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	<title>Game Dev Club at SJSU</title>
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	<link>http://sjsugamedev.com</link>
	<description>Pwning, gaming, and rocking</description>
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		<title>Guest Speaker: Anna Anthropy</title>
		<link>http://sjsugamedev.com/2010/03/guest-speaker-anna-anthropy/</link>
		<comments>http://sjsugamedev.com/2010/03/guest-speaker-anna-anthropy/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 21:28:27 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=611</guid>
		<description><![CDATA[Anna Anthropy will be presenting at our next meeting on Tuesday, March 16! You should come, even if you&#8217;re not a part of the club. (Even if you&#8217;re not a student here! (Even if you&#8217;re from the Internet)) I don&#8217;t know what she&#8217;ll be talking about, so I&#8217;ll tell you a bunch of random things [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_612" class="wp-caption alignnone" style="width: 266px"><a href="http://sjsugamedev.com/wp-content/uploads/2010/03/Anna-Anthropy-Flyer-blogsize.png"><img class="size-full wp-image-612" title="Anna Anthropy Flyer blogsize" src="http://sjsugamedev.com/wp-content/uploads/2010/03/Anna-Anthropy-Flyer-blogsize.png" alt="" width="256" height="320" /></a><p class="wp-caption-text">Perhaps the flyer which brought you here in the first place??</p></div>
<p>Anna Anthropy will be presenting at our next meeting on Tuesday, March 16! You should come, even if you&#8217;re not a part of the club. (Even if you&#8217;re not a student here! (Even if you&#8217;re from the <em>Internet</em>)) I don&#8217;t know what she&#8217;ll be talking about, so I&#8217;ll tell you a bunch of random things about her. Or you could just skip this post and <a href="http://www.auntiepixelante.com/">play her games and read her blog</a>.</p>
<p>She&#8217;s transgendered. Since it&#8217;s right after <a href="http://www.sjsu.edu/transweek/">transgendered awareness week</a>, maybe that&#8217;s more interesting to you than it would be otherwise! Historically, this has been a problem for people in the game industry; the story of <a href="http://en.wikipedia.org/wiki/Dani_Bunten">Dani Bunten</a>, lead designer of MULE (you should play the <a href="http://www.planetmule.com/">online multiplayer version</a>) is a tragic one. Anyways: it has informed her games! Look at <a href="http://www.auntiepixelante.com/?p=177">Calamity Annie</a> for a unique love story.</p>
<p>Her blog is a good resource if you want to learn game design. Her level design lessons, wherein she analyzes really good games to see how they&#8217;re constructed, are fascinating and informative, and she puts her knowledge into practice in games like <a href="http://mightyjilloff.dessgeega.com/">Mighty Jill Off</a> and <a href="http://www.newgrounds.com/portal/view/505307">When Pigs Fly</a>. She also writes about game design in general. <a href="http://www.auntiepixelante.com/?cat=6">Read!</a></p>
<p>She&#8217;s great at storytelling. Pretty much all her games tell a story of some kind through gameplay; she talks a bit about this in her <a href="http://www.eegra.com/pages/show/title/22_09_2008_Interview__Anna__Dessgeega__Anthropy/page/1">interview with Eegra</a> and on her blog.</p>
<p>She&#8217;s a judge in the <a href="http://www.igf.com/">IGF</a>, and she&#8217;s been incremental in making the judging process suck less for those whose games were are getting judged.</p>
<p>Her games are fun. Seriously, <a href="http://www.auntiepixelante.com/">try some of them out</a>!</p>
<h3>Also at this meeting</h3>
<p>People will show their progress on the current challenge, if they&#8217;ve got anything to show! (I still need to post the rules and the design docs for that thing, sorry. •_•)</p>
<p>People will also make new friends and get along with each other.</p>
<h2>Here&#8217;s the where and when</h2>
<p>Guadalupe room (second floor), Student Union building, San José State University<br />
Tuesday, March 16<br />
7:15pm &#8211; 9:15pm (</p>
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		<title>Odds, Ends, and Beginnings (Summary)</title>
		<link>http://sjsugamedev.com/2010/03/odds-ends-and-beginnings-summary/</link>
		<comments>http://sjsugamedev.com/2010/03/odds-ends-and-beginnings-summary/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 04:41:45 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=594</guid>
		<description><![CDATA[If you didn&#8217;t come to the meeting, you missed a grand time. But that&#8217;s okay, because it&#8217;s my job to summarize it for you!
