Related posts for The Collaborative Game Challenge

Games

February 21, 2010

"under construction" gifSo far, we’ve only got videos of these games; none of them are actually downloadable. You’ll be able to download some in the future. Look forward to it!


Collaborative Challenge (rules):

Tower Defense Challenge (rules):

Shmup Challenge (rules):

8-Bit Challenge (rules):

Pong Challenge (rules):

Guest Speaker: HeyZap (Summary)

October 25, 2009

Many thanks to Jude Gomila of HeyZap for speaking at our last meeting! It was great to learn how social networks can be used to promote games, and hear a success story from a start-up co-founder.

Winners of the Collaborative Game Challenge have been announced! Intergalactic Planetary Super Showdown tied with Nyx for first place, and Cygnus the Cutie was a close runner up.

Our next challenge is the Facebook Game Dev Challenge! The details will be posted in a separate post.

Cygnus the Cutie

October 11, 2009

Cygnus the Cutie is an entrant in the Collaborative Game Challenge, developed by Team Ragamuffin (Erik Holden: Programming, Jessica Bower: Art, Marek Kapolka: Programming, Miles Phillipe: Sound, Nam Nguyen: Programming).

cygnus_the_cutie_1

cygnus_the_cutie_2

Cygnus the Cutie is a game in which you eat stars to grow, but try to avoid asteroids because you will become a black hole.
The game is complete and fully playable, and features original graphics and design.

Cygnus the Cutie (instant-play version)
Cygnus the Cutie (with source)

Intergalactic Planetary Super Showdown

Intergalactic Planetary Super Showdown is an entrant in the Collaborative Game Challenge, developed by The Danger People (Alex Kerr: Programming, Eric Chamberlain: Art, David Do: Art, Blake McChristian: Design, Joe: Programming).

ipss_1

ipss_2

IPSS is a two-player game in which each player tries to destroy the other. The players can jump between planets and move them.
The game is complete and fully playable, and feature original art and design.

Intergalactic Planetary Super Showdown

Nyx

Nyx is an entrant in the Collaborative Game Challenge, developed by The Purple Monkey Team (Kelsey Higham: Design, Kristopher Windsor: Programming, Patrick Khachi: Art).

nyx_2

nyx_1

Nyx is a unique game in which you use lightning to zap creeps across the screen, in order to turn the day into night.
The game is complete and fully playable, and features original graphics, sound, and design.

Nyx (instant-play version)
Nyx (with source)
Facebook page (with screenshots)

Gravity Flyer

Gravity Flyer is an entrant in the Collaborative Game Challenge, developed by The Procrastinators (Cindy: Art/Design, Christopher Nelson: Programming/Design, Kevin Speer: Art, Don Davis: Research/Art, Euclid Sun: Sound/Music).

Gravity Flyer is an interesting game in which you shoot evil geometric shapes with matching color space debris!
The game is complete and fully playable, and features original graphics, sound, and design.

Gravity Flyer (Windows installer)

The Collaborative Game Challenge (Winners)

October 10, 2009

Here are the games we made for the Collaborative Challenge!
To play these games, click on “related posts” at the bottom of this post.

Winners, tied for first place, are Intergalactic Planetary Super Showdown And Nyx.
Cygnus the Cutie was a close runner-up.

Gravity Flyer from SJSU Game Dev on Vimeo.

Cygnus the Cutie from SJSU Game Dev on Vimeo.

Intergalactic Planetary Super Showdown from SJSU Game Dev on Vimeo.

NYX from SJSU Game Dev on Vimeo.

Collaboration Presentations (Summary)

Thanks to everyone who came to our meeting! We had a great turnout and great pizza!

Teams presented their four new games for the Collaborative Challenge (click that link to see the games), and a Microsoft representative explained the Imagine Cup game development competition, which has some serious prizes.

We then had our guest speaker, Action of ChromaCoders, discuss development of Facebook games. Special thanks for coming and sponsoring the event! :)
In particular, Action noted that some of the most popular games were developed by individuals or small teams, not major companies, and that publishing a Facebook game, even when you need to scale to support many users, is very inexpensive. These games can make a lot of money, especially with in-game micro-transactions. Make Facebook games!!
Action is the author of Build Your Own Successful MMORPG in 3 Days, which you can download here:
Book | Book files

Collaboration Presentations

October 2, 2009

Our next meeting is next Thursday!
Teams will be presenting their completed games for the Collaborative Challenge, and we will have a guest speaker (see flyer below) and free food!

Thursday, October 8, 2009
7:15pm – 9:15pm
SJSU Student Union, Almaden room

Facebook event details



“Intermission” Meeting (Summary)

September 24, 2009

Earlier this evening, our most awesome members met to assess the current state of the collaborative game development challenge, and formulate advanced strategies for winning. Actually, The Danger People presented their entry in a shock-and-awe maneuver to set their team apart as the only one with a working game, and The Purple Monkey Team finally decided which game they are going to make.
In addition to The Danger People’s game for the challenge, we also saw presentations from four different people, who are making games not related to the challenge.

For anyone interest, IGDA is hosting a Game Demo Night on September 30 (details here). If you’d like to carpool from SJSU, please post on the forums.

Get ready… the current challenge ends in two weeks! :]