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	<title>Game Dev Club at SJSU &#187; Showcase</title>
	<atom:link href="http://sjsugamedev.com/category/awesome/feed/" rel="self" type="application/rss+xml" />
	<link>http://sjsugamedev.com</link>
	<description>Pwning, gaming, and rocking</description>
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			<item>
		<title>Cygnus the Cutie</title>
		<link>http://sjsugamedev.com/2009/10/cygnus-the-cutie/</link>
		<comments>http://sjsugamedev.com/2009/10/cygnus-the-cutie/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 08:17:46 +0000</pubDate>
		<dc:creator>Kristopher</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=354</guid>
		<description><![CDATA[Cygnus the Cutie is an entrant in the Collaborative Game Challenge, developed by Team Ragamuffin (Erik Holden: Programming, Jessica Bower: Art, Marek Kapolka: Programming, Miles Phillipe: Sound, Nam Nguyen: Programming).


Cygnus the Cutie is a game in which you eat stars to grow, but try to avoid asteroids because you will become a black hole.
The game [...]]]></description>
			<content:encoded><![CDATA[<p>Cygnus the Cutie is an entrant in the <a href="http://sjsugamedev.com/2009/10/the-collaborative-game-challenge-winners/">Collaborative Game Challenge</a>, developed by Team Ragamuffin (Erik Holden: Programming, Jessica Bower: Art, Marek Kapolka: Programming, Miles Phillipe: Sound, Nam Nguyen: Programming).</p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/10/cygnus_the_cutie_1.png"><img class="alignnone size-full wp-image-352" title="cygnus_the_cutie_1" src="http://sjsugamedev.com/wp-content/uploads/2009/10/cygnus_the_cutie_1.png" alt="cygnus_the_cutie_1" width="480" /></a></p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/10/cygnus_the_cutie_2.png"><img class="alignnone size-full wp-image-355" title="cygnus_the_cutie_2" src="http://sjsugamedev.com/wp-content/uploads/2009/10/cygnus_the_cutie_2.png" alt="cygnus_the_cutie_2" width="480" /></a></p>
<p>Cygnus the Cutie is a game in which you eat stars to grow, but try to avoid asteroids because you will become a black hole.<br />
The game is complete and fully playable, and features original graphics and design.</p>
<p><a href="http://bridgetorenot.com/games/SpaceEnvelop/bin/">Cygnus the Cutie (instant-play version)</a><br />
<a href="http://sjsu.kristopherw.us/gamedev/other-peoples-games/SpaceEnvelop.zip">Cygnus the Cutie (with source)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://sjsugamedev.com/2009/10/cygnus-the-cutie/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Intergalactic Planetary Super Showdown</title>
		<link>http://sjsugamedev.com/2009/10/intergalactic-planetary-super-showdown/</link>
		<comments>http://sjsugamedev.com/2009/10/intergalactic-planetary-super-showdown/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 07:53:46 +0000</pubDate>
		<dc:creator>Kristopher</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=353</guid>
		<description><![CDATA[Intergalactic Planetary Super Showdown is an entrant in the Collaborative Game Challenge, developed by The Danger People (Alex Kerr: Programming, Eric Chamberlain: Art, David Do: Art, Blake McChristian: Design, Joe: Programming).


IPSS is a two-player game in which each player tries to destroy the other. The players can jump between planets and move them.
The game is [...]]]></description>
			<content:encoded><![CDATA[<p>Intergalactic Planetary Super Showdown is an entrant in the <a href="http://sjsugamedev.com/2009/10/the-collaborative-game-challenge-winners/">Collaborative Game Challenge</a>, developed by The Danger People (Alex Kerr: Programming, Eric Chamberlain: Art, David Do: Art, Blake McChristian: Design, Joe: Programming).</p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/10/ipss_1.jpg"><img src="http://sjsugamedev.com/wp-content/uploads/2009/10/ipss_1.jpg" alt="ipss_1" title="ipss_1" width="480" class="alignnone size-full wp-image-350" /></a></p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/10/ipss_2.jpg"><img src="http://sjsugamedev.com/wp-content/uploads/2009/10/ipss_2.jpg" alt="ipss_2" title="ipss_2" width="480" class="alignnone size-full wp-image-356" /></a></p>
<p>IPSS is a two-player game in which each player tries to destroy the other. The players can jump between planets and move them.<br />
The game is complete and fully playable, and feature original art and design.</p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/10/ipss.zip">Intergalactic Planetary Super Showdown</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Nyx</title>
		<link>http://sjsugamedev.com/2009/10/nyx/</link>
		<comments>http://sjsugamedev.com/2009/10/nyx/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 07:24:39 +0000</pubDate>
		<dc:creator>Kristopher</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=348</guid>
		<description><![CDATA[Nyx is an entrant in the Collaborative Game Challenge, developed by The Purple Monkey Team (Kelsey Higham: Design, Kristopher Windsor: Programming, Patrick Khachi: Art).