GDC
If you&#8217;re attending GDC, there&#8217;s a mandatory informational meeting next Friday Wednesday (March 11th)! We don&#8217;t know when or where it&#8217;ll be yet, but it&#8217;ll be posted on the Facebook event page [...]]]></description>
			<content:encoded><![CDATA[<p>If you didn&#8217;t come to the meeting, you missed a grand time. But that&#8217;s okay, because it&#8217;s my job to summarize it for you!</p>
<h3>GDC</h3>
<p>If you&#8217;re attending <a href="http://www.facebook.com/event.php?eid=187089729403">GDC</a>, there&#8217;s a <strong>mandatory</strong> informational meeting next <del datetime="2010-03-06T01:39:52+00:00">Friday</del> <strong>Wednesday</strong> (March 11th)! <span style="text-decoration: line-through;">We don&#8217;t know when or where it&#8217;ll be yet, but it&#8217;ll be posted on the </span><a href="http://www.facebook.com/event.php?eid=187089729403"><span style="text-decoration: line-through;">Facebook event page</span></a><span style="text-decoration: line-through;"> (so sign up on there to get messages if you haven&#8217;t already) and there&#8217;ll be a flyer or something in the CS Club.</span> The informational meeting is now scheduled for Wednesday, March 10, at 7:00 PM, and will start out in front of the Student Union.</p>
<p>The deadline for payment is Tuesday, March 9th, which is five days from now! If you haven&#8217;t paid yet, get in contact with Cindy through the Facebook page, where her name is spelled Shin Deh.</p>
<h3><strong>T-Shirt Design</strong></h3>
<p>We&#8217;re going to be making T-shirts at some point! You can try to design one, but it&#8217;ll pass through an <em>intensive quality control program</em>, so don&#8217;t be offended if it gets rejected for being too boring or ugly or something! Here is one which was rejected, how foreboding:</p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2010/03/sjsugamedev_big.gif"><img class="alignnone size-thumbnail wp-image-595" title="John Bruneau's Rejected Shirt Design" src="http://sjsugamedev.com/wp-content/uploads/2010/03/sjsugamedev_big-150x150.gif" alt="" width="150" height="150" /></a></p>
<p>Not that you shouldn&#8217;t try! You can post attempts and works in progress on the mailing list.</p>
<h3>First Phase of the Contest</h3>
<p>People presented their designs, shoddy half-designs, assets, and shoddy half-assets! You have like three hours left to submit your own, by the way. I will post them on the website here because we are about to start the</p>
<h3>Second Phase of the Contest!</h3>
<p>I will be posting the rules to that too, just be patient.</p>
<h3>Intergalacticollabogamesmash</h3>
<p>Parris played all the games we made for the Intergalacticollabogamesmash! You can play them yourself <a href="http://www.glorioustrainwrecks.com/taxonomy/term/514">here</a>. Those are only the 35 (!) games we made at our <a href="http://www.facebook.com/event.php?eid=287528926810&amp;ref=ss">physical event</a>; on the <a href="http://www.glorioustrainwrecks.com/node/437">Internet</a>, 102 people made 529 games, which you can play <a href="http://www.glorioustrainwrecks.com/games/pk2">here</a>. It was an awesome time, so we will be doing more things like that.</p>
<h3>Next Meeting</h3>
<p><a href="http://www.auntiepixelante.com/">Anna Anthropy</a> will be our guest speaker! Sweet! More on that later.</p>
<p><strong>Update: </strong>The GDC mandatory informational meeting is on Wednesday now! Gosh!</p>
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		<title>Submission Instructions for Part I of the Current Challenge</title>
		<link>http://sjsugamedev.com/2010/03/submission-instructions-for-part-i-of-the-current-challenge/</link>
		<comments>http://sjsugamedev.com/2010/03/submission-instructions-for-part-i-of-the-current-challenge/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 08:02:59 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=585</guid>
		<description><![CDATA[Just so that we&#8217;re clear!
