Convenience

This game was originally created for Ludum Dare's Mini-LD 10, which had the theme "domestic violence".

I have no experience with domestic violence, so it’s more about that one time I was in a bad mood.

Play until the end!

The key is a convenient way of picking up crates.
The keys are a convenient means to move left and right.
The key is a convenient way of ensuring that your work doesn't go to waste.

Kelsey Higham (Super-Dot):
Pretty much everything

Stephen Lavelle (Increpare):
The original theme of "domestic violence"

People listing this game as theirs on their profile:
Kelsey Higham