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MLK Library Mezzanine

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gorbino
Sep 19, 2012
3:45pm

YARRR! A lil' heads up!

AVAST, YE SCURVY DEVELOPERS!!

Pardon the pirate speak as today is National Talk Like a Pirate Day, but TOMORROW is sadly not a holiday. It is a Thursday, but not just any other Thursday: it's ANOTHER GAME DEV MEETING!

But it's not just your average Game Dev Meeting...

We will be announcing the FIRST EVER GAME CHALLENGE OF THE SEMESTER!!!

If you are new to the club, it is when we are issued a theme, members assemble a team (or can go at it solo), and create a game based on that theme! It is a great way to meet new friends, create a network, familiarize with old friends, put something awesome in your resume, and/or get experience in game developing!

If you were looking forward to paper prototyping this week, DO NOT WORRY! It will happen at next week's meeting on September 27th--same Bat-time, same Bat-channel (7:15 PM, Room 241).

P.S.: Just in case you missed last week's Game Maker Tutorial, we will have a video uploaded as soon as possible!

Kelsey Higham
Sep 13, 2012
8:55pm

Game Maker tutorials

Mark Overmars, creator of Game Maker, has created a bunch of tutorials for it.

If you have version 8, you can get them from the main website: Game Maker 8 Tutorials

If you have version 7, you can get them from its wiki: Game Maker 7 Tutorials

(Remember, if you have the Mac version, you have version 7. I know, it's weird.)

Today, I covered some of the stuff in the "Your First Game" tutorial, and Allen covered some of the stuff in the "First Person Shooter" tutorial.

If you're making a platformer, I highly recommend the "Platform Game" tutorial.

So if you missed the meeting today, or you want to supplement what you saw, check those out! Everything I taught today, I learned from those tutorials.

Fairy Impact

A SHMUP game created since 2010 and revised during James Morgan's Art 104 Fall 2011. The game is not complete and it is still ongoing passively.

Made for Miscellaneous

Kelsey Higham
Sep 8, 2012
8:38pm

a place to download game maker 7

Game Maker is one of the best tools available for non-programmers to make videogames. But boy, is it hard to download.

Summary

Download Game Maker 7 Free for Windows from sjsugamedev.com, or Game Maker 7 Free for Mac from YoYo Games.

Mac

If you're downloading Game Maker on OS X, you only have two options: Game Maker 7 for Mac Free and Game Maker 7 for Mac Pro.

Free

Games made with Game Maker 7 for Mac Free will run on OS X, and can be ported to Windows. If you have Game Maker 7 Free or Pro for Windows, all you have to do is open up the .gmk and create a new executable (under File > Create Executable…).

Pro

If you make a game with Game Maker 7 for Mac Pro, which costs $20, you can open it again in Game Maker 7 (or greater) Pro for Windows. Game Maker 7 (or greater) Free for Windows won't open it. The paid versions of Game Maker: Studio™ might open it, I'm not sure.

If you buy Game Maker 7 Pro for Mac, you do not automatically own a license to Game Maker 7 (or whatever) Pro for Windows. You have to buy a separate license for Game Maker 8 Pro for Windows, or find someone with a working Game Maker 7 Pro for Windows license.

Windows

If you're downloading Game Maker on Windows, things get a whole lot more confusing.

Game Maker 7 Free

This can no longer be downloaded from YoYo Games, but you can download Game Maker 7 Free at AfterDawn, a site I've never heard of but Patrick found on Google. AVG didn't find a virus in it, so maybe it's safe. In case AfterDawn goes down or stops hosting it, I've mirrored Game Maker 7 Free for Windows on this site.

Game Maker 7 Pro

You can't buy this any more, but if you already have a license key, you can enter it into Game Maker 7 to unlock Pro features. If you create a game with this, you'll have to buy a license to Game Maker 7 Pro for Mac to port it to OS X.

Game Maker 8.0 Free

This version of Game Maker doesn't put a watermark on your games.

If you create a game in Game Maker 8 or greater, you can't open it in Game Maker 7 for Mac, so you'll have to wait until Game Maker 9's release if you want to port it to OS X. And at that point, it probably will put a watermark on your game.

YoYo Games no longer hosts it, but you can download Game Maker 8 Free at Auntie Pixelante, Anna Anthropy's site, at the bottom of the second paragraph. This post is a tribute to her post.

Game Maker 8.1 Free

This version does put a watermark on your games. Download it here.

Game Maker 8.1 Pro

This version doesn't put a watermark on your games. You can buy it for $40. If you want to port a game made with it to OS X, you'll have to wait a year or so and pay another $40 for Game Maker 9 Pro for Mac, when it's released.

Game Maker: Studio™

It only runs on Windows and there's a billion versions.