Wednesday at midnight Thursday at midnight is the deadline for the titular current challenge! (It used to be Tuesday at 9:00, we changed it for some reason. And then it used to be Wednesday, but we changed it again! what the heck) If you have stuff on a computer, put it [...]]]></description>
			<content:encoded><![CDATA[<p>Just so that we&#8217;re clear!</p>
<p><span style="text-decoration: line-through;">Wednesday at midnight</span> <strong>Thursday at midnight</strong> is the deadline for the titular <a href="http://sjsugamedev.com/2010/02/the-asynchronous-collaboration-game-challenge-part-i-rules/">current challenge</a>! (It used to be Tuesday at 9:00, we changed it for some reason. And then it used to be Wednesday, but we changed it again! what the heck) If you have stuff on a computer, put it in a zip file and email it to <a href="mailto:kelseyhigham+gamedevyay@gmail.com">kelseyhigham+gamedevyay@gmail.com</a> (that&#8217;s me) by the end of <span style="text-decoration: line-through;">Wednesday</span> Thursday, so that I can put it here on sjsugamedev.com. If you have stuff on paper, either scan+email it, or bring it to the meeting and we&#8217;ll have a person with a scanner you can lend it to. If you have stuff made out of clay, man, that&#8217;s really great. You should be proud.</p>
<p>Update: Just kidding! It&#8217;s <em>Thursday</em> now.</p>
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		<title>Odds, Ends, and Beginnings</title>
		<link>http://sjsugamedev.com/2010/02/odds-ends-and-beginnings/</link>
		<comments>http://sjsugamedev.com/2010/02/odds-ends-and-beginnings/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 08:50:40 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=559</guid>
		<description><![CDATA[Oh hey, we have a meeting next Tuesday! There are two important things you should know about it.
GDC Money
If you want to attend GDC with us (about that), you need to bring $75 to this meeting probably. Technically, you need to get it to Cindy by March 9, which is a week later, but she [...]]]></description>
			<content:encoded><![CDATA[<p>Oh hey, we have a meeting next Tuesday! There are <strong>two important things</strong> you should know about it.</p>
<h3>GDC Money</h3>
<p>If you want to attend GDC with us (<a href="http://www.facebook.com/event.php?eid=187089729403&amp;ref=ts">about that</a>), you need to bring $75 to <strong>this meeting probably</strong>. Technically, you need to get it to Cindy by March 9, which is a week later, but she will be at the meeting, so it makes sense to bring it then!</p>
<h3>Deadline for the Current Challenge</h3>
<p><del datetime="2010-03-02T08:17:13+00:00">This meeting</del> <span style="text-decoration: line-through;">Wednesday</span> Thursday at midnight is the deadline for the subtitular <a href="http://sjsugamedev.com/2010/02/the-asynchronous-collaboration-game-challenge-part-i-rules/">current challenge</a>! If you have stuff on a computer, put it in a zip file and email it to <a href="mailto:kelseyhigham+gamedevyay@gmail.com">kelseyhigham+gamedevyay@gmail.com</a> (that&#8217;s me) by the end of <del datetime="2010-03-02T08:17:13+00:00">the meeting</del><span style="text-decoration: line-through;"> Wednesday</span> Thursday, so that I can put it on this website here. If you have stuff on paper, either scan+email it, or bring it to the meeting and we&#8217;ll have a person with a scanner you can lend it to. If you have stuff made out of clay, man, I really admire that.</p>
<h3>Hurr</h3>
<p>Also at this meeting: we&#8217;ll announce the next challenge (you already pretty much know what it is), and we&#8217;ll show off any games made during the <a href="http://www.facebook.com/event.php?eid=287528926810">Intergalacticollabogamesmash</a>! (Which is on Saturday, and which you should attend, because it will be fun fun fun.)</p>
<p>Tuesday, March 2, 2010<br />
7:15pm – 9:15pm (though it probably won&#8217;t last nearly that long)<br />
SJSU Student Union, Guadalupe Room<br />
<a href="http://www.facebook.com/event.php?eid=347343847441">Facebook event details</a></p>
<p><strong>Update:</strong> The new deadline for submission is Wednesday at midnight, not Tuesday at 9:00.</p>
<p><strong>Update update: </strong>Haha, now the deadline for submission is <strong>Thursday at midnight</strong>.</p>
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		<title>Albert Chen: Episode 3</title>
		<link>http://sjsugamedev.com/2010/02/albert-chen-episode-3/</link>
		<comments>http://sjsugamedev.com/2010/02/albert-chen-episode-3/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 07:47:43 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=554</guid>
		<description><![CDATA[Thanks, Albert Chen, Assistant Professor of Game Design and Development at Cogswell, alumnus of LucasArts, Factor5, EA, and 3DO, and generally awesome guy, for presenting at our club for a third time!