Nyx is a unique game in which you use lightning to zap creeps across the screen, in order to turn the day into night.
The game is complete and fully playable, and features [...]]]></description>
			<content:encoded><![CDATA[<p>Nyx is an entrant in the <a href="http://sjsugamedev.com/2009/10/the-collaborative-game-challenge-winners/">Collaborative Game Challenge</a>, developed by The Purple Monkey Team (Kelsey Higham: Design, Kristopher Windsor: Programming, Patrick Khachi: Art).</p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/10/nyx_2.jpg"><img src="http://sjsugamedev.com/wp-content/uploads/2009/10/nyx_2.jpg" alt="nyx_2" title="nyx_2" width="480" class="alignnone size-full wp-image-349" /></a></p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/10/nyx_1.jpg"><img src="http://sjsugamedev.com/wp-content/uploads/2009/10/nyx_1.jpg" alt="nyx_1" title="nyx_1" width="480" class="alignnone size-full wp-image-359" /></a></p>
<p>Nyx is a unique game in which you use lightning to zap creeps across the screen, in order to turn the day into night.<br />
The game is complete and fully playable, and features original graphics, sound, and design.</p>
<p><a href="http://zapdown.kristopherw.us/nyx/zNyx.exe">Nyx (instant-play version)</a><br />
<a href="http://sjsu.kristopherw.us/gamedev/nyx/download/nyx.zip">Nyx (with source)</a><br />
<a href="http://www.facebook.com/pages/Nyx/182640548134">Facebook page (with screenshots)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://sjsugamedev.com/2009/10/nyx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Gravity Flyer</title>
		<link>http://sjsugamedev.com/2009/10/gravity-flyer/</link>
		<comments>http://sjsugamedev.com/2009/10/gravity-flyer/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 07:19:09 +0000</pubDate>
		<dc:creator>Kristopher</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=345</guid>
		<description><![CDATA[Gravity Flyer is an entrant in the Collaborative Game Challenge, developed by The Procrastinators (Cindy: Art/Design, Christopher Nelson: Programming/Design, Kevin Speer: Art, Don Davis: Research/Art, Euclid Sun: Sound/Music).


Gravity Flyer is an interesting game in which you shoot evil geometric shapes with matching color space debris!
The game is complete and fully playable, and features original graphics, [...]]]></description>
			<content:encoded><![CDATA[<p>Gravity Flyer is an entrant in the <a href="http://sjsugamedev.com/2009/10/the-collaborative-game-challenge-winners/">Collaborative Game Challenge</a>, developed by The Procrastinators (Cindy: Art/Design, Christopher Nelson: Programming/Design, Kevin Speer: Art, Don Davis: Research/Art, Euclid Sun: Sound/Music).</p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/10/gravity_flyer_1.png"><img src="http://sjsugamedev.com/wp-content/uploads/2009/10/gravity_flyer_1.png" alt="" title="Gravity Flyer: Screenshot 1" width="480" class="alignnone size-full wp-image-346" /></a></p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/10/gravity_flyer_2.png"><img src="http://sjsugamedev.com/wp-content/uploads/2009/10/gravity_flyer_2.png" alt="" title="Gravity Flyer: Screenshot 2" width="480" class="alignnone size-full wp-image-347" /></a></p>
<p>Gravity Flyer is an interesting game in which you shoot evil geometric shapes with matching color space debris!<br />
The game is complete and fully playable, and features original graphics, sound, and design.</p>
<p><a href="http://www.cavein.org/~chris/code/grav/grav_install.exe">Gravity Flyer (Windows installer)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://sjsugamedev.com/2009/10/gravity-flyer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Grid[z]</title>
		<link>http://sjsugamedev.com/2009/07/gridz/</link>
		<comments>http://sjsugamedev.com/2009/07/gridz/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 20:54:41 +0000</pubDate>
		<dc:creator>emiranda</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=168</guid>
		<description><![CDATA[Grid[z] is a Facebook Flash game developed by Edgar Miranda (Flash) and Parris Khachi (PHP).


