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	<title>Game Dev Club at SJSU &#187; Announcements</title>
	<atom:link href="http://sjsugamedev.com/category/announce/feed/" rel="self" type="application/rss+xml" />
	<link>http://sjsugamedev.com</link>
	<description>Pwning, gaming, and rocking</description>
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		<title>Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design (Summary)</title>
		<link>http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design-summary/</link>
		<comments>http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design-summary/#comments</comments>
		<pubDate>Thu, 20 May 2010 06:27:29 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=825</guid>
		<description><![CDATA[Edit: Sorry, Action&#8217;s video won&#8217;t actually be posted, since he requested that no video be taken. I didn&#8217;t realize!
Things that happened
Brian gave an awesome presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought [...]]]></description>
			<content:encoded><![CDATA[<p><em>Edit: Sorry, Action&#8217;s video won&#8217;t actually be posted, since he requested that no video be taken. I didn&#8217;t realize!</em></p>
<h3>Things that happened</h3>
<p>Brian <a href="http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design/">gave</a> an <em>awesome</em> presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought for future and past games. Speaking impersonally, everyone I talked to loved it too, so you don&#8217;t have to take my word for it.</p>
<p>Also, <a href="http://sjsugamedev.com/2010/05/the-budget-crisis-game-challenge-entries/">Kristopher&#8217;s &#8220;Stability&#8221;</a> won! A poll was conducted on <a href="http://www.facebook.com/SJSUGameDev">our Facebook page</a> and his entry got the most votes.</p>
<h3>Things that will happen</h3>
<p>Videos of Brian&#8217;s and <a href="http://sjsugamedev.com/2010/05/meetings-action-presents-how-to-start-your-own-student-game-dev-studio/">Action&#8217;s</a> presentations will be posted. Stay tuned!<br />
<em>Edit: Sorry, there won&#8217;t actually be a video of Action&#8217;s presentation.</em></p>
<p>Kristopher will get a yoyo with a Microsoft logo on it for winning, and all the participants of the budget crisis challenge will get an Xbox 360 game. We figured there&#8217;d be enough participants for there to be both winners <em>and</em> losers…</p>
<h3>I&#8217;m sorry</h3>
<p>This post is awfully short in proportion to how long I procrastinated writing it. :O</p>
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		<item>
		<title>The Budget Crisis Game Challenge (Entries)</title>
		<link>http://sjsugamedev.com/2010/05/the-budget-crisis-game-challenge-entries/</link>
		<comments>http://sjsugamedev.com/2010/05/the-budget-crisis-game-challenge-entries/#comments</comments>
		<pubDate>Tue, 04 May 2010 03:36:23 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=811</guid>
		<description><![CDATA[There&#8217;s no corresponding post with the rules for this competition, because I am a terrible person who hasn&#8217;t been updating the website, but here is what the rules were, quoted directly from the PowerPoint shown at the meeting:


Make a game about the budget crisis!
Work on teams of up to 5 people to make a new [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s no corresponding post with the rules for this competition, because I am a terrible person who hasn&#8217;t been updating the website, but here is what the rules were, quoted directly from the PowerPoint shown at the meeting:</p>
<blockquote>
<ul>
<li>Make a game about the budget crisis!</li>
<li>Work on teams of up to 5 people to make a new game</li>
<li>Any artwork used must be made by members of the club</li>
<li>Any sound / music must be original or in the public domain</li>
<li>Each member can only be on one team</li>
<li>Games are due at the next meeting, on April 27th</li>
</ul>
</blockquote>
<h3>GovernmentRipsoff, by Andrey Andreev</h3>
<p><a href="http://sjsu.kristopherw.us/gamedev/other-peoples-games/andrey-budget-crisis.zip">Here&#8217;s a direct link to the download for the .zip.</a></p>
<h3>Stability, by Kristopher Windsor</h3>
<p><a href="http://jafile.com/uploads/kristopherwindsor/stability.zip">Here&#8217;s a direct link to the download for the .zip.</a></p>
<h3>Budget Crisis 9000, by Chris Nelson</h3>
<p><a href="http://www.cavein.org/~chris/shades/software/qt_budget/download/">Here&#8217;s a link to a page with the download.</a></p>
<h3>Budget Game, by Marek Kapolka</h3>
<p><a href="http://www.ludogenesis.org/blog/wp-content/uploads/2010/04/BudgetGame.swf">Here&#8217;s a direct link to the .swf, which will open in your browser.</a></p>
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		<title>Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design</title>
		<link>http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design/</link>
		<comments>http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design/#comments</comments>
		<pubDate>Tue, 04 May 2010 03:33:24 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=817</guid>
		<description><![CDATA[[Note: Due to incredibly stupid planning on the part of the Game Dev Club's board, Brian wasn't able to make it to our April 6th meeting. It was our fault, not his! Do not think of less of him, think less of us. We're sorry. But: He will make it to this one!]