(He talked about design docs, you guys! So great!)

Albert Chen from Cogswell &#8211; 2 from SJSU Game Dev on Vimeo.
]]></description>
			<content:encoded><![CDATA[<p>Thanks, Albert Chen, Assistant Professor of Game Design and Development at Cogswell, alumnus of LucasArts, Factor5, EA, and 3DO, and generally awesome guy, for presenting at our club for a <em>third</em> time!</p>
<p>(He talked about design docs, you guys! So great!)</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9686683&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9686683&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/9686683">Albert Chen from Cogswell &#8211; 2</a> from <a href="http://vimeo.com/user913682">SJSU Game Dev</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Design Docs and Teaming Up (Summary)</title>
		<link>http://sjsugamedev.com/2010/02/design-docs-and-teaming-up-summary/</link>
		<comments>http://sjsugamedev.com/2010/02/design-docs-and-teaming-up-summary/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 19:13:58 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/2010/02/design-docs-and-teaming-up-summary/</guid>
		<description><![CDATA[That was a cool meeting! Albert Chen provided three general approaches to designing and documenting a game, not all of them explicitly involving a design doc. If you couldn&#8217;t make it, or you thought it was so great you have to see it again, we&#8217;ll have a video up soon. Soooooooon. 
Nobody seemed to actually [...]]]></description>
			<content:encoded><![CDATA[<p>That was a cool meeting! Albert Chen provided three general approaches to designing and documenting a game, not all of them explicitly involving a design doc. If you couldn&#8217;t make it, or you thought it was <i>so great you have to see it again</i>, we&#8217;ll have a video up soon. Soooooooon. </p>
<p>Nobody seemed to actually bring stuff they made, but people did team up, so that&#8217;s cool! I wonder how many entries we&#8217;ll get? It seemed like not very many—if you have an idea for a game, this is a pretty good opportunity to get it out there! Remember, designs and assets are due on <strong>March 2</strong>.</p>
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		<title>Design Docs and Teaming Up</title>
		<link>http://sjsugamedev.com/2010/02/design-docs-and-teaming-up/</link>
		<comments>http://sjsugamedev.com/2010/02/design-docs-and-teaming-up/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 05:09:28 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=464</guid>
		<description><![CDATA[What You Need to Know
The next meeting is this Tuesday! Albert Chen will be presenting about design docs, and you (yes, you!) will be bringing stuff you&#8217;ve made.
