A student org of game makers and fans. (email us)

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MLK Library Mezzanine
Thursdays at 7:15pm

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Never made a game before? Go to  sortingh.at, it's the easiest way to start.


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Apr 10, 2012

Interested in becoming an officer?

Are you interested in becoming an officer for the Game Dev Club next year? If you are, there are tons of positions available to get yourself or a friend to be nominated. Are you curious on what those positions are?

Well, you're in luck because this Thursday, we will have an information meeting about the officer positions! Maybe one will catch your interest!

Also this Thursday, we will start a new game challenge! Of course, this obviously means that our current challenge is at an end.

Lastly, this week's meeting is the last chance to sign up for volunteering for the Admitted Spartan Day on April 14th. (Talk to Cindy during the meeting, or email sjsugamedev@gmail.com, if you want to volunteer! —Kelsey)

See you all this Thursday!

Apr 4, 2012

Meeting Tomorrow!

Howdy y'all! I hope everyone had a super awesome Spring Break filled with many video game playing or developing. :)

Here's a reminder that there is a meeting tomorrow at 7:15 PM in room 241 in the Art Building.

This is where I'll copy/paste Kristi's reminder:
Prototypes of the current Game Challenge will be due. Finalized versions will be due next week (4/12). Please polish it up as much as you can in the mean time!

Also, please have your one paragraph summary/pitches ready as well by tomorrow, if you plan on entering your game into the Gallery later this month.

Hope to see everyone tomorrow!

Kelsey Higham
Apr 2, 2012

Videos from the Platformer Challenge are up!

Unfortunately, the video cut out partway through, so we only have two and a half videos – Cannonball's Quest, Agent Saya, and part of 9 Lives to Steal.

(This is why we need someone more competent than me to take over videography. Contact us if you're interested!)

Watch them on YouTube!

If one of those games is yours, you can add the video to your game on the site – just paste the YouTube URL into the appropriate field.

Kelsey Higham
Mar 28, 2012

Jonathan Blow open interview: The video!

Eleven years months ago to this day a week ago, Jonathan Blow, author of Braid and the upcoming The Witness, came over to be interviewed by the Game Dev Club.

Now you can watch it!

I've also nicely-formatted all the other guest speaker videos on the Events page, so you should check those out.

Swiftly Working Poland

You're a Polish worker working in Poland that's named Poland. Go around the office and do mundane tasks fast and furious! Please your boss! Please your co-workers! Work up the ranks! You might just become CEO someday.

Use arrow keys to move. Press Z to do things, including proceed through the title screen.

Current build displayed:
(release 1)

Made for The Random Phrase Challenge

Kelsey Higham
Mar 15, 2012

Dave & Busters signups close on Monday!

If you want to go, and you haven't signed up yet? Sign up for the Facebook event, or send your name and email address to sjsugamedev@gmail.com, before Monday.

Mar 14, 2012

3/15 Meeting!!

Hey, all! If you haven't seen the events or can't read the note to the side here, there is a meeting tomorrow at 7:15 in the evening in Art 241!
There'll be sign ups for Admitted Spartan Day and the Dave and Buster's trip next Thursday so don't miss out!

Mar 9, 2012

Missed out on last night's meeting?

So did I, but luckily, our awesome secretary, Kristi, wrote down a summary of what happened!

Check it out here!

Mar 7, 2012

Meeting Tomorrow!! March 8th!

There is a meeting tomorrow at the usual place at the usual time (hint: Art Building, room 241 at 7:15 pm)! We'll be announcing the winners of the game challenge and hand out prizes, courtesy of Microsoft!

Kelsey Higham
Mar 2, 2012

Platformer Challenge Voting

Edit: Votes are actually due Tuesday, March 6th. That's way earlier. Ack!

Note: If you've already voted for your own game, that vote will be ignored. You can still send in another vote for someone else's game. I'm sorry for not mentioning that sooner!

The entrants to the Platformer Challenge are available to play. Play them! Then vote for the one you like the best by

  1. replying to this email thread,
  2. replying to this Facebook post,
  3. or emailing your vote directly to sjsugamedev@gmail.com.


  1. You gotta play them all first!
  2. You can't vote for your own game.
  3. You gotta vote by Tuesday, March 6.

Cannonball's Quest

Z to jump

Made for The Platformer Challenge

9 Lives to Steal

AD Move Left and Right

H Drop Bone
U Drop Bomb

Made for The Platformer Challenge

Agent Saya

Agent Saya is a platform game based on our flash visual novel version of the same name. The flash version was made for Art 175 Flash Game Development.

This game focuses on testing the physics of the character's animation motion, for example, getting hurt in different positions depending on the location of the hit.

(Update: fixed some AI bugs and change player 2 controls, no major changes.)

F1 = list of controls

Player 1 controls:
W = up
S = down
A = left
D = right

Q = switch weapons
C = shoot
V = melee
B = jump

Made for The Platformer Challenge

World of Dads

This is the game I'm working on for John's flash game development class. It's a satirical platformer about game development. I've only got like one good joke in it right now but I'm still working on it.