Brian Urbanek of [...]]]></description>
			<content:encoded><![CDATA[<p><em>[Note: Due to incredibly stupid planning on the part of the Game Dev Club's board, Brian wasn't able to make it to our <a href="http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/">April 6th meeting</a>. It was our fault, not his! Do not think of less of him, think less of us. </em>We're sorry.<em> But: He will make it to this one!]</em></p>
<div id="attachment_790" class="wp-caption alignnone" style="width: 210px"><a href="http://sjsugamedev.com/wp-content/uploads/2010/04/brian_urbanek.jpg"><img class="size-full wp-image-790" title="*swoon*" src="http://sjsugamedev.com/wp-content/uploads/2010/04/brian_urbanek.jpg" alt="Brian Urbanek" width="200" height="145" /></a><p class="wp-caption-text">*swoon*</p></div>
<p><span style="font-style: normal;">Brian Urbanek of Cryptic Studios will be speaking at our May 11th meeting! I already <a href="http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/">talked about him</a> on the post that announced our poorly planned meeting, but I can reveal new tidbits:</span></p>
<p><span style="font-style: normal;">His talk will be titled </span><em>Matching Theme and Mechanics in Game Design</em>, it will be 30-40 minutes, and it will have a Q&amp;A at the end. This is something I have been thinking about in the back of my mind, so I&#8217;m looking forward to it! Are you?</p>
<h3>I want to go, tell me how to go</h3>
<p>Tuesday, May 11th, 2010<br />
7:30pm &#8211; 9:30pm<br />
Guadalupe Room in the Student Union, San José State University<br />
<a href="http://www.facebook.com/event.php?eid=120585141301140">RSVP on Facebook</a>, if you like</p>
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		<title>Meeting: How To Start Your Own Student Game Dev Studio, by Action (Summary)</title>
		<link>http://sjsugamedev.com/2010/05/meetings-action-presents-how-to-start-your-own-student-game-dev-studio/</link>
		<comments>http://sjsugamedev.com/2010/05/meetings-action-presents-how-to-start-your-own-student-game-dev-studio/#comments</comments>
		<pubDate>Tue, 04 May 2010 02:07:23 +0000</pubDate>
		<dc:creator>Euclid</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=810</guid>
		<description><![CDATA[(Kelsey note: Sorry, there wasn&#8217;t an announcement post for this meeting. If you missed it, there will be a video posted, so all is not lost!)
(Second Kelsey note: Oh, I guess there won&#8217;t be a video, because Action requested that one not be taken. Sorry, I didn&#8217;t realize.)
