A student org of game makers and fans. (email us)

Everyone is welcome, even non-students!

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Visit in person

MLK Library Mezzanine
Thursdays at 7:15pm

Make a game

Never made a game before? Go to  sortingh.at, it's the easiest way to start.


+ Add a Game

Dig Fast!

Dig Fast! is a fast paced digging game where you try to make your way to the bottom while avoiding the giant bar of death.

Left: a
Right: d
Down: s

Made for 30 Second Madness!!!!

Oct 5, 2015

Game Dev Updates - Game Night

Hello Game Dev.,

This upcoming week we are having a Game Night, so bring your board games, your 3DS’s, and your rich personalities to this wondrous night. Ricky Oliver will be bringing a Wii U with Smash 4 (bring your game cube controllers if you can) to the meeting and Daniel Gonzalez will be bringing his Xbox 360 (bring fightsticks and Xbox 360 controllers if you can) that has a plethora of fighting games on it. We will also have an extra T.V. for one other console that you wish to bring. At the beginning of the meeting next Thursday, a new game challenge will be announced. So now would be the perfect time to recruit new members and create new teams (pls.). Also, I implore you to create an account on our website (sjsugamedev.com) and submit your games in .exe format. It shows that we actually exist and do things ‘n’ stuff. Also, there will be an event called Extra Life Charity Stream where Game Dev. will be streaming games every hour for 24 hours straight on November 5th-6th in the library. If you’re interested in signing up to stream for an hour, there will be a sign-up sheet posted soon (more information also coming up!!!).

-With Love,
Antonio Jimenez


This is a (Two-Level) demonstration of a top down 8-bit puzzle solving game with horror elements in mind.



- Controls for Moving forward and backward, or strafing left and right.

[Mouse Control for smooth rotation. Move mouse left or right.]

- Return to Main Menu


In this game, you have 30 seconds to beat a puzzle in each room before it hits zero, if the countdown reaches to zero, then you will be teleported and or fallen back to the previous level, otherwise if you have no more rooms from falling, then the ghosts will absorb you out of existence and its game over...

What makes this game unique is that with a simple collision detection to allow the player to reach to the next level, a whole endless amount of puzzles can be incorporated to this game to expand replays.

You play as a lost hooded girl who upon finding out that some souls and spirits are trapped by twisted, evil ghosts you journey through treacherous rooms to reach towards the sacred Spirit Gems to ensure safety and freedom to the kidnapped souls. Failure to do so will result in you becoming the latest kidnapped soul.

It works with the rule of beating a challenging puzzle within 30 seconds to allow the player to reach to the next room, so you use the [W,A,S,D] keys along with the mouse to move around as you attempt to solve each room, Gamepad support is also enabled for seamless control.

Made for 30 Second Madness!!!!

Ghostly Bakery

Bake cakes for ghosts.
(You have 30 seconds.)

Your customers will ask for three different types of cakes.

Use and to walk.

Press while standing behind the bowls of cake mix
to add different cakes to your queue (you can have 3 at a time)
and press Spacebar while walking to send your cakes
flying to your customers.

Rapidly firing three cakes at a ghost may cause it
to get stuck at the front of the line.
The game will still be playable, but it will be hard to tell which ghost
is asking for which cake.

Made for 30 Second Madness!!!!

Sep 29, 2015

Game Dev Updates - Endgame

Greetings fellow game developers,

The game challenge is coming to an end this upcoming Thursday (for those who aren't aware). Come by and show off the game you put your blood, sweat, and tears into and let us reminisce on the battles that we fought together, on the comrades that we made and lost, and on what we gave up and gained in order to accomplish our goals. Let us reflect on our long-strung journey to become game developers.

-Antonio Jimenez

Sep 21, 2015

Game Dev Updates - Another Gamemaker Tutorial!

Hello everyone,

Just wanted to let everyone know that we are presenting our games next week (Oct. 1st). This week, Arthur will be giving another workshop on Gamemaker Studio. So if you have questions, this upcoming Thursday is your chance to get them answered. Also, there will be a Prismic Shift Tournament on Tuesday at 6:00 pm in order to pay homage to the greatest shmup ever (the prize is a mystery). The link to the event page is: https://www.facebook.com/events/1622434791355658/. The game challenge is coming to a close very soon, so get cooking!

