Related posts for Tower Defense Challenge

Tower Defense Challenge

February 23, 2010

There are some obstacles you wouldn’t expect to find in this kind of endeavor!

Games

February 21, 2010

"under construction" gifSo far, we’ve only got videos of these games; none of them are actually downloadable. You’ll be able to download some in the future. Look forward to it!


Collaborative Challenge (rules):

Tower Defense Challenge (rules):

Shmup Challenge (rules):

8-Bit Challenge (rules):

Pong Challenge (rules):

Operation Flytrap

April 28, 2009

Operation Flytrap by Kristopher Windsor tied for second place in the Tower Defense Challenge. It is written in FreeBasic.

Awesome, huh?

Ridiculous, huh?

In this game, creeps can fly over towers, but not over trees, which the user can reposition. The creeps get smart this time, going out of the way to avoid towers.
The game features several levels, creeps, towers, difficulty levels, and sound effects. The game is complete and fully playable.
Graphics, sound effects, and music were provided by third parties (see the readme file).

Operation Flytrap (instant-play version)
Operation Flytrap (with source)
Facebook page (with screenshots)
Author’s blog post (with a thorough description of the game)

Tower of Mediocrity

Tower of Mediocrity, by Christopher Nelson, was developed for the Tower Defense Challenge. It is written in C++ with ncurses and SDL.

GREEN!

RETRO!

In this game, creeps follow through a pre-set maze from the top of the screen to the bottom. The player places towers which autonomously shoot toward the center line of the maze. The major twist is that your funds also serve as your life.
The game features multiple types of enemies, waves, towers, and maps, as well as music. The game is complete and fully playable.
Graphics and fonts of the SDL version are provided under the GPLv2 and the music is public domain.

Tower of Mediocrity
Tower of Mediocrity (tarball / source only)
Website

Tower Defense Challenge (Winners)

Here are our Tower Defense games!
Wave[z] won the challenge, and Operation Flytrap and AG! It’s a 3D Tower Defense tied for second place.
Click on “related posts” at the bottom of this post to play the entries, but not all of them are posted here.

Home Defense from SJSU Game Dev on Vimeo.

Tower of Mediocrity from SJSU Game Dev on Vimeo.

Wave[Z] from SJSU Game Dev on Vimeo.

Operation Flytrap from SJSU Game Dev on Vimeo.

Zune Defense from SJSU Game Dev on Vimeo.

AG! It’s a 3D TOWER Defense from SJSU Game Dev on Vimeo.

Untitled Tower Defense from SJSU Game Dev on Vimeo.

Tower Defense Challenge (Rules)

March 23, 2009

Thanks for everyone who participated in the last challenge. We will post the video of the winners soon! In the mean time, here are the rules for the newest challenge!

Tower Defense:

- At least one map

- At least 3 Tower types

- At least 5 waves of creeps

- It may be developed for any platform

Prizes will be announced on the day of; however, please remember how awesome the prizes were last time :)! Plus you will be praised in the Game Dev and CS club for your awesomeness.

This may be judged by a vote or by a panel (not sure yet, Edgar and I both want to participate)

Grading Criteria:

- Mechanics

- Game Play

- Graphics/Audio

- Polish

Tentative Deadline: Monday, April 27th, 2009 at 5:00pm ( a little more than a month from now )

We will also have a speaker on that day! ( will be announced and confirmed soon )

Good Luck!