, 2010; 7pm – 9pm
Where: Boccardo Business Center, room 124, San José State University
Sep 19, 2010
We have another meeting on Tuesday! That's like less than 48 hours from now oh geez. All we'll be doing is working on our games more, it'll be like last week! Also like last week, don't worry if you haven't been to a meeting before or anything, we'll fit you in.
(Also, we will go BOWLING AFTER.)
Say that again, but with more numbers and less sentence structure
When: 9:00pm-10:30pm; Tuesday, September 21, 2010
Where: Ohlone Room, Student Union building, San Jose State University
(Bring: $2 and your Student ID card, if you want to go bowling after)
Sep 15, 2010
You should be aware that we're meeting up at 3:50pm in MacQuarrie Hall, room 227. Not 2pm!
Sep 15, 2010
The CS Club (MacQuarrie Hall, room 227) will be hosting a fighting game tournament on October 2nd, from 10am to midnight.
Games to be played include BlazBlue, Guilty Gear, and Melty Blood.
If you've heard of any of those, you're encouraged to participate! Entry in the tournament is $6, attendance is free. If you haven't, you're encouraged to come anyway; the event is deliberately newbie-friendly.
Sep 15, 2010
If the prospect of seeing videogames in a museum entices you, you might want to check out Learn to Play, an art show put on by former Game Dev Club faculty advisor John Bruneau and current advisor James Morgan.
If you want to check it out but don't know how to get there, you can carpool with us!
Come to MacQuarrie Hall, room 227, at 3:50pm this Friday, and we'll stick you in a group, either as a rider or a driver.
Sep 15, 2010
That was neat!
According to plan, teams met up and got to brainstorming/planning their games. I dunno about your group, but our group got along famously. Folks in this club are seriously friendly, word up.
If you still haven't joined a team, you're not even close to being too late; give a shout on the Google Group and we'll hook you up. It doesn't matter if you have no applicable skills; giving you some is half the reason this club exists in the first place!