Tuesday, February 16, 2010
7:00pm &#8211; 9:00pm
SJSU Student Union, Guadalupe Room
Facebook event details
The Rest of This Post is Boring
Design Docs
We&#8217;ve asked Albert Chen (we&#8217;ve seen him before) to give [...]]]></description>
			<content:encoded><![CDATA[<h3>What You Need to Know</h3>
<p>The next meeting is this Tuesday! Albert Chen will be presenting about design docs, and you (yes, you!) will be bringing stuff you&#8217;ve made.</p>
<p>Tuesday, February 16, 2010<br />
7:00pm &#8211; 9:00pm<br />
SJSU Student Union, Guadalupe Room</p>
<p><a href="http://www.facebook.com/event.php?eid=302450821779">Facebook event details</a></p>
<h3>The Rest of This Post is Boring</h3>
<p><strong>Design Docs</strong></p>
<p>We&#8217;ve asked Albert Chen (we&#8217;ve <a href="http://sjsugamedev.com/2008/09/albert-chen-presentation-september-2-2008/">seen</a> him <a href="http://sjsugamedev.com/2009/09/fall-2009-second-meeting-summary/">before</a>) to give a presentation on design documents! A design doc is basically a big document that describes a game in detail before it&#8217;s been made; in big companies, it&#8217;s given to all the departments and they try to make a game matching it as accurately as possible. For some games, it can be hundreds of pages long, and it can be a full-time job to write and maintain one!</p>
<p>Making a design document first isn&#8217;t the only way to make a game—some continue designing throughout the entire development process, some just implement what&#8217;s fun to implement. Some use a design doc, but only as a first draft, and modify the game as they please as they&#8217;re making it. Some, like <a href="http://www.gamasutra.com/view/feature/3408/the_cabal_valves_design_process_.php">Valve</a>, just make a bunch of gamelike things, see which ones are the most fun, and try to glue them together.</p>
<p>A design doc is probably the best way for you to describe your game, though, for this competition! Albert will help you make yours better.</p>
<p><strong>Teaming Up</strong></p>
<p>This is the meeting where you should bring stuff you have made that can conceivably be shoehorned into a game! It doesn&#8217;t matter how terrible or ugly or embarrassing it is, bringing stuff is better than not bringing stuff.</p>
<p>If you&#8217;re an artist, you can bring drawings or your laptop or whatever. If you&#8217;re designing a game, you can bring any game ideas or sketches or mockups you&#8217;ve made. If you&#8217;re a musician, you can bring something with headphones or speakers.</p>
<p>If you <em>haven&#8217;t </em>made anything that could conceivably be shoehorned into a game, try it! Think up a game idea and write it down, or try to draw a cool robot. Give yourself an absurd time constraint, like 5 minutes, so that when you show it to people, you can excuse how bad it is with &#8220;well I only gave myself five minutes&#8221;.</p>
<p>The goal here isn&#8217;t to find out who&#8217;s good at what, it&#8217;s to find out who&#8217;s <strong>interested</strong> in what. If there are two people who like unicorns, and one of them is interested in design, and one of them is interested in illustration, maybe they should team up!</p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2010/02/Meant-To-Be.png"><img class="size-full wp-image-474 alignnone" src="http://sjsugamedev.com/wp-content/uploads/2010/02/Meant-To-Be.png" alt="honestly though i think both of these are awesome" width="450" height="150" /></a></p>
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		<title>The Asynchronous Collaboration Game Challenge, Part I (Rules)</title>
		<link>http://sjsugamedev.com/2010/02/the-asynchronous-collaboration-game-challenge-part-i-rules/</link>
		<comments>http://sjsugamedev.com/2010/02/the-asynchronous-collaboration-game-challenge-part-i-rules/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 06:04:23 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=420</guid>
		<description><![CDATA[Our next challenge is a two-parter! In Part Ⅰ, you are tasked with designing your game&#8217;s gameplay and assets.
In Part Ⅱ, you are tasked with coding together someone else&#8217;s game, but we&#8217;ll worry about that in a few weeks.
