Related posts for The Shmup Of Death

About

August 1, 2009

The San Jose State University Game Development Club was founded in Fall 2008. The club is growing, and is an independent, student-run organization. It promotes all aspects of game development, including programming and art. The club offers guest speakers, game development competitions, social networking and teamwork, and pizza.

We are an up-and-coming student organization that needs members! If you are interested in game development send us an email, add us on Facebook, or come to our next meeting (schedule on the right).

Officers

Here are the officers for Fall 2010.

Marek Kapolka
President

Cindy
Vice-President

Alex Kerr
Secretary

David Do
Event Coordinator

Kelsey Higham
Co-Webmaster (the fat one)

Euclid Sun
Co-Webmaster (the tall one)

Kristopher Windsor
Treasurer

Patrick Khachi
Marketing Director

Shea True
Video Master

The Shmup of Death

March 17, 2009

The Shmup of Death by Alex Kerr (design) and Kristopher Windsor (programming) won first place in the Shmup Challenge. It is written in FreeBasic.

BOOM!

Not dead yet.

This is a simple, keyboard-controlled game of missile avoidance; there are no bonuses.
Despite the fact that the player’s ship is a solid green rectangle, this game has decent gameplay and requires quick button pressing. There are a few types of enemies, including a boss, who fires multiple missile patterns. The game plays increasingly hard levels until the player has died. The game is complete and fully playable.
Sound effects and music were provided by third parties (see the readme file).

The Shmup of Death (instant-play version)
The Shmup of Death (with source)
Author’s blog post (with a thorough description of the game)