Antonio Jimenez

Sep 12, 2015

Game Dev Updates - Gamemaker Studio Tutorial

Hello everyone,

Crazy meeting, huh? Well, life moves on. The next meeting will still be at the Mezzanine at 7:30 pm – 10:00 pm. This upcoming Thursday Arthur Baney will be giving a tutorial on how to use Gamemaker Studio, so you guys should go download it from their website and install it beforehand so no time is wasted during the tutorial (http://www.yoyogames.com/studio/download) *free game engine to use*. If you are using a different game engine for your game, you can always just come on by and work on your game too. Hope to see you soon (without any fire alarms going off)

-Antonio Jimenez

Sep 10, 2015

Game Dev Updates - Paper Prototyping and You!

Hello my constituents,

I apologize for not keeping up with the updates. Wellanywaysherewego. Since the MLK library has extended its hours for students, the club will now be meeting from 7:30 pm to 10:00 pm. For this upcoming meeting, teams are going to show off their game idea through a paper prototype (which is the game you are creating materialized into a board game). Everyone is welcome to walk around and play each others games. If you do not want to participate in the paper prototyping, you are welcome to work on your video game as well (although paper prototyping really helps when trying to get the mechanics of the game down). If you are new to the club and have yet to find a team, come talk to one of the officers and we can sort somethin out.

-Game Dev Prez

Aug 31, 2015

Announcements for 31 August 2015!

Hey err’ybody!

Just letting you know that this week’s meeting will be at the Mezzanine at 7:00pm. And guess who will be there to meet you? Albert Chen from Cogswell University! He’ll be here to talk about the video game industry and answer many questions you’ll probably have.

On another exciting note, we’ll be participating in San Jose’s Mini Maker Faire! If you’re interested in volunteering with us on September 5/6, let us know and we’ll get you on board! Also, if you want a game that you’ve made to be on the cabinet, contact your closest Game Dev officer and let us know! We’ll do our best to get it on there.

Speaking of officers! Want to be at the heart of how your club runs? Think your club officers are hella cool? We still have an opening for Game Development Vice President and Treasurer! Just ask us any questions you may have and we’ll be sure to answer your concerns and interests as soon as possible!

Aug 24, 2015

Game Dev Updates - Teams, Game Jams, and More

Hola amigos,

Game Development Club will be meeting on Thursday from 7:00 pm - 9:00 pm in the Mezzanine again. During this meeting, I will give a powerpoint on forming teams. After the most profound powerpoint you will ever hear in your life, Game Dev. members will form groups (or not if you so choose) and the officers will announce the first game jam theme. There will also be an alternate theme provided if the first game jam theme is not your cup of tea. Remember, the theme suggestions will close off on Tuesday at 11:59 pm. If you want to suggest a theme, just post it in the general channel in slack or email it. Also, Game Dev. Club will be participating in the San Jose Pride Festival on August 30th. If you are interested, message me through Facebook or slack.

Antonio Jimenez

Jun 18, 2015

Summer Collaborations

Hey everyone!

Hope you're all having a wonderful summer! This is an invite to join our Slack chat, if you haven't already, to start collaborating on summer projects! Just sign up at: https://sjsugamedev.slack.com/ with your SJSU email and get started! Or, you can email us at sjsugamedev@gmail.com with a non-SJSU email to get an invite. We have a dedicated chat room called Summer-2015 and we invite you all to start making groups or toss around ideas with everyone on the messenger. It's a really great way to stay connected to your friends and fellow club members. We will be finding places for meetings and organizing prototyping for groups working locally and remotely.

In other news, Maker Faire and SubZero went along splendidly and many people were inspired and curious about all the games on our cabinets! Ya'll should try volunteering at these events sometime, it's really great to see how everyone's work is received. We are looking forward to California Extreme and possibly SJ Mini Maker Faire this upcoming semester and can't wait to see what new games you all can get into the cabinets!