The free version has weird limitations, which no other version of Game Maker has. At least it doesn't put a watermark on your games.

You can port a game to OS X, but you can't use one machine with Boot Camp — you actually need two physically separate computers, and a Wi-Fi connection between them.

So which one should you download?

Mac

Get Game Maker 7 Free for Mac. You can port your games to Windows by opening the .gmk file in a Windows version of Game Maker.

Windows

Decide what's important to you:

Water­mark? Cost Mac port Down­load Weird limits?
Game Maker 7 Free no FREE FREE: open the .gmk in Game Maker 7 Free (or Pro) for Mac AfterDawn or sjsugamedev.com minor ones
Game Maker 7 Pro no no longer available buy Game Maker 7 Pro for Mac for $20 unavailable none
Game Maker 8.0 Free no FREE buy Game Maker 9 Pro for Mac in 2013 for like $40 Auntie Pixelante minor ones
Game Maker 8.1 Free yes FREE buy Game Maker 9 Pro for Mac in 2013 for like $40 YoYo Games (official site) minor ones
Game Maker 8.1 Pro no $40 buy Game Maker 9 Pro for Mac in 2013 for like $40 YoYo Games (official site) none
Game Maker: Studio™ no FREE or $50 or $100 or $500 FREE: create a Wi-Fi connection between two computers, a Windows box and a Mac YoYo Games (official site) significant ones: details

Personally, I recommend that you download Game Maker 7 Free from sjsugamedev.com.

gorbino
Aug 31, 2012
9:37am

Last Night's Meeting Summary

Morning, fellow game devs!

If you missed out on our spectacular first meeting last night, don't fret! Just keep on reading to catch up on what information you missed.

The first game challenge of the semester hasn't been announced yet, but we have a bunch of events lined up such as a Game Maker Tutorial and a Paper Prototype Tutorial. Click on the links or check out the Events page to see when they'll happen!

Our next meeting, we will play board games and either meet new friends or get to know each other a little better!

If you are interested in talking about the experience of making a game for the Games Initiative, talk to James or Patrick for more info!

We are still in the process of booking a room to watch Indie Game: The Movie on October 11th so stay tuned!

See you all next week!

gorbino
Aug 20, 2012
7:52pm

Volunteers for the Organization Fair!

Ready to start the semester, everyone?!

We have a ton of events planned this semester, but first things first: the Organization Fair!

It is next Wednesday, August 29th, between 11 am to 3pm!

We need some volunteers to help either set up the tables, man the tables, and clean up afterwards (maybe?!). Come and help recruit freshmen or new SJSU students who are interested in developing games!

If you're free between 1pm to 3pm and want to volunteer, post in the Google Group or on the Facebook group! If you don't have the time to volunteer, you can just stop by and show your support (more details on where to come)!

States of Mind

This is a text-based game that I made for Art 175. You play as a college student who uses the internet to get into different states of mind, which change your way of perceiving and reacting to the world.

Made for Miscellaneous

classic
Apocalypse Snow

Convenience

This game was originally created for Ludum Dare's Mini-LD 10, which had the theme "domestic violence".

I have no experience with domestic violence, so it’s more about that one time I was in a bad mood.

Play until the end!

The key is a convenient way of picking up crates.
The keys are a convenient means to move left and right.
The key is a convenient way of ensuring that your work doesn't go to waste.

Made for Miscellaneous

Occupation

My very first video game from Art 104: Game Studies 2012! Made with Game Maker 08.

Objectives:
Collect staplers to kill your co-workers and go after your boss! Then once you gain his CEO powers, defend your newly acquired office building from stinky, pot-smoking hippies! Watch out for Anonymous!

Controls:

Move:

Jump:

Shoot: Space

Coffee cups: lives

Made for Miscellaneous

classic
The Photo Game
classic
Untitled Tower Defense
Kelsey Higham
Jun 21, 2012
10:14pm

You can upload your older games now!

It's relatively recent that the website allows you to upload your games, so most games made prior to September 2011 can't actually be played, because they're trapped on your computers.

But now I've added folders for all the old challenges. So: You should upload them! (You'll need to register or log in first.)

Don't worry if your game is a work in progress; if it's more advanced than MOVE RIGHT, it totally belongs.

Here are the new (old) challenges you can upload games to:
The Pong Challenge, Fall 2008 Edition
The 8-Bit Challenge
The Shmup Challenge
The Tower Defense Challenge
The Collaborative Game Challenge
The Facebook Game Challenge
The Asynchronous Collaboration Game Challenge
The Budget Crisis Challenge
The Photos Challenge
The Genres Challenge
The 3D Game Challenge

A.I. Ghost
Jun 21, 2012
5:29pm

Indie Game: The Movie!!

"Fall semester may be months away but here's a sneak peak of an upcoming event for the club!"

