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	<title>Game Dev Club at SJSU</title>
	<link>http://sjsugamedev.com</link>
	<description>Pwning, gaming, and rocking</description>
	<lastBuildDate>Wed, 02 Jun 2010 00:36:40 +0000</lastBuildDate>
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		<title>Brian Urbanek on Matching Theme and Mechanics in Game Design</title>
		<description><![CDATA[Thanks to Brian Urbanek (of Cryptic Studios (of Champions Online)) for giving us an idea of the things he thinks about while he&#8217;s designing! It was super fascinating and super informative.

]]></description>
		<link>http://sjsugamedev.com/2010/05/brian-urbanek-on-matching-theme-and-mechanics-in-game-design/</link>
			</item>
	<item>
		<title>Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design (Summary)</title>
		<description><![CDATA[Edit: Sorry, Action&#8217;s video won&#8217;t actually be posted, since he requested that no video be taken. I didn&#8217;t realize!
Things that happened
Brian gave an awesome presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought [...]]]></description>
		<link>http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design-summary/</link>
			</item>
	<item>
		<title>The Budget Crisis Game Challenge (Entries)</title>
		<description><![CDATA[There&#8217;s no corresponding post with the rules for this competition, because I am a terrible person who hasn&#8217;t been updating the website, but here is what the rules were, quoted directly from the PowerPoint shown at the meeting:


Make a game about the budget crisis!
Work on teams of up to 5 people to make a new [...]]]></description>
		<link>http://sjsugamedev.com/2010/05/the-budget-crisis-game-challenge-entries/</link>
			</item>
	<item>
		<title>Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design</title>
		<description><![CDATA[[Note: Due to incredibly stupid planning on the part of the Game Dev Club's board, Brian wasn't able to make it to our April 6th meeting. It was our fault, not his! Do not think of less of him, think less of us. We're sorry. But: He will make it to this one!]
Brian Urbanek of [...]]]></description>
		<link>http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design/</link>
			</item>
	<item>
		<title>Meeting: How To Start Your Own Student Game Dev Studio, by Action (Summary)</title>
		<description><![CDATA[(Kelsey note: Sorry, there wasn&#8217;t an announcement post for this meeting. If you missed it, there will be a video posted, so all is not lost!)
(Second Kelsey note: Oh, I guess there won&#8217;t be a video, because Action requested that one not be taken. Sorry, I didn&#8217;t realize.)
Announcements:

May 11th is our last meeting of the [...]]]></description>
		<link>http://sjsugamedev.com/2010/05/meetings-action-presents-how-to-start-your-own-student-game-dev-studio/</link>
			</item>
	<item>
		<title>Event: Mortal Kombat Dance Dance to the Death II!</title>
		<description><![CDATA[
Here we go again!
On Tuesday, April 20th at 7pm the second grand master tournament of  Mortal Kombat Dance Dance Revolution will take place. This is a double elimination tournament. Come early to get in on some practice rounds. The fighting will take place in Room 241 of the Art building on the San Jose [...]]]></description>
		<link>http://sjsugamedev.com/2010/04/event-mortal-kombat-dance-dance-to-the-death-ii/</link>
			</item>
	<item>
		<title>Event: The Game Dev Club/Glorious Trainwrecks Piggydocumogamesmash!</title>
		<description><![CDATA[Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children&#8217;s gamemaking tools under severe time constraints.
The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in [...]]]></description>
		<link>http://sjsugamedev.com/2010/04/event-the-game-dev-clubglorious-trainwrecks-piggydocumogamesmash/</link>
			</item>
	<item>
		<title>Meeting: Cryptic Studios&#8217;s Brian Urbanek on Design</title>
		<description><![CDATA[[A historical note, for future-people: Brian wasn't able to make it to this meeting due to stupid planning on the part of the Game Dev Club's board. Think less of us, not of him! He is awesome and we are unreliable.]
Sorry for the late notice, but we have a meeting this Tuesday! We will have [...]]]></description>
		<link>http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/</link>
			</item>
	<item>
		<title>If you have Internet access from 4 to 6 on Saturday&#8230;</title>
		<description><![CDATA[There&#8217;s another Glorious Trainwrecks event wherein you make not a game, but a level for an existing (wonderful) game! It&#8217;s a perfect opportunity to apply what we have learned recently. As with all Glorious Trainwrecks events, the idea is just to make something stupid without caring about the quality, so don&#8217;t be afraid to participate!
Since [...]]]></description>
		<link>http://sjsugamedev.com/2010/03/if-you-have-internet-access-from-4-to-6-on-saturday/</link>
			</item>
	<item>
		<title>Edusociogamesmash: Games</title>
		<description><![CDATA[We had like fifteen people come to the gamesmash and like ten of them were making games! Like five of them were making games for the first time! That&#8217;s awesome.
Here are some of the games made for it, in no particular order! Because never actually asked what anyone&#8217;s name was (oops), they are attributed to [...]]]></description>
		<link>http://sjsugamedev.com/2010/03/edusociogamesmash-games/</link>
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