Finally, the Pham brothers have a game up and running on the Google Play store! Check it out here: https://play.google.com/store/apps/details?id=com.PrettyCooInc.PigeonCoo and let them know what you think! Let's all work hard to encourage and better each other.

Have a great summer and we look forward to hearing from you on Slack!

May 12, 2015

Girls Make Games

Girls Make Games has contacted us with paid job opportunities in 5 camps in the Bay Area: San Jose, San Francisco, Mountain View, Fremont, and Berkeley! The camps are all 3 weeks long in June/July.

Positions open include coordinator, counselors, and instructors. More information about the positions can be found here:

May 5, 2015

30 April 2015 Meeting

Oh snap! Usually, I'll try to have these meeting notes by the Sunday after a meeting, but it's almost finals and I had an essay due. Anyway, here's what happened last meeting:

One of our club members, Theresa, made everyone S'mores Rice Krispies! They tasted delicious, for those of you who missed out. Apparently, she made fudge last time! Hopefully she'll make us something for one of our end of the year parties! Thanks Theresa! Speaking of parties, this week's announcements were all about events.

Technically, this meeting was the last time you could present your game, but you can present during the party too. We will be having our end of the year party this coming meeting on May 7, 2015. Potentially, we can also have a second party on dead day the following week. However, this is still in the works and we'll be taking a vote this coming meeting.

IndieCade submissions have been officially closed! We'll be heading down to Los Angeles with the winning developers. Good luck to the two submissions that have been chosen!

Here's a list of the upcoming events our club will be at:
MAGQuest, the weekend of May 9
Maker's Faire, the weekend of May 16
Subzero, June 6

Here's the official announcement slides:

Apr 26, 2015

Officer Election Results for 2015-2016

Hello all!

This is your brand new secretary, Frankie, speaking. On April 23, 2015 , the SJSU game development club chose their new officers and here are the results:

Co-Presidents: Daniel Evans and Antonio Jimenez
Secretary: Franchesca Natividad
Treasurer: Christopher Lindsay

In an unexpected turn of events, the two opposing candidates running for presidency decided to join forces and tackle next semester as a team. Due to this development, the Vice President office has been left empty. Although, there has been talk of a second election for this spot.

Speaking of things to look forward to, we have our regularly scheduled events this week to attend! Remember this Monday, we'll be having our Prototyping Night in Art Building 241 from 7:30-9:30pm. Later this Wednesday will be lab night for all game development teams in the same place at the same time! Finally, this Saturday from 12-8pm MIS St. Jude Hospital's Stream Fundraiser in MLK Library.

Here's a friendly reminder of events that we will be attending this upcoming month:

MagQuest May 9-10, 2015
Maker Faire May 15-17, 2015
Fanime May 21-25, 2015


- 2-D Top Down Action Adventure.
- Ability to use multiple spells with different functionality.
- You are Rita, trapped in a dungeon and have lost all your spells. Fight through the subsequent levels, reclaim your spells and destroy the final boss!
- Made using the Unity Game Engine (Free)


Space - Use Spell
F - Interact
Q/E - Cycle spells
T - Dash
K - Kush
P - Pause

- Movement
L SHIFT - Strafe

Current Issues:
-Character has all spells unlocked from the beginning.
-No narrative/exposition.
-Graphical glitches

Made for Semester Year Long Challenge

Space Crime

* Top-Down fast-paced twitch 2D shooter
* Permadeath mechanics and sparse bullets
* Play as a cop fighting space crime, shooting space criminals
* 5 levels and 3 weapons


1 Pistol
2 Assault
3 Shotgun

LMB Fire
RMB Melee

RMB Melee & project forward
Space bounce off wall

k physics rendering toggle
l light rendering toggle
; mesh rendering toggle

Made for Semester Year Long Challenge

Fight Knight - A night to fight

A 1 vs 1 Fighter/Brawler with robust combat. Both knights duke it out toe-to-toe, dueling with slashes, blocks, and parries. Created from the dream of a 2-player PunchOut. Made in GameMaker Studio. Currently PC only.