*Puts stolen photo of Indie Game: The Movie poster*

Stay tuned for more details~~ ;P

-signed Ex-Pokemon Master with Love

Kelsey Higham
May 17, 2012
12:39am

Battle Fruit II is the winner of the Sequels to Non-Existent Games Challenge

Congratulations to Gavin Higham, John Pham, Donmelson Varsovia, and Mukul Panchal!

gorbino
May 13, 2012
11:16am

Say welcome to the new board officers!

President: Patrick Khachi
VP: Gavin
Treasurer: Michael Wu
Secretary: Kristi Loo
Webmaster: Gizelle
Webmistress: Kelsey
Graphic Designer (2x): John Pham, Glenn Pham
Videographer: Daniel Wilson

Congratulations to the new board officers!!!
Additionally, we are still looking for an Event Coordinator and a Photographer. If you want any of these positions, please email sjsugamedev@gmail.com.

gorbino
May 11, 2012
1:08pm

VOTE VOTE VOTE

The games for the current game challenge, Bad Sequels to Non-Existent Game, have been uploaded and are ready to be voted on!

Games:
- Gordius 2
- Lovely Shark Translate II (Demo Version)
- Battle Fruit II
- Lovely Shark Translate -1
- Dungeon Smasher Mini Edition

Voting ends on Monday, May 14th, and results will be announced on the 15th. We are not sure if there will be prizes, but winners will be contacted before the end of the semester regarding prizes.

Dungeon Smasher Mini Edition

This is a demo of the old Dungeon Smasher game. I'll find the full game and upload it here as soon as I can.

From what I see, your goal is to complete objectives to reach the next floor. In the demo, they don't give any clues. Die and start over again.
(game is incomplete, I'll finish it when I can)
Arrow keys to move
Z to roll
X to attack
Typical disclaimer: this game doesn't reflect final product

Made for Sequels to Non-Existent Games

Lovely Shark Translate -1

A game that is a sequel and a prequel of non-existing games.

Made for Sequels to Non-Existent Games

Battle Fruit II

The idea for the title was Battlefruit 2: Attack of the Mechafruit. The concept is that all the enemies are mechafruit, fruit who have been infected with technology.

Made for Sequels to Non-Existent Games

Lovely Shark Translate II (Demo version)

Taking place many thousands of years after the events of the smash hit "Lovely Shark Translate," this sequel will expand upon the winning formula that captured the hearts of millions across the globe. Which shark will you choose?

Made for Sequels to Non-Existent Games

Gordius 2

Gordius 2 is a game about many things:

Survival.
Battle.
Puzzles.
and not getting your head bit off.

This is also a sequel to the original Gordius, the famous
game which wasn't made in 1973.

In reality, this game was made for the SJSU Game Development Club as an entry to the "Bad Sequels to Non-existent Games" challenge.
While this has been coded in C#, a fairly modern
programming language, it still keeps elements true to many old games- it runs in a console, doesn't use color except in certain places, has some cutscenes that are too long, and utilizes a programmer who both has a strange idea of what humor is as well as who can't figure out how to use libraries.
Backstory: see http:\\neilbickford.com\Gordius.htm (to be filled in)

Includes a somewhat cheating 'proof' that the variant of Sokoban used is not in NP!

Controls:


Unfortunately, this game is Windows only, but it would probably work in Mono.

Made for Sequels to Non-Existent Games

gorbino
May 4, 2012
11:53am

Random Phrase Challenge Results!

Thanks to all who voted for the games in the cabinet!

The winner is Harpies Tour Thunderingly!! Yaaaaaaay!

In second place is Zeppelin Jump Funnily, third is Pandas Open Swimmingly, and fourth is Swiftly Working Poland.

The game Ramps Derp has an honorable mention even though it was not part of the challenge at all. It was very popular according to the comments left by the gallery guests.

gorbino
May 4, 2012
11:43am

5/3 Meeting Summary

As usual, the very awesome Kristi has provided us an excellent summary from last night's meeting, which can be seen here.

Now, on to some quick updates if you are too lazy to click the link.

The Burn Out Gallery was a huge success! The turnout was amazing and everyone who stopped in definitely enjoyed all the hard work the students put out! A HUGE thanks to our Overlord, Kris, for supplying the pizza and drinks. We will definitely do this next year!

Next week's meeting is the FINAL MEETING of the semester. Please do not come to room 241 the week after that. While we do admire your enthusiasm for the club, there will be no meetings that week because it is finals week.

gorbino
Apr 27, 2012
10:51am

Need volunteers!

It's nearing the end of the semester and there are plenty of awesome events that are coming!

But we need some volunteers to help out with setting up for these events!