In cutscenes: Use your mouse to click things, or Space to advance
In game:
to move your character around

Made for The Platformer Challenge


Hey everyone. The game my partner and I made for the platformer challenge is Myxa. It's a simple 2D platformer complete with spikes, angry-browed enemies, lots of chasms, moving platforms, coins, and a dash of frustration. Control Myxa, a gelatinous, amorphous mass of cuteness and save your blobby slime-mold companion from eternal solitude! See if you can get the highest score by jumping on all the enemies and by collecting all the coins. Movement is very simple:

Press to move.

Press Space to jump.

Notes and Comments:
- Created with GameMaker 8.1 (Lite), Microsoft Paint and Adobe Photoshop (sprites, background, etc.)
- My partner and I have not used GameMaker since high school and middle school, respectively
- Learned a lot through making this game; thanks for reading/playing!

Made for The Platformer Challenge

Learning Unity - 2D Platformer

I'm a total noob learning Unity. I basically took their 2D platformer tutorial and messed around with the backgrounds, so I didn't get to play with any scripts yet...
This is a useful exercise because all the things are wrong teach you how to do it right next time ;)

- Here is the web version

i am a beginner so:
The graphics are inefficiently processed--i think they are ridiculously large, so it wouldn't run that well on a mobile phone, and ther eare at least 64 draw calls.

It is taken from the unity 2D tutorial

Made for The Platformer Challenge

Kelsey Higham
Feb 29, 2012

If you want to submit a game for the challenge,

Make sure your team (or yourself) is listed HERE by 6pm tonight!

That's the deadline. If you try to list your team after that, you will literally die.

Edit: The dying thing has since been disproven.

Kelsey Higham
Feb 25, 2012

Dave & Buster's Trip!

On March 22nd, instead of having a regular meeting, we will be going on a field trip to Dave & Buster's.

Read the event page for details!

Kelsey Higham
Feb 24, 2012

Now you can embed YouTube videos on your game pages!

(Check it out in action on the award-winning demo game, MOVE RIGHT.)

Here are the instructions

If you're feeling adventurous, you can do a screen recording of your game, with CamStudio or QuickTime or something.

Once you have a video, upload it to YouTube. When you're adding or editing your game, there's a field you can paste a YouTube URL into.

This is all totally optional! Screen recording is hard and weird sometimes, so if it seems like too much trouble, don't worry about it.

Also: Multiple screenshots!

Also, you can upload multiple screenshots now! You only need one, but if there's more than one screen you REALLY want to show off, now you can. Again, check it out on MOVE RIGHT.

A fine tradition

The Game Development Club has a fine tradition of recording people as they present their games to the Club. You can see some examples by clicking on the screenshots here.

Hopefully, we will be able to revive this tradition in the near future, now that we have a good place for the videos to go.

Which brings me to my main point

Are any of you willing to record people as they present their games? Smartphones come with HD cameras nowadays, or you can rent a fancy camera from the Instructional Resources Center.

Kelsey Higham
Feb 23, 2012


Tonight was the GDC Info Night, mandatory for those intending to attend GDC!

If you DID come

Keep an extra-close eye on your email inboxes! We need to arrange carpools and other things, so there'll be a whole lot of last-minute planning flying around.

If you DID NOT come

If you didn't come to the meeting tonight, it's too late to sign up to go to GDC with us! You can still carpool with us, but you'll have to pay the full $75 fee at the door for entry. Sorry about that – we only have so much money to fund people with, and this is the method we chose to allocate it.

Kelsey Higham
Feb 23, 2012

Get ready to present your games!

Your games for the Platformer Challenge are due at the beginning of our next meeting: March 1st at 7:15pm.

There are two things you should do by then!

  1. Upload your game to the website.
  2. Prepare an under-five-minute presentation of your game.

Here's what will happen at the meeting:

  1. Developers will spend up to five minutes each showing off their games.
  2. Then, players will spend like forty minutes playing the new games, on the computers built-in to Art 241.
  3. Once you've played each game, you will cast your vote for which you think is the best!

I was lying

You don't actually have to prepare a presentation. You just have to avoid going over five minutes when you're talking up there. If you have a tendency to ramble, or forget what you have to say? Maybe make a notecard. Otherwise, don't worry about it.

We've had problems with people rambling for fifteen minutes, in the past, which is why I was asked to blog this note.

Kelsey Higham
Feb 18, 2012

If you didn't attend the meeting on Thursday,

Kristi has written a summary of the event, in her typically-thorough style, for your convenience!

Click "feb 16: work meeting!", under Recent Events. →

Kelsey Higham
Feb 16, 2012

Are you in a group for the challenge?