Menu Controls

and Space

Combat Controls

Made for Semester Year Long Challenge

Running With Weapons

You are running from the end of the world, and it won't be easy, but you have weapons to help you get as far as you can from the end of the world.



W Select the Upward Weapon
A Select the Block-Destroying Weapon
S Select the Downward Weapon
D Select the Straight-Forward Weapon

F, V, or H Jumping
C, G, or B Shooting

Made for Semester Year Long Challenge

The Reflectors

Reflect the ball back at your opponent with the w,a,s,d keys for player 1, or the up, down, left, right keys for player 2. Select your character with (f) for player 1, or (k) for player 2.

Made for Miscellaneous

Oct 15, 2014

Extra Life 24 Hour Charity Stream!

Come watch us or participate in the 24 Hour Charity Stream hosted by the SJSU Game Dev Club! All proceeds will go to the Children's Miracle Network/Hospitals. We have chosen our local hospital - Oakland Children's Hospital as the recipient.

To Watch Us: twitch.tv/sjsugamedev

To Donate To Our Cause: bit.ly/sjsuextralife

To Participate:

Attendees Only - bit.ly/exlifesign

If you want to Participate to Play and Stream- bit.ly/participantsignin

In person viewing in room 213 on the 2nd floor of the library.

Streamers come to room 219 (on the 2nd floor of the library) 10-15 minutes before your start time to set up.

***REGARDING 1:00 am - 7:00 am time - THERE WILL BE NO IN AND OUT PRIVILEGE - if you are in the building before 1 am and leave anytime before 7 am, YOU WILL NOT BE ABLE TO GO BACK INSIDE. *We cannot have security keep reopening doors as this is a safety hazard* ***

Sep 30, 2014

Meet Garret Cooper - The creater of BLACK ICE

The SJSU Game Dev Club presents our first special guest speaker of the semester - Garret Cooper, the creator of the recently greenlite Steam game "Black Ice" (Available now for purchase). Play his game, come ask questions and get to know how a Santa Clara local got his game published. Attendees will automatically get entered into a raffle to win 1 of 3 "Black Ice" Steam codes!

Sep 24, 2014

Angelica's Daily Ramblings

OK! So I know the FB page gets alot of hits but we need to make this website more personal. The calendar has been updated so go check it out! Thanks!

Destiny Dinosaur Dawn (Demo)

A bird and lizard dating sim / visual novel / text adventure / murder mystery game. In this demo you can date two out of the 4 available dates. Murder Mystery gameplay not yet available. There are people in this game.

space = Fast Forward
Esc = Options Menu (You can change the text speed)

Made for Small Well Polished Dating Sim/Time Travel Games

Star Cafe (Demo)

A light-hearted dating sim that takes place in a cafe. Serve customers, make money, and choose from four girls to date.

This is currently a demo. It will be completed in this lifetime.

Dialogue Controls:
Ctrl - Fast forward skip
Space - Progress through dialogue without automatically picking a choice option.
Esc - Save Menu (you can also load your game here)

Rollback or rollforward past or already-read dialogue with the mouse wheel.

Cafe Serving Controls:
Everyday, there is a part where you play as a server. Depending on the dish you are serving, you can either hover or click on the items in the bottom right corner of the screen to view the description or serve them, or you could use these hotkeys to serve items instead which are all located on the left side of the keyboard. All keys aren't used but it's in the general area.


All dialogue controls will not be available during the cafe serving portion of the game including saving, except for toggling to fullscreen.

Future plans/additions:
-Exploring around town
-More dateable characters
-Rivals that complement each dateable character
-Redo backgrounds and more
-Inventory system/gifts
-More nondateable/nonrival characters
-Make money useful- pay bills, buy inventory, decorate cafe
-More scenes/dialogue/locations/recipes/music
-Revamp cafe gameplay
-Needs more snark

Made for Small Well Polished Dating Sim/Time Travel Games

Summer Time Date (Demo 0.7)

Dating Sim Beat'em Up. You meet a time traveler that happens to be your descendent and the dating adventure starts from there.

The game can be played through from beginning to the end but it is not complete yet. The basic main plot dialogue is complete and the basic character dialogues are only from Prehistoric to the Medieval era.

