Related posts for Facebook Game Dev Challenge

Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design (Summary)

May 19, 2010

Edit: Sorry, Action’s video won’t actually be posted, since he requested that no video be taken. I didn’t realize!

Things that happened

Brian gave an awesome presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought for future and past games. Speaking impersonally, everyone I talked to loved it too, so you don’t have to take my word for it.

Also, Kristopher’s “Stability” won! A poll was conducted on our Facebook page and his entry got the most votes.

Things that will happen

Videos of Brian’s and Action’s presentations will be posted. Stay tuned!
Edit: Sorry, there won’t actually be a video of Action’s presentation.

Kristopher will get a yoyo with a Microsoft logo on it for winning, and all the participants of the budget crisis challenge will get an Xbox 360 game. We figured there’d be enough participants for there to be both winners and losers…

I’m sorry

This post is awfully short in proportion to how long I procrastinated writing it. :O

Meeting: Anna Anthropy on Guided Level Design

March 9, 2010

Perhaps the flyer which brought you here in the first place??

Anna Anthropy will be presenting at our next meeting on Tuesday, March 16! You should come, even if you’re not a part of the club. (Even if you’re not a student here! (Even if you’re from the Internet.)) I don’t know what she’ll be talking about, so I’ll tell you a few miscellaneous things about her. Or you could just skip this post and play her games.

As a general introduction, Anna is a game designer and critic who excels at telling stories through the medium of games. Rather than relying on the embedded media of text or movies, like most story-based games out there today, she embeds her stories in the gameplay interactions. Literally, she has told a video game love story where the only action you can take, as the player, is to shoot. More abstractly, she’s told countless smaller stories in her various games’ level designs. She has written extensively about game design and storytelling on her blog, where she has, among other things, dissected the level designs in Super Mario Bros. and Star Guard to find out some of the reasons they’re so good.

Since it’s right after transgendered awareness week, I feel it’s worth mentioning that she’s transgendered. Historically, this has been a problem for people in the game industry; the story of Dani Bunten, lead designer of MULE (you should play the online multiplayer version) is a tragic one. Anna’s story is more inspiring—it’s a testament to the meritocratic nature of the Internet that she became known and respected first, and when people finally figured out that she was biologically male, few really seemed to care. Ultimately, people are more grateful than anything, because she has created some of the few games with non-immature lesbian stories.

She’s a judge in the Independent Games Festival, and she’s been influential in making the judging process suck less for those whose games were are getting judged.

Also at this meeting

People will show their progress on the current challenge, if they’ve got anything to show! (I still need to post the rules and the design docs for that thing, sorry. •_•)

We’ll probably share anything interesting that happened at GDC this weekend. I’m sure that something interesting will happen at GDC this weekend. (EDIT: Interesting things happened at GDC this weekend!)

People will also make new friends and get along with each other!

Here’s the where and the when

Guadalupe room (second floor), Student Union building, San José State University
Tuesday, March 16
7:15pm – 9:15pm

RSVP on Facebook, if you like.

Odds, Ends, and Beginnings

February 24, 2010

Oh hey, we have a meeting next Tuesday! There are two important things you should know about it.

GDC Money

If you want to attend GDC with us (about that), you need to bring $75 to this meeting probably. Technically, you need to get it to Cindy by March 9, which is a week later, but she will be at the meeting, so it makes sense to bring it then!

Deadline for the Current Challenge

This meeting Wednesday Thursday at midnight is the deadline for the subtitular current challenge! If you have stuff on a computer, put it in a zip file and email it to kelseyhigham+gamedevyay@gmail.com (that’s me) by the end of the meeting Wednesday Thursday, so that I can put it on this website here. If you have stuff on paper, either scan+email it, or bring it to the meeting and we’ll have a person with a scanner you can lend it to. If you have stuff made out of clay, man, I really admire that.

Hurr

Also at this meeting: we’ll announce the next challenge (you already pretty much know what it is), and we’ll show off any games made during the Intergalacticollabogamesmash! (Which is on Saturday, and which you should attend, because it will be fun fun fun.)

Tuesday, March 2, 2010
7:15pm – 9:15pm (though it probably won’t last nearly that long)
SJSU Student Union, Guadalupe Room
Facebook event details

Update: The new deadline for submission is Wednesday at midnight, not Tuesday at 9:00.

Update update: Haha, now the deadline for submission is Thursday at midnight.

Games

February 21, 2010

"under construction" gifSo far, we’ve only got videos of these games; none of them are actually downloadable. You’ll be able to download some in the future. Look forward to it!


Collaborative Challenge (rules):

Tower Defense Challenge (rules):

Shmup Challenge (rules):

8-Bit Challenge (rules):

Pong Challenge (rules):

Spring 2010 Kickoff

January 24, 2010

Last semester ended well. Although we didn’t publish any Facebook games, we did make the playable games Too Much Stuff and Factory City. :D

…And we’re back!

Our first meeting of the semester will be next Tuesday (not Thursday). We’ll be having some fun and introducing the next game development challenge.

Tuesday, February 2, 2010
7:15pm – 9:00pm
SJSU Student Union, Guadalupe room

Facebook event details

Semester Finalle

December 2, 2009

Our next meeting is this Thursday!
After Facebook Game Development Challenge presentations, we’ll be playing the New Super Mario Bros. Wii just for fun.

Thursday, December 3, 2009
7:00pm – 9:00pm
SJSU Student Union, Costanoan room

Facebook event details

The King of Kong (Summary)

November 23, 2009

The King of Kong was an interesting movie. A high score for Donkey Kong, set in 1982, was the world record until someone beat it just a few years ago.

Club members are getting a slow start on the Facebook Game Dev challenge, but that’s to be expected. FB game development requires frontend and backend programming skills, and Facebook has an API that you need to learn.
Nonetheless, we’re still hoping to see a couple games at our next meeting, in less than two weeks!

Zynga and Free Pizza! (Summary)

November 9, 2009

We had a great turnout at our last meeting, and some great pizza! Thanks to Zynga for coming!
The Facebook Game Development Challenge is in progress, and we currently have three teams formed. We know it’s hard to get started on a new platform, so don’t worry about the deadlines or competition. :)

Facebook Game Dev Challenge (Rules)

October 26, 2009

You have six weeks to make a Facebook game!
Team leaders must use this site (link) to list their teams and track progress. This site will keep you on track and help you collaborate with team members.

Rules:

  • 1 – 5 people per team; members do not need to be students, but they must attend at least one of our meetings this semester
  • Games must be original
  • Games must use the Facebook platform
  • Art and sound assets must not be copyrighted
  • Teams should meet the schedule below
  • You must allow this site to link to your Facebook game

Important dates:

  • October 22
    • Challenge starts
  • November 5, end of week 2
    • Teams must be finalized
  • November 12, end of week 3
    • General game design must be submitted
  • November 26, end of week 5
    • Games must be playable and public
  • December 3, end of week 6
    • Challenge ends
    • Games are presented

Prizes are tentative / will be announced soon.

See you in the winners’ circle! ^_^

Guest Speaker: HeyZap (Summary)

October 25, 2009

Many thanks to Jude Gomila of HeyZap for speaking at our last meeting! It was great to learn how social networks can be used to promote games, and hear a success story from a start-up co-founder.

Winners of the Collaborative Game Challenge have been announced! Intergalactic Planetary Super Showdown tied with Nyx for first place, and Cygnus the Cutie was a close runner up.

Our next challenge is the Facebook Game Dev Challenge! The details will be posted in a separate post.