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	<title>Game Dev Club at SJSU</title>
	<link>http://sjsugamedev.com</link>
	<description>Pwning, gaming, and rocking</description>
	<lastBuildDate>Wed, 10 Mar 2010 12:07:21 +0000</lastBuildDate>
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		<title>Guest Speaker: Anna Anthropy</title>
		<description><![CDATA[Anna Anthropy will be presenting at our next meeting on Tuesday, March 16! You should come, even if you&#8217;re not a part of the club. (Even if you&#8217;re not a student here! (Even if you&#8217;re from the Internet.)) I don&#8217;t know what she&#8217;ll be talking about, so I&#8217;ll tell you a few miscellaneous things about [...]]]></description>
		<link>http://sjsugamedev.com/2010/03/guest-speaker-anna-anthropy/</link>
			</item>
	<item>
		<title>Odds, Ends, and Beginnings (Summary)</title>
		<description><![CDATA[If you didn&#8217;t come to the meeting, you missed a grand time. But that&#8217;s okay, because it&#8217;s my job to summarize it for you!
GDC
If you&#8217;re attending GDC, there&#8217;s a mandatory informational meeting next Friday Wednesday (March 11th)! We don&#8217;t know when or where it&#8217;ll be yet, but it&#8217;ll be posted on the Facebook event page [...]]]></description>
		<link>http://sjsugamedev.com/2010/03/odds-ends-and-beginnings-summary/</link>
			</item>
	<item>
		<title>Submission Instructions for Part I of the Current Challenge</title>
		<description><![CDATA[Just so that we&#8217;re clear!
Wednesday at midnight Thursday at midnight is the deadline for the titular current challenge! (It used to be Tuesday at 9:00, we changed it for some reason. And then it used to be Wednesday, but we changed it again! what the heck) If you have stuff on a computer, put it [...]]]></description>
		<link>http://sjsugamedev.com/2010/03/submission-instructions-for-part-i-of-the-current-challenge/</link>
			</item>
	<item>
		<title>Odds, Ends, and Beginnings</title>
		<description><![CDATA[Oh hey, we have a meeting next Tuesday! There are two important things you should know about it.
GDC Money
If you want to attend GDC with us (about that), you need to bring $75 to this meeting probably. Technically, you need to get it to Cindy by March 9, which is a week later, but she [...]]]></description>
		<link>http://sjsugamedev.com/2010/02/odds-ends-and-beginnings/</link>
			</item>
	<item>
		<title>Albert Chen: Episode 3</title>
		<description><![CDATA[Thanks, Albert Chen, Assistant Professor of Game Design and Development at Cogswell, alumnus of LucasArts, Factor5, EA, and 3DO, and generally awesome guy, for presenting at our club for a third time!
(He talked about design docs, you guys! So great!)

Albert Chen from Cogswell &#8211; 2 from SJSU Game Dev on Vimeo.
]]></description>
		<link>http://sjsugamedev.com/2010/02/albert-chen-episode-3/</link>
			</item>
	<item>
		<title>Design Docs and Teaming Up (Summary)</title>
		<description><![CDATA[That was a cool meeting! Albert Chen provided three general approaches to designing and documenting a game, not all of them explicitly involving a design doc. If you couldn&#8217;t make it, or you thought it was so great you have to see it again, we&#8217;ll have a video up soon. Soooooooon. 
Nobody seemed to actually [...]]]></description>
		<link>http://sjsugamedev.com/2010/02/design-docs-and-teaming-up-summary/</link>
			</item>
	<item>
		<title>Design Docs and Teaming Up</title>
		<description><![CDATA[What You Need to Know
The next meeting is this Tuesday! Albert Chen will be presenting about design docs, and you (yes, you!) will be bringing stuff you&#8217;ve made.
Tuesday, February 16, 2010
7:00pm &#8211; 9:00pm
SJSU Student Union, Guadalupe Room
Facebook event details
The Rest of This Post is Boring
Design Docs
We&#8217;ve asked Albert Chen (we&#8217;ve seen him before) to give [...]]]></description>
		<link>http://sjsugamedev.com/2010/02/design-docs-and-teaming-up/</link>
			</item>
	<item>
		<title>The Asynchronous Collaboration Game Challenge, Part I (Rules)</title>
		<description><![CDATA[Our next challenge is a two-parter! In Part Ⅰ, you are tasked with designing your game&#8217;s gameplay and assets.
In Part Ⅱ, you are tasked with coding together someone else&#8217;s game, but we&#8217;ll worry about that in a few weeks.
Does the prospect of making a game without learning to code appeal to you? Well get your head [...]]]></description>
		<link>http://sjsugamedev.com/2010/02/the-asynchronous-collaboration-game-challenge-part-i-rules/</link>
			</item>
	<item>
		<title>Spring 2010 Kickoff (Summary)</title>
		<description><![CDATA[Here&#8217;s what went down!
Cindy described the plan for GDC. If you&#8217;d like to go, she&#8217;s gonna need your contact info and $75 deposit by March 11, as it now says on the Facebook event page. You should sign up on the event page, even if you&#8217;re not sure whether you&#8217;re going! That way you can [...]]]></description>
		<link>http://sjsugamedev.com/2010/02/spring-2010-kickoff-summary/</link>
			</item>
	<item>
		<title>Spring 2010 Kickoff</title>
		<description><![CDATA[Last semester ended well. Although we didn&#8217;t publish any Facebook games, we did make the playable games Too Much Stuff and Factory City. :D
&#8230;And we&#8217;re back!
Our first meeting of the semester will be next Tuesday (not Thursday). We&#8217;ll be having some fun and introducing the next game development challenge.
Tuesday, February 2, 2010
7:15pm – 9:00pm
SJSU Student [...]]]></description>
		<link>http://sjsugamedev.com/2010/01/spring-2010-kickoff/</link>
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