The controls for the game can be found on the top interface.

Please send any feedback to this email:

Made for Small Well Polished Dating Sim/Time Travel Games

Titan Small Alpha

3D first & third person game prototype for arcade cabinet.


Player 1: (Left side of screen)


F - Move Left
H - Move Right

W - Move Forward
S - Move Backward
A - Turn Left
D - Turn Right

G - Shoot
C - Switch between Third Person / First Person View

Player 2: (Right side of screen)


J - Move Left
L - Move Right

- Move Forward
- Move Backward
- Turn Left
- Turn Right

K - Shoot
, - Switch between Third Person / First Person View

Made for Miscellaneous

Bunny Happyness

A fast-paced arcade game where the bunny must eat all the apples before the wolf eats the bunny. This is my first time making a game.

Use these keys. That is all.

Made for Miscellaneous


A fighting game that pitches two players against each other in an epic battle of dominance. Players must shoot, collect power-ups, and defend to outsmart their opponent.

Made for The Fighting Games Challenge

Minus A Bajaj
Feb 6, 2014

Global Game Jam Games

Check out all of the awesome games that were made during the Global Game Jam here:


Cail's Adventure

Aim higher or quicker!
Keep breaking your previous records by achieving higher score or shorter clear time.

Created for ART/CS 108 class and for my achievement, in this platformer RPG game, you will be a random adventurer Cail, who seeks for random adventures and is through vast and perilous stages.

It is highly recommended to try finding ways to gain more score or find shortcuts in game, because you’ll figure out them. For instance, you can hit enemies’ back to deal more damage and quickly make him to defeat… and much more!

*Controls will be explained alongside tutorial stage.
Move: OR AD
Climb ladder: OR WS
Jump: Z OR E OR H/J/U
Attack: X OR R OR Space OR K/L/I
Select/Continue (Menu/Dialogue) : Attack OR Enter
Cancel/Pause: Esc OR 1
*Pausing does not guarantee your character's safety.
Make sure you're in secured place.

Note that each weapon has different controls to attack.
Normal attack (+combo) : Attack
Jump attack (midair) : Attack
Stab up (normal/midair) : + Attack
Stab down (midair) : + Attack

Version History: First release Fixed glitches on "HITS" graphics.
Fixed errors due to Gamemaker behavior changes.
Added support for WASD control scheme.

Made for Miscellaneous


Random Games


A sort of boss rush game I made in the middle of high school with an ol' version of Game Maker (GM7, IIRC). Music is absent, and the sound effects are rather crude, but this was one of my first efforts of making a shmup back in the day. Controls are as follows: ↑ ←↓→ to move around Z to fire your ship X to slow down your ship C to release a bomb The scoring system may take some explaining, seeing that it's a bit complex how scoring works in this game. Each turret is worth the amount of base points below your current score. You raise this by collecting coins that are released by the turrets when their health is critical (as indicated by a flashing red turret). After a while in critical condition, the turret will self-destruct, granting you the amount of points indicated below your current score. Coins are attracted to you when you're not shooting and fall freely when you are. You can shoot at a turret again while it's at its critical state to reset its self-destruct timer. This is helpful in milking turrets; however, keep in mind that each stage is timed, so it's best to be reasonable when milking the turrets. Also, the longer you stall time, the more powerful the turrets' attacks become, so proceed with caution (and get bonus multipliers as well for it, too). Raising the base value of coins requires that you collect all of the coins on the screen before letting another coin appear. The next coin that appears when all the coins are collected will have a base value raised by 10, up to 150 per coin. You can easily do this by getting dangerously close to one critical turret and raising the value like that. You also have bombs at your disposal as well. You gain 2 bombs per level you reach and 2 bombs per death. Bombing clears all bullets AND 150pt. coins on the screen, in which said bullets and coins are converted into light blue bonus medals that are automatically attracted to your ship. Said medals grant you your base shot value, which means that every bullet that hits an enemy will grant you that many points. If you get more of these after you max out at 10,000, the value goes towards the turret's base points. Using bombs is essential for getting a really high score.

⚅ GOTW ⚅

This Month's Games