The Burn Out gallery showing starts next Monday with the opening gala on Tuesday, May 1st!
Here's the event: http://www.facebook.com/events/119318884867433/
If you want to volunteer to help set up the gallery this weekend (4-27 to 4/29), please post either in the Google Group or shoot a message in the Facebook group! We will contact you with further information.

Also this weekend, we need help building the Arcade Cabinet. Post in the Google group or Facebook group if you want to help!

gorbino
Apr 27, 2012
10:41am

VOTE for your new officers!!

If you haven't heard, the voting for the new officers for next year have started!!
Here are the current candidates for each position:

President: Patrick Khachi
VP: Gavin
Treasurer: Michael Wu
Secretary: Kristi Loo, Anders
Webmaster: Gizelle, Patrick Harris
Webmistress: Kelsey
Graphic Designer (2x): Kristi Loo, John Pham, Glenn Pham, Gizelle
Orbino
Event Coordinator
Photographer
Videographer: Daniel Wilson

Please note that you can vote for two people for the graphic design position and the Webmaster/mistress position (although they are different titles, they are essentially the same position. We were just having fun).

Please either vote on the Game Dev Google group or shoot an email to (sjsugamedev@gmail.com)if you would like to send in an anonymous vote.
Additionally, it's not too late to nominate yourself for a position so shoot a message to sjsugamedev@gmail.com if you are still interested in running! But do it quickly!

Kelsey Higham
Apr 22, 2012
5:14pm

Gallery Submission

Due to the low amount of submissions, we have extended the deadline to April 25th. SUBMIT YOUR STATEMENTS BY THEN!!!

FINAL versions of games are due at 11:59 pm on April 26th! We will be dling all submitted games off the website at midnight.

Remember, you can submit any game you want as long as it's yours and it has a statement.

Gallery opens on April 30th!

Cindy

Kelsey Higham
Apr 18, 2012
12:34am

Gallery

By April 19th, statements for the games in the Random Phrase Challenge need to be submitted via e-mail. All games will be included in the gallery and if there are no statements for your game, your game may not be featured in the gallery.

Any other games that were NOT made during this challenge can be submitted via google group. Reply to the thread to submit.

April 20th is the deadline for submissions

April 26th: Final versions of the games for the gallery are due at 11:59 pm, NO EXCEPTIONS.

Any questions can be directed at the FB page or to our groups.

— Cindy

Also: if anyone wants a game on the cabinet for the gallery that was made in Flash or Unity, they should let me / us know ASAP.

Thanks.
-- Kristopher Windsor

Kelsey Higham
Apr 13, 2012
4:34am

So you think you can become an officer?

Then here are the three hyperlinked steps you should take!

  1. Read the job descriptions.
  2. Ask any questions you may have about a position.
  3. Send your nomination ("I would like to nominate myself for the position of Videographer!") to sjsugamedev@gmail.com by Thursday, April 26th at 7:00pm.

Don't be shy about applying! We'll start voting on the April 26th meeting.

classic
Intersecshmup

Pages

Random Games

Fairy Invasion

Fairies run away from their predators by warping to another planet, but they were followed. Fight back against the pursuers! Note: Re-uploaded with a single executable. Fairy Invasion Note ===================================================== Player Controls -Player 1- Move/Angle: W, A, S, D Shot: F Melee: G Hyper: H Speed Boost: C Wing Color: V Indicator: B -Player 2- Move/Angle: ↑, ←, ↓, → Shot: K Melee: L Hyper: ; Speed Boost: , Wing Color: . Indicator: / -Player 3*- Move/Angle: Numpad 8, Numpad 4, Numpad 5, Numpad 6 Shot: Numpad 7 Melee: Numpad 9 Hyper: Numpad + Speed Boost: Numpad 1 Wing Color: Numpad 2 Indicator: Numpad 3 -Player 4*- Move/Angle: Equals, LeftBracket, RightBracket, BackSlash Shot: Insert Melee: Home Hyper: PgUp Speed Boost: Delete Wing Color: End Indicator: PgDn ===================================================== *It is recommended to use the gamepad controllers using JoyToKey to make local multiplayer comfortable to play. Download JoyToKey = http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm ===================================================== Parameters HP. When HP reaches less or equal to 0, your fairy faints and unable to control. It will respawn and regain control again after several seconds. Hyper. Hyper percentage increases quicker when your fairy don't attack and using buildings to knockout enemies. At 100%, press the Hyper button to unleash the fairy's power. Lv. The higher the Lv, the stronger the fairy's attack. ===================================================== Credits Glenn Pham: character, buildings, effects, and coding John Pham: character, buildings art Kristi Loo: character and enemy art Travis Tran: background and buildings Laurence Simmonds: title music Stage and Boss music are from the visual novel of Umineko no Naku Koro ni

⚅ GOTW ⚅

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