A student org of game makers and fans. (email us)

Everyone is welcome, even non-students!

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MLK Library Mezzanine
Thursdays at 7:15pm

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Never made a game before? Go to  sortingh.at, it's the easiest way to start.


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Oct 1, 2008

Mochi Media Presentation

Thanks to Mochi Media for coming!

Oct 1, 2008

Pong Challenge (Winners)

Here are the entries for the pong challenge.

"Pong+" by Edgar, Cliff, Sri, Dzung, and Shea

Pong+ from SJSU Game Dev on Vimeo.

"Circle Pong" by Robert

Circle Pong from SJSU Game Dev on Vimeo.

"Pi Pong" by Kelsey

Pi Pong from SJSU Game Dev on Vimeo.

"Pong" by Victor

Pong Variation from SJSU Game Dev on Vimeo.

"Audio Pong" by Parris and Marek

Audio Pong from SJSU Game Dev on Vimeo.

"Our Pong Game" by John and Anhkhoa

Our Pong Game from SJSU Game Dev on Vimeo.

"3D Pong" by Alex

3D Pong from SJSU Game Dev on Vimeo.

Sep 28, 2008
Sep 26, 2008

September 30th, 2008 Meeting

Mochi Media is dropping by!

Pong Competition Presentations are gonna rock!

Free FOOD!!!

Date & Time: Tuesday, September 30th, 7:00PM

Where: Ohlone Room, San Jose State University Student Union

Click the Flyer Below to see it full sized!

September 30th, 2008 Meeting Flyer

Sep 19, 2008

Pong Challenge (Rules)

Pong Competition Information

Create a version or variation on Pong. This could be as simple or as complex as the group wishes; however, time is limited.

People may work in teams to reach the goal. People or teams may use any platform and resources that they wish. Copyrighted art material, not owned by a group member, may not be used. If you have not been able to make it to any of the club meetings, this is a great way to get involved!
The initial due date is used to show a alpha version of your game. You may then refine it for the final due date. The Dev-a-thon is an optional event in which a facility will be provided for your group to meet. If you were not able to make it to the last meeting, and still want to participate let me know and I will put you on a team.

*Dev-a-thon (optional):*
Friday, September 26th, 2008
Computer Science Club
Macquarrie Hall 222

*Initial Due Date:*
Friday, September 26th, 2008 by midnight
Submit via Email to president@parrisstudios.com
If your file sizes are too huge email the same address and ask for an FTP account or discuss other ways.

*Final Due Date and Presentation:*
Tuesday, September 30th, 2008
Ohlone Room, San Jose Student Union
Starts at 7:00pm

Sep 9, 2008

Game Development Club's 2nd meeting (Fall 2008)

Time : Tuesday September 16th 7:30pm - 9pm
Place : Student Union, Guadalupe Room

What will be going on?

We will be setting up a carpool for the Independent Game Developers Association's (IGDA) Demo Night @ Cogswell Polytechnical College,. Cogswell is located in Sunnyvale (about a 15 minutes drive on 101 north from SJSU).
Demo Night will be on Wed. September 24th from 7:00pm - 9:30pm. Here is a list of everyone who will be presenting...


Dave Georgeson of Gaia Online presents their upcoming flash based MMO
Simon Amarasingham of dSonic presents an adaptive music demo with Unreal Tournament
Brody Brooks of Cogswell Game Developer's Club presents Beat Down Bob
Autodesk demonstrates their latest 3d animation tool revs
Kurt Larson of Slipgate Ironworks presents the Generative Adaptive Music System (GAMS) for MMO's
Paul Manwell of PX interactive presents the NetDog Networking engine for MMO's
Don McClure of Digital Element, Inc. and Rajan Singh of ToneThis present ZorkSMS on a cellphone
John Lovell of East Bay University demonstrates combArt, an experimental game of Art
Brian Alexakis of UCSC will share adventures on the path from game idea to Sony PSP

You can read all about demo night here: http://www.siliconvalleyigda.org/sv-igda-game-demo-night-wednesday-septe...

We will also be talking about the club's first development event! The Pong Development Challenge(hooray!) All details will be covered at the meeting. Board members will also be doing very short presentation on different technology that are available for game development.(Flash, XNA, Gamemake, etc...), in order to give everyone a better idea of what options are there in regards to game development tools.

Hope to see everyone there! Feel free to bring everyone and anyone interested in game development!
Feel free to e-mail me if you have any question/concerns.