Does the prospect of making a game without learning to code appeal to you? Well get your head [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_454" class="wp-caption alignnone" style="width: 410px"><a href="http://sjsugamedev.com/wp-content/uploads/2010/02/sjsu-collabelephants.png"><img class="size-full wp-image-454" title="honk BRAAP" src="http://sjsugamedev.com/wp-content/uploads/2010/02/sjsu-collabelephants.png" alt="2D and 3D elephants making music" width="400" height="200" /></a><p class="wp-caption-text">This post is way too long! Just read the bullet points at the end.</p></div>
<p>Our next challenge is a two-parter! In <strong>Part Ⅰ</strong>, you are tasked with <strong>designing </strong>your game&#8217;s <strong>gameplay and assets</strong>.</p>
<p>In <strong>Part Ⅱ</strong>, you are tasked with <strong>coding together</strong> someone else&#8217;s game, but we&#8217;ll worry about that in a few weeks.</p>
<p>Does the prospect of making a game without learning to code appeal to you? Well get your head out of the cloud, buster, it&#8217;s not as easy as your daydreams make it out to be. There are some barriers, <strong>technical</strong> and <strong>human</strong>, which you need to deal with.</p>
<p><strong>The Technical </strong>(or: The Rules)</p>
<p>To be eligible to compete, and to be <em>awesome</em>, your game must incorporate at least two of the following keywords: <strong>animals</strong>, <strong>food</strong>, <strong>future</strong>, and <strong>snow</strong>. How you incorporate them is up to you!</p>
<p>Here&#8217;s the tricky part. If you want something in the game, you have to <strong>make it yourself</strong>. Do you want your guy to be able to run and jump to the left and the right? If you don&#8217;t want your game looking like <a title="a fine game, which actually does have a walking animation" href="http://armorgames.com/play/2407/karoshi-suicide-salaryman">Karoshi</a>, where the main guy is facing forward the whole time, you have to draw all of those pictures! Don&#8217;t worry, it doesn&#8217;t take as long as you fear. I drew this guy in a minute: <a href="http://sjsugamedev.com/wp-content/uploads/2010/02/sweet-walk_4.gif"><img class="alignnone size-full wp-image-424" title="sweet walk_4" src="http://sjsugamedev.com/wp-content/uploads/2010/02/sweet-walk_4.gif" alt="low-quality walking animation" width="16" height="16" /></a> Imagine what you can <a href="http://www.idleworm.com/how/anm/02w/walk1.shtml">do</a> with <em>ten </em>minutes.</p>
<p>If you have a <em>grander vision</em>, however, you are welcome to team up with people. Teams can be <strong>up to three people</strong> in size. Have one person draw the backgrounds and one person draw the sprites and one person compose the music, I dunno! (You can also make THREE DEE MODELS, if that&#8217;s your thing.)</p>
<p>That&#8217;s one reason you should bring stuff you&#8217;ve made to the next meeting: you can see who&#8217;s interested in what and team up with people who complement you. Don&#8217;t worry if you suck at everything; all of us suck at everything! That&#8217;s why we&#8217;re in college.</p>
<p>The <strong>deadline</strong> for this thing is <strong>March 2nd</strong>. Establish your vision by then.</p>
<p><strong>The Human</strong> (or: Protips)</p>
<p>You&#8217;ll want to make your game design as <strong>detailed </strong>as possible. Otherwise the programmer could misunderstand your vision! Make sure you write down <em>exactly</em> what you have in mind. Draw levels on graph paper, specify speeds of things in pixels per second, write down text exactly how you want it to be worded. Coding a game is hard work; the programmer has enough on his plate without having to make arbitrary decisions all the time.</p>
<p>Remember, though, coding is hard. Keep your game <strong>simple</strong>. If you make your game design too complicated, the programmer won&#8217;t have time to finish it all—he might just pick the funnest subset of your game to make, or worse, skip it entirely! Take a look at some <a href="http://sjsugamedev.com/games/">existing games</a> we&#8217;ve made to get an idea of what a reasonable scope is.</p>
<p><a href="http://www.urbandictionary.com/define.php?term=tl%3Bdr">tl;dr:</a></p>
<ul>
<li>Form teams of 1 &#8211; 3 people to design a game. People cannot be on multiple teams.</li>
<li>Design the game, but don&#8217;t create the game: describe the game in words, and provide assets (art and sound) for it.</li>
<li>Game designs must match at least two of these keywords: food, future, snow, animals</li>
<li>Game design descriptions should be as detailed as possible so that the game design is not misunderstood</li>
<li>Game designs should be easy to implement, because some of them will be implemented in the next challenge</li>
<li>There will be prizes</li>
<li>The design is due in four weeks, at the meeting on March 2nd</li>
</ul>
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		<title>Spring 2010 Kickoff (Summary)</title>
		<link>http://sjsugamedev.com/2010/02/spring-2010-kickoff-summary/</link>
		<comments>http://sjsugamedev.com/2010/02/spring-2010-kickoff-summary/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 06:02:00 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=413</guid>
		<description><![CDATA[Here&#8217;s what went down!