Announcements:

May 11th is our last meeting of the [...]]]></description>
			<content:encoded><![CDATA[<p><em>(Kelsey note: Sorry, there wasn&#8217;t an announcement post for this meeting. If you missed it, there will be a video posted, so all is not lost!)</em><br />
<em>(Second Kelsey note: Oh, I guess there won&#8217;t be a video, because Action requested that one not be taken. Sorry, I didn&#8217;t realize.)</em></p>
<p>Announcements:</p>
<ul>
<li>May 11th is our last meeting of the semester</li>
<li>The next Glorious Trainwrecks Klik of the Month is May 15th
<ul>
<li>We won&#8217;t be meeting in person, but you can participate online</li>
</ul>
</li>
<li> If you have not yet received your reimbursement for GDC, please see Cindy</li>
</ul>
<p>We presented the Klik of the Month games that members of the game development club during our Glorious Trainwrecks events, which were made within 2 hours</p>
<p>Action of Choma Coders on Chromacoders.org gave the members of the Game Development Club insight in how to build and manage their own game studio.</p>
<p>The game dev resources that Action provided are</p>
<blockquote><p>The free book on social games&#8230;<br />
<a href="http://www.chromacoders.org/book.pdf" target="_blank">http://www.chromacoders.org/book.pdf</a></p></blockquote>
<blockquote><p>The php code base for making your own social game in a few days&#8230;<br />
<a href="http://www.chromacoders.org/BookCode.zip" target="_blank">http://www.chromacoders.org/BookCode.zip</a><br />
<a href="http://www.chromacoders.org/fun-social-mmo-generator.doc" target="_blank">http://www.chromacoders.org/fun-social-mmo-generator.doc</a></p></blockquote>
<blockquote><p>Here is a link to the interview in the presentation&#8230;<br />
<a href="http://www.chromacoders.org/super-rewards-podcast.mp3" target="_blank">http://www.chromacoders.org/super-rewards-podcast.mp3</a></p></blockquote>
<blockquote><p>Here is a link on making money off iPhone games&#8230;<br />
<a href="http://www.chromacoders.org/super-rewards-iphone-podcast.mp3" target="_blank">http://www.chromacoders.org/super-rewards-iphone-podcast.mp3</a></p></blockquote>
<p>Also board members of the new semester were announced during the meeting.</p>
<p>and the winners are&#8230;</p>
<div dir="ltr">
<div dir="ltr">
<div dir="ltr">
<div>
<ul>
<li>President: Marek</li>
<li>Vice President: Cindy</li>
<li>Secretary: Alex</li>
<li>Event Coordinator: David</li>
<li>Webmaster: Kelsey + Euclid</li>
<li>Treasurer: Kristopher</li>
<li>Marketing: Patrick</li>
<li>Video Master: Shea</li>
</ul>
</div>
</div>
</div>
</div>
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<enclosure url="http://www.chromacoders.org/super-rewards-podcast.mp3" length="26251015" type="audio/mpeg" />
<enclosure url="http://www.chromacoders.org/super-rewards-iphone-podcast.mp3" length="6511803" type="audio/mpeg" />
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		<title>Event: Mortal Kombat Dance Dance to the Death II!</title>
		<link>http://sjsugamedev.com/2010/04/event-mortal-kombat-dance-dance-to-the-death-ii/</link>
		<comments>http://sjsugamedev.com/2010/04/event-mortal-kombat-dance-dance-to-the-death-ii/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 22:34:14 +0000</pubDate>
		<dc:creator>john</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=804</guid>
		<description><![CDATA[
Here we go again!
On Tuesday, April 20th at 7pm the second grand master tournament of  Mortal Kombat Dance Dance Revolution will take place. This is a double elimination tournament. Come early to get in on some practice rounds. The fighting will take place in Room 241 of the Art building on the San Jose [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://artfail.com/blog/wp-content/uploads/2010/04/mkddr.jpeg" alt="MKDDR flyer" width="392" height="346" /></p>
<p>Here we go again!</p>
<p>On Tuesday, April 20th at 7pm the second grand master tournament of  Mortal Kombat Dance Dance Revolution will take place. This is a double elimination tournament. Come early to get in on some practice rounds. The fighting will take place in Room 241 of the Art building on the San Jose State Campus.  The art building is underneath the word &#8216;State&#8217; on this <a href="http://maps.google.com/maps?hl=en&amp;gl=us&amp;ie=UTF8&amp;ll=37.336103,-121.880082&amp;spn=0.005306,0.00721&amp;z=17" target="_blank">Map</a></p>
<p>Sweet videos I made of the last event.<br />
<a href="http://artfail.com/blog/?p=123" target="_blank">Mortal Kombat Dance Dance to the Death!</a></p>
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		<title>Event: The Game Dev Club/Glorious Trainwrecks Piggydocumogamesmash!</title>
		<link>http://sjsugamedev.com/2010/04/event-the-game-dev-clubglorious-trainwrecks-piggydocumogamesmash/</link>
		<comments>http://sjsugamedev.com/2010/04/event-the-game-dev-clubglorious-trainwrecks-piggydocumogamesmash/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 03:10:44 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=798</guid>
		<description><![CDATA[Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children&#8217;s gamemaking tools under severe time constraints.