Grid[z] is a two-player game in which players try to place as many of their pieces on the board before running out of moves. Players gain and lose points for winning and losing games, and are ranked globally by these points.
The [...]]]></description>
			<content:encoded><![CDATA[<p>Grid[z] is a Facebook Flash game developed by Edgar Miranda (Flash) and Parris Khachi (PHP).</p>
<p><img src="http://sjsugamedev.com/wp-content/uploads/2009/07/Gridz_gameplay.jpg" alt="Grid[z]: Not Your Turn!" title="Grid[z]: Not Your Turn!" width="480" class="alignnone size-full wp-image-189" /></p>
<p><img src="http://sjsugamedev.com/wp-content/uploads/2009/07/Gridz_Gameplay2.jpg" alt="Grid[z]: Your Turn!" title="Grid[z]: Your Turn!" width="480" class="alignnone size-full wp-image-190" /></p>
<p>Grid[z] is a two-player game in which players try to place as many of their pieces on the board before running out of moves. Players gain and lose points for winning and losing games, and are ranked globally by these points.<br />
The game features good integration with Facebook and original graphics. It is published and fully playable, but still has minor bugs and is being developed.</p>
<p><a href="http://apps.facebook.com/gridzzz/">Grid[z]</a><br />
<a href="http://www.facebook.com/apps/application.php?id=63384208972">Facebook page</a></p>
]]></content:encoded>
			<wfw:commentRss>http://sjsugamedev.com/2009/07/gridz/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Operation Flytrap</title>
		<link>http://sjsugamedev.com/2009/04/operation-flytrap/</link>
		<comments>http://sjsugamedev.com/2009/04/operation-flytrap/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 19:00:50 +0000</pubDate>
		<dc:creator>Kristopher</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=122</guid>
		<description><![CDATA[Operation Flytrap by Kristopher Windsor tied for second place in the Tower Defense Challenge. It is written in FreeBasic.


In this game, creeps can fly over towers, but not over trees, which the user can reposition. The creeps get smart this time, going out of the way to avoid towers.
The game features several levels, creeps, towers, [...]]]></description>
			<content:encoded><![CDATA[<p>Operation Flytrap by Kristopher Windsor tied for second place in the <a href="http://sjsugamedev.com/2009/04/tower-defense-competition-entrants-and-winners/">Tower Defense Challenge</a>. It is written in FreeBasic.</p>
<p><img class="size-full wp-image-121" title="Operation Flytrap: Intro" src="http://sjsugamedev.com/wp-content/uploads/2009/07/intro.jpg" alt="Awesome, huh?" width="480" /></p>
<p><img class="size-full wp-image-123" title="Operation Flytrap: Power" src="http://sjsugamedev.com/wp-content/uploads/2009/07/power.jpg" alt="Ridiculous, huh?" width="480" /></p>
<p>In this game, creeps can fly over towers, but not over trees, which the user can reposition. The creeps get smart this time, going out of the way to avoid towers.<br />
The game features several levels, creeps, towers, difficulty levels, and sound effects. The game is complete and fully playable.<br />
Graphics, sound effects, and music were provided by third parties (see the readme file).</p>
<p><a href="http://zapdown.kristopherw.us/operationflytrap/zOperationFlytrap.exe">Operation Flytrap (instant-play version)</a><br />
<a href="http://kristopherw.us/files/pages/51/operation-flytrap.zip">Operation Flytrap (with source)</a><br />
<a href="http://www.facebook.com/pages/Operation-Flytrap-TD/81144868181">Facebook page (with screenshots)</a><br />
<a href="http://kristopherw.us/index.php?page=51">Author&#8217;s blog post (with a thorough description of the game)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://sjsugamedev.com/2009/04/operation-flytrap/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Tower of Mediocrity</title>
		<link>http://sjsugamedev.com/2009/04/tower-of-mediocrity/</link>
		<comments>http://sjsugamedev.com/2009/04/tower-of-mediocrity/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 19:00:47 +0000</pubDate>
		<dc:creator>Kristopher</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=242</guid>
		<description><![CDATA[Tower of Mediocrity, by Christopher Nelson, was developed for the Tower Defense Challenge.  It is written in C++ with ncurses and SDL.