If so:

  1. Wait until Kristi sends out an email asking for people to report what group they're a part of,
  2. and reply to it!

If not:

  1. Reply to the same email, with the message "I'm not in a group! Does anyone want to team up with me?"
Kelsey Higham
Feb 16, 2012

GDC Info Night

If you want to attend GDC, and be funded by the school, you simply must (it's mandatory!) attend the Info Night. It's at 8pm, right after the February 23rd meeting.

Kelsey Higham
Feb 12, 2012

A GDC trip, the Platformer Challenge, and an Arcade Cabinet!

That much and more was covered in the last meeting! Read all about it in Kristi's thorough summary.

Our next meeting will be a regular work meeting, so bring your working pants and a desire to learn.

Kelsey Higham
Feb 2, 2012

The first Game Dev Club meeting of the semester is this Thursday, February 9th, at 7:15pm!

(Edit: The meeting will actually start at 7:15pm, not 7pm.)

It will take place in the Art building, room 241.

I don't actually know what we're going to do yet but IT'S THE FIRST MEETING, ARENT YOU EXCITED?

As usual, everyone is welcome! It doesn't matter whether you're a master gamesmith, or whether you've never touched a controller in your life.

(Nor whether you've touched a WASD.)

Kelsey Higham
Jan 8, 2012

Now you can preview a game before submitting it!

This should help a lot with that keyboard stuff. I'm sorry it took so long.

Misfit Ninja

This was a project for the Fall 2011 Art104 Game Studies Course taught by James Morgan. Made with Game Maker 8 Pro, this project took an estimated 80 hours over a one month period to finish. There is no plot, and the game design was inspired by the frustratingly awesome Super Meat Boy.

Navigate the levels trying to achieve the fastest time possible, and collect cherry blossoms for an added challenge. Each level has an optimal route which will cut down completion times by half, try to find them!

Along with the game exe, you will find an Xpadder profile for a Xbox360 controller with the optimal layout for the game, to switch on Xbox360 controller button displays go into the game options.

Keyboard Controls:
(Xbox controls are explained in game options)

Jump/Select: Spacebar
Sprint: e
Replay Level: r
Back to Map: b
Main Menu: Esc

Made for Miscellaneous

Kelsey Higham
Dec 19, 2011

Little keyboard keys!

Now you can put little button things on your game pages!

Check it out: WHOA.


When you're posting a game, there's code you can copy and paste. That said, read on if you want to do anything sophisticated.

Beginner: Buttons

To make a regular button, just wrap a letter or phrase in keyboard tags, like so:

Press Shift to jump.

Press <kbd>Shift</kbd> to jump.

Advanced: Invisible buttons

Let's say you're using arrow keys:

to move.

<kbd>←</kbd><kbd>↓</kbd><kbd>→</kbd> to move.

That won't do. Shift the top button over by adding an invisible button before it.

to move.

<kbd class=invisible> </kbd><kbd>↑</kbd>
<kbd>←</kbd><kbd>↓</kbd><kbd>→</kbd> to move.

(Tip: If you get confused, click and hold on an invisible button to make it temporarily visible: right→←there.)

Double advanced: Boxed buttons

Let's say you want to include arrow keys in the middle of a sentence:

to move.

Press <kbd class=invisible> </kbd><kbd>↑</kbd>
<kbd>←</kbd><kbd>↓</kbd><kbd>→</kbd> to move.

That won't do. Keep the buttons all on one line by putting them in a box.

to move.

Press <kbd class=box><kbd class=invisible> </kbd><kbd>↑</kbd>
<kbd>←</kbd><kbd>↓</kbd><kbd>→</kbd></kbd> to move.

So, to recap:

  1. <kbd></kbd>
  2. <kbd class=invisible></kbd>
  3. <kbd class=box></kbd>

You can see them in action in the two example games, MOVE RIGHT and Kill the Bunnies.

Don't worry, you don't have to memorize this stuff; when you're posting a game, there's some code you can copy and paste.

Town Defender

Created as a final project for the Art 104 Game Studies Class (Fall 2011). Currently in Beta version.

Arrow Keys to move, Z to attack.

The Plague has spread throughout the lands, corrupting all that it comes in contact with. You are the village's last hope!
Defend them from the onslaught of incoming monsters! Once the Town Crystal is destroyed, it's game over.

The player can automatically respawn after death. They must defend the town as long as they can before the crystal is destroyed.
Monsters slowly grow stronger after each wave.
To Fix:
-Monsters grow stronger as Wave Level increases. Player currently has no way of getting stronger or to heal.
-Score does not reset when the game restarts.

Possible Future Planned Content:
-Health Regen (Sprites created, but not sure how to implement)
-Powerups that grant new ways to attack (Sprites created, but not sure how to implement)
-More monster types
- Villagers rebuild their walls/buildings after being damaged (only when that wall or building is not being attacked)
- Resource collecting? (Collect wood and stone and give to the villagers so they can upgrade their walls/homes?)
- BGMs? (some kind of rockin' battle music)

Made for Miscellaneous


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