The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.glorioustrainwrecks.com/">Glorious Trainwrecks</a> is an online community celebrating the spontaneous creativity that comes from making games using children&#8217;s gamemaking tools under severe time constraints.</p>
<p>The third Saturday of every month, they host <a href="http://www.glorioustrainwrecks.com/node/44">Klik of the Month</a>, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.</p>
<p>We, the Game Dev Club at SJSU, have discovered that it&#8217;s a lot more fun if you meet up in person to do these together! So we&#8217;re doing that.</p>
<p>The <a href="http://sjsugamedev.com/2010/03/edusociogamesmash-games/">last time</a> we did this was <em>possibly the best day ever</em>, so we&#8217;re doing it again! Like I said last time, <strong>no experience</strong> of any kind <strong>is necessary.</strong> If you haven&#8217;t made a game before, we will teach you how! Just ask the <em>six people so far who have made their first game at one of these things.</em></p>
<h3>But When, Internet Guy, and Where?</h3>
<p>Room 227 (on the second floor) of MacQuarrie Hall, San Jose State University<br />
Saturday, April 17th, 3:00pm – 6:00pm<br />
<a href="http://www.facebook.com/event.php?eid=108545749184680">RSVP on Facebook</a>, if you&#8217;re one of those social networking types<br />
<a href="http://www.glorioustrainwrecks.com/node/1187">Sign up on Glorious Trainwrecks</a>, if you want a cryptic email reminder</p>
<p>Oh and by the way: There&#8217;s a good chance that we&#8217;ll be <a href="http://www.kickstarter.com/projects/spinach/you-meet-the-nicest-people-making-videogames">filmed</a>.</p>
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		<title>Meeting: Cryptic Studios&#8217;s Brian Urbanek on Design</title>
		<link>http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/</link>
		<comments>http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 02:41:28 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=789</guid>
		<description><![CDATA[[A historical note, for future-people: Brian wasn't able to make it to this meeting due to stupid planning on the part of the Game Dev Club's board. Think less of us, not of him! He is awesome and we are unreliable.]
Sorry for the late notice, but we have a meeting this Tuesday! We will have [...]]]></description>
			<content:encoded><![CDATA[<p><em>[A historical note, for future-people: Brian wasn't able to make it to this meeting due to stupid planning on the part of the Game Dev Club's board. Think less of us, not of him! He is awesome and we are unreliable.]</em></p>
<p>Sorry for the late notice, but we have a meeting this Tuesday! We will have a guest speaker, Brian Urbanek from Cryptic Studios, talking about game design, probably. We must have a contact at Cryptic or something, this is the <a href="http://sjsugamedev.com/2008/10/shannon-from-cryptic-studios/">second time</a> we&#8217;ve had someone from there to present.</p>
<p>Brian has been working on MMO design for over ten years! He most recently worked on the design of superpowers and combat in Champions Online, the &#8220;subscription-based, <a title="Superhero" href="http://en.wikipedia.org/wiki/Superhero">superhero</a>-themed massively multiplayer online role-playing game by former <em><a title="City of Heroes" href="http://en.wikipedia.org/wiki/City_of_Heroes">City of Heroes</a></em>/<em><a title="City of Villains" href="http://en.wikipedia.org/wiki/City_of_Villains">Villains</a></em> developer <a title="Cryptic Studios" href="http://en.wikipedia.org/wiki/Cryptic_Studios">Cryptic Studios</a> based on the <em><a title="Champions (role-playing game)" href="http://en.wikipedia.org/wiki/Champions_(role-playing_game)">Champions</a></em> license.&#8221;<sup>1</sup></p>
<h3>Okay here&#8217;s some interesting links</h3>
<ul>