In this game, creeps follow through a pre-set maze from the top of the screen to the bottom. The player places towers which autonomously shoot toward the center line of the maze. The [...]]]></description>
			<content:encoded><![CDATA[<p>Tower of Mediocrity, by Christopher Nelson, was developed for the <a href="http://sjsugamedev.com/2009/04/tower-defense-competition-entrants-and-winners/">Tower Defense Challenge</a>.  It is written in C++ with ncurses and SDL.</p>
<p><img src="http://sjsugamedev.com/wp-content/uploads/2009/08/tower-of-mediocrity-2.png" alt="GREEN!" title="Tower of Mediocrity: Titlescreen" width="480" class="size-full wp-image-244" /></p>
<p><img src="http://sjsugamedev.com/wp-content/uploads/2009/08/tower-of-mediocrity.png" alt="RETRO!" title="Tower of Mediocrity: Gameplay" width="480" class="size-full wp-image-243" /></p>
<p>In this game, creeps follow through a pre-set maze from the top of the screen to the bottom. The player places towers which autonomously shoot toward the center line of the maze. The major twist is that your funds also serve as your life.<br />
The game features multiple types of enemies, waves, towers, and maps, as well as music. The game is complete and fully playable.<br />
Graphics and fonts of the SDL version are provided under the GPLv2 and the music is public domain.</p>
<p><a href="http://www.cavein.org/~chris/code/tower/mediocrity_install.exe">Tower of Mediocrity</a><br />
<a href="http://www.cavein.org/~chris/code/tower/mediocrity-1.1.1.tar.bz2">Tower of Mediocrity (tarball / source only)</a><br />
<a href="http://www.cavein.org/~chris/shades/software/mediocrity/">Website</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Shmup of Death</title>
		<link>http://sjsugamedev.com/2009/03/the-shmup-of-death/</link>
		<comments>http://sjsugamedev.com/2009/03/the-shmup-of-death/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 19:00:24 +0000</pubDate>
		<dc:creator>Kristopher</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=135</guid>
		<description><![CDATA[The Shmup of Death by Alex Kerr (design) and Kristopher Windsor (programming) won first place in the Shmup Challenge. It is written in FreeBasic.


This is a simple, keyboard-controlled game of missile avoidance; there are no bonuses.
Despite the fact that the player&#8217;s ship is a solid green rectangle, this game has decent gameplay and requires quick [...]]]></description>
			<content:encoded><![CDATA[<p>The Shmup of Death by Alex Kerr (design) and Kristopher Windsor (programming) won first place in the <a href="http://sjsugamedev.com/2009/03/shmup-competition-entrants-and-winners/">Shmup Challenge</a>. It is written in FreeBasic.</p>
<p><img src="http://sjsugamedev.com/wp-content/uploads/2009/07/explosion.jpg" alt="BOOM!" title="Shmup of Death: Goodbye, Boss" width="480" class="size-full wp-image-136" /></p>
<p><img src="http://sjsugamedev.com/wp-content/uploads/2009/07/boss.jpg" alt="Not dead yet." title="Shmup of Death: Boss" width="480" class="size-full wp-image-137" /></p>
<p>This is a simple, keyboard-controlled game of missile avoidance; there are no bonuses.<br />
Despite the fact that the player&#8217;s ship is a solid green rectangle, this game has decent gameplay and requires quick button pressing. There are a few types of enemies, including a boss, who fires multiple missile patterns. The game plays increasingly hard levels until the player has died. The game is complete and fully playable.<br />
Sound effects and music were provided by third parties (see the readme file).</p>
<p><a href="http://zapdown.kristopherw.us/shmupofdeath/zShmupOfDeath.exe">The Shmup of Death (instant-play version)</a><br />
<a href="http://kristopherw.us/files/pages/50/shmup-of-death.zip">The Shmup of Death (with source)</a><br />
<a href="http://kristopherw.us/index.php?page=50">Author&#8217;s blog post (with a thorough description of the game)</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Paint Flinger</title>
		<link>http://sjsugamedev.com/2008/06/paint-flinger/</link>
		<comments>http://sjsugamedev.com/2008/06/paint-flinger/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 19:00:26 +0000</pubDate>
		<dc:creator>emiranda</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=259</guid>
		<description><![CDATA[Paint Flinger is a game developed in collaboration with Cogswell Polytechnical College. Edgar Miranda (SJSU) was the project lead and programmer, Jon Hoekstra (Cogswell) was the Art Lead, Kevin Speer (Cogswell) and Joyce Ng (Cogswell) provided character art, and Blake McChristian (Cogswell) designed the menu art.