Cindy described the plan for GDC. If you&#8217;d like to go, she&#8217;s gonna need your contact info and $75 deposit by March 11, as it now says on the Facebook event page. You should sign up on the event page, even if you&#8217;re not sure whether you&#8217;re going! That way you can [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s what went down!</p>
<p>Cindy described the plan for GDC. If you&#8217;d like to go, she&#8217;s gonna need your contact info and $75 deposit by March 11, as it now says on the <a href="http://www.facebook.com/event.php?eid=187089729403">Facebook event page</a>. You should sign up on the event page, even if you&#8217;re not sure whether you&#8217;re going! That way you can receive updates about it. Don&#8217;t worry, we won&#8217;t tell anyone.</p>
<p>Our meetings will be on Tuesday this semester, due to room availability in the Student Union. Put that in your brain so you don&#8217;t forget it!<em> </em>The meetings will be on Feb 2, Feb 16, Mar 2, Mar 16, April 6, April 27, and May 11. That&#8217;s <em>almost, but not quite </em>a meeting every two weeks.</p>
<p>The next meeting is a flaunt-your-wares meeting! If you have made pictures or programs or noises or <em>anything that could conceivably be shoehorned into a game</em>, you should print it out or put it on your laptop on into your iPod and bring it. It will give you an opportunity to meet people to team up with to make games! That&#8217;s great! Don&#8217;t you think that&#8217;s great?</p>
<p>We brought up the Glorious Trainwrecks 371-in-1 Pirate Kart II. In a nutshell, it&#8217;s an attempt to make 371 shoddy rush job of a games over a period of 48 hours. If you&#8217;re interested, you should sign up for the <a href="http://www.facebook.com/event.php?eid=287528926810">Facebook event</a>!</p>
<p>Because we&#8217;re best friends with the <a href="http://csclubsjsu.com/">SJSU CS Club</a>, we&#8217;re obeying their order to pimp <a href="http://s2b.experience.com/">S2B</a>, a Microsoft thing that purports to connect students who want jobs to businesses who want students.</p>
<p>Last but soitenly not least, we have a new competition woo! This one is a competition in two parts, kinda like <a href="http://tigsource.com/articles/2009/10/24/tigsource-presents-assemblee-competition">Assemblee</a>, if you&#8217;re familiar with that or you bothered to click. The first phase is one involving design and asset creation. If it&#8217;s the kind of thing you enjoy, you design a game and provide all the images, models, sound, or whatever needed to make the game a reality. (It&#8217;s okay to team up with people! That&#8217;s what our next meeting is for, to let you figure out who to team up <em>with</em>.) In the second phase, games get assembled into moving parts. If you&#8217;re qualified or motivated, you take as much of someone else&#8217;s design and assets as you can and code it up. Hopefully by the end, we&#8217;ll have made some awesome collabogames!</p>
<p>The next meeting is on February 16. You should go! My feelings will be hurt if you don&#8217;t go.</p>
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		<title>Spring 2010 Kickoff</title>
		<link>http://sjsugamedev.com/2010/01/spring-2010-kickoff/</link>
		<comments>http://sjsugamedev.com/2010/01/spring-2010-kickoff/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 02:39:47 +0000</pubDate>
		<dc:creator>Kristopher</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=405</guid>
		<description><![CDATA[Last semester ended well. Although we didn&#8217;t publish any Facebook games, we did make the playable games Too Much Stuff and Factory City. :D
&#8230;And we&#8217;re back!
Our first meeting of the semester will be next Tuesday (not Thursday). We&#8217;ll be having some fun and introducing the next game development challenge.
Tuesday, February 2, 2010
7:15pm – 9:00pm
SJSU Student [...]]]></description>
			<content:encoded><![CDATA[<p>Last semester ended well. Although we didn&#8217;t publish any Facebook games, we did make the playable games <a href="http://www.facebook.com/apps/application.php?id=180225661706">Too Much Stuff</a> and <a href="http://www.facebook.com/apps/application.php?id=96644114983&#038;ref=ts">Factory City</a>. :D</p>
<p>&#8230;And we&#8217;re back!</p>
<p>Our first meeting of the semester will be next Tuesday (not Thursday). We&#8217;ll be having some fun and introducing the next game development challenge.</p>
<p>Tuesday, February 2, 2010<br />
7:15pm – 9:00pm<br />
SJSU Student Union, Guadalupe room</p>
<p><a href="http://www.facebook.com/event.php?eid=273373991231&#038;ref=mf">Facebook event details</a></p>
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