Sep 8, 2008

Game Development Club at SJSU reaches a whole new level

Today the spartan daily did an article on our club! Check it out. It is pretty cool. Man that is a really awesome picture we were all crouching down on top of a DDR pad in the arcade at San Jose State's Student Union! Read it! :)

Click Here to read the full article in PDF Format

Click Here to read the full article in JPG Format

Sep 3, 2008

Albert Chen Presentation

Thanks to Albert Chen for coming!

Aug 26, 2008

First meeting of the fall semester

Place: Student Union, Guadalupe Room

Time: Tuesday Sept. 2nd, 7-9pm

Special guest speaker:

Albert Chen, over 12 years of video game industry experience with credits in nearly 2 dozen PC and console games. He has worked at EA, Factor 5, The 3DO Company, and LucasArts. Is currently the Professor of Game Design and Development and head of the Game Development Program at Cogswell Polytechnical College.

Jun 1, 2008

Paint Flinger

Paint Flinger is a game developed in collaboration with Cogswell Polytechnical College. Edgar Miranda (SJSU) was the project lead and programmer, Jon Hoekstra (Cogswell) was the Art Lead, Kevin Speer (Cogswell) and Joyce Ng (Cogswell) provided character art, and Blake McChristian (Cogswell) designed the menu art.



Paint Flinger is a two player game in which each player must try and fling sheep, cows, and ducks onto the other player's sides, in which the animals will proceed to paint the ground when they collide with it . The player to fling the most animals onto the other player's side wins! Extra points are awarded the further an animal is flung. But be warned, trucks and cars sometimes come down the road which makes it difficult to fling animals to the other side!

Paint Flinger (instant-play version)

Apr 1, 2008

Ultimate Online Checkers

Ultimate Online Checkers is a Flash game developed by Edgar Miranda (lead programmer and designer) and many others (see in game credits). It won 7th place in the Mochi Media "Become a Rock Star" Flash Game Contest.


Wow, the checkerboard is blue.

Ultimate Online Checkers is based on the popular board game, but it adds power-ups, such as the ability to purchase a king early in the game.
This polished game features online multiplayer gameplay and original artwork. It is complete and fully playable.

Ultimate Online Checkers (instant-play version)
Author's description of the game

Mar 4, 2008

Upcoming meeting!

Meeting on Thursday 13th, 6pm - 7pm at the Student Union(Pacheco Room). Will be showing off two games, both developed in just one month! Will also be putting teams together for a Game Competition.

Feb 20, 2008

Game Maker Tutorial this Friday!

The Game Development Club be will giving a tutorial on how to use Game Maker this Friday.

Place: Engineering Building 376

Time: 5:00pm

What to bring: A desire to make games and a laptop

Hope to see all of you there!

Feb 11, 2008

Gen. Meeting on Monday

General info meeting this next Monday from 6:00 ~ 7:00 in the Guadalupe Room. Discussion of future events and open forum/brainstorming session on upcoming projects.

Please let me know or email sjsugamedev@gmail.com if you cannot make this meeting.

Hope to see all of you there!

Feb 4, 2008

Code-a-thon this Friday!

There will be another code-a-thon this Friday(Jan 9). Same place same time, Engineering building room 376(third floor), 3pm to 10pm.

Jan 31, 2008

First Code-a-thon! (1)

The first code-a-thon of the semester! Bring your laptops and get ready to make some games. You're free to stop by and leave between the times of 3pm and 10pm. We'll be pitching in for pizza at around 5pm. The location for the code-a-thon is the engineering building in room 376(third floor). Even if you have no experience making games, YOU'RE HIGHLY ENCOURAGED TO STOP BY. The one and only requirement is to possess a drive and passion for making video games! We are here to give you the tools, resources, and networking to help you achieve your goals!

Code-a-thons are a great place to collaborate with other game developers and share ideas. They will be held in the Engineering building in room 376 every Friday and they promptly start at 3pm and end at 10pm. Everyone is welcome to stop by and leave whenever they like. Code-a-thons are not just for coders/programmers, everyone from graphic design to sound engineering is welcome. Hope to see everyone there!

Jan 27, 2008

Our First Meeting

The first Game Development club meeting will be this Thursday. It will be held in the Student Union at 6pm in the Pacifica room. Planning on keeping the meeting short, 20 min to 30min. Feel free to bring friends!

Posted: Jan. 27 2008


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