Paint Flinger is a two player game in which each [...]]]></description>
			<content:encoded><![CDATA[<p>Paint Flinger is a game developed in collaboration with Cogswell Polytechnical College. Edgar Miranda (SJSU) was the project lead and programmer, Jon Hoekstra (Cogswell) was the Art Lead, Kevin Speer (Cogswell) and Joyce Ng (Cogswell) provided character art, and Blake McChristian (Cogswell) designed the menu art.</p>
<p><img class="alignnone size-full wp-image-261" title="PaintFlinger: Splat" src="http://sjsugamedev.com/wp-content/uploads/2009/08/PaintFlinger_GamePlay1.jpg" alt="SPLAT" width="480" /></p>
<p><img class="alignnone size-full wp-image-262" title="PaintFlinger: Splat (again)" src="http://sjsugamedev.com/wp-content/uploads/2009/08/PaintFlinger_GamePlay2.jpg" alt="SPLAT" width="480" /></p>
<p>Paint Flinger is a two player game in which each player must try and fling sheep, cows, and ducks onto the other player&#8217;s sides, in which the animals will proceed to paint the ground when they collide with it . The player to fling the most animals onto the other player&#8217;s side wins! Extra points are awarded the further an animal is flung. But be warned, trucks and cars sometimes come down the road which makes it difficult to fling animals to the other side!</p>
<p><a href="http://sjsugamedev.com/wp-content/uploads/2009/08/paintFlinger.exe">Paint Flinger (instant-play version)</a></p>
]]></content:encoded>
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		<title>Ultimate Online Checkers</title>
		<link>http://sjsugamedev.com/2008/04/ultimate-online-checkers/</link>
		<comments>http://sjsugamedev.com/2008/04/ultimate-online-checkers/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 19:00:33 +0000</pubDate>
		<dc:creator>emiranda</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=141</guid>
		<description><![CDATA[Ultimate Online Checkers is a Flash game developed by Edgar Miranda (lead programmer and designer) and many others (see in game credits). It won 7th place in the Mochi Media &#8220;Become a Rock Star&#8221; Flash Game Contest.


Ultimate Online Checkers is based on the popular board game, but it adds power-ups, such as the ability to [...]]]></description>
			<content:encoded><![CDATA[<p>Ultimate Online Checkers is a Flash game developed by Edgar Miranda (lead programmer and designer) and many others (see in game credits). It won 7th place in the <a href="https://www.mochimedia.com/contest/jan08">Mochi Media &#8220;Become a Rock Star&#8221; Flash Game Contest</a>.</p>
<p><img src="http://sjsugamedev.com/wp-content/uploads/2009/07/UltimateCheckers_SplashScre.jpg" alt="SHINY!" title="Ultimate Online Checkers: Splash screen" width="480" class="size-full wp-image-187" /></p>
<p><img src="http://sjsugamedev.com/wp-content/uploads/2009/07/UltimateCheckers_Gameplay.jpg" alt="Wow, the checkerboard is blue." title="Ultimate Online Checkers: Gameplay" width="480" class="size-full wp-image-188" /></p>
<p>Ultimate Online Checkers is based on the popular board game, but it adds power-ups, such as the ability to purchase a king early in the game.<br />
This polished game features online multiplayer gameplay and original artwork. It is complete and fully playable.</p>
<p><a href="http://edgarmiranda.net/ultimate-online-checkers">Ultimate Online Checkers (instant-play version)</a><br />
<a href="http://edgarmiranda.net/portfolio">Author&#8217;s description of the game</a></p>
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