<li>Champions Online&#8217;s website has an interview with him that should give you an idea of what it is he does for a living (or did in September 2008, anyways). <a href="http://champions-online.com/articles/meet_brian_combat_systems_designer_for_champions_online">Recommended!</a></li>
<li>He wrote two articles (<a href="http://www.tentonhammer.com/node/76328">one</a> <a href="http://www.tentonhammer.com/node/76412">two</a>) about balancing systems in Champions, both of which are fascinating, seriously!</li>
<li>He was one of four developers interviewed for an <a href="http://www.tentonhammer.com/node/72727">article</a> about balancing classes in MMOs. I think I am seeing a pattern here.</li>
<li>He was interviewed in three parts (<a href="http://championsonlinedailynews.intentsocialmedia.com/champions-online’s-powers-revolution/">one</a> <a href="http://championsonlinedailynews.intentsocialmedia.com/urbanek-talks-balancing-powers/">two</a> <a href="http://championsonlinedailynews.intentsocialmedia.com/powers-and-math/">three</a>) about combat dynamics and powers and balancing and math.</li>
</ul>
<p>I haven&#8217;t read all of these, but you should! Do as I say, not as I do. And then come to the meeting, which I <em>will</em> be doing.</p>
<h3>The Deets<sup>2</sup></h3>
<p>Tuesday, April 6, 2010<br />
7:30pm &#8211; 9:30pm<br />
Ohlone Room in the Student Union, San José State University<br />
<a href="http://www.facebook.com/event.php?eid=115228231825339">RSVP on Facebook</a>, if you&#8217;re one of <em>those</em> people</p>
<ol class="footnotes"><li id="footnote_0_789" class="footnote"><a href="http://en.wikipedia.org/wiki/Champions_Online">Wikipedia is the best.</a></li><li id="footnote_1_789" class="footnote">That&#8217;s short for &#8220;details&#8221;!</li></ol>]]></content:encoded>
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		<item>
		<title>If you have Internet access from 4 to 6 on Saturday&#8230;</title>
		<link>http://sjsugamedev.com/2010/03/if-you-have-internet-access-from-4-to-6-on-saturday/</link>
		<comments>http://sjsugamedev.com/2010/03/if-you-have-internet-access-from-4-to-6-on-saturday/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 14:42:21 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=777</guid>
		<description><![CDATA[There&#8217;s another Glorious Trainwrecks event wherein you make not a game, but a level for an existing (wonderful) game! It&#8217;s a perfect opportunity to apply what we have learned recently. As with all Glorious Trainwrecks events, the idea is just to make something stupid without caring about the quality, so don&#8217;t be afraid to participate!
Since [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s another <a href="http://www.glorioustrainwrecks.com/node/1113">Glorious Trainwrecks event</a> wherein you make not a game, but a level for an existing (wonderful) game! It&#8217;s a perfect opportunity to apply what we have <a href="http://www.auntiepixelante.com/?cat=6">learned</a> <a href="http://sjsugamedev.com/2010/03/anna-anthropy-on-the-design-of-redder/">recently</a>. As with all Glorious Trainwrecks events, the idea is just to make something stupid without caring about the quality, so don&#8217;t be afraid to participate!</p>
<p>Since it&#8217;s such short notice, we won&#8217;t have a physical meetup, but I thought you&#8217;d want to know about it anyway. There&#8217;s a link to a chat, and people will be talking, so you can still get your camaraderie fix. <3</p>
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		<title>Edusociogamesmash: Games</title>
		<link>http://sjsugamedev.com/2010/03/edusociogamesmash-games/</link>
		<comments>http://sjsugamedev.com/2010/03/edusociogamesmash-games/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 14:18:10 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=743</guid>
		<description><![CDATA[We had like fifteen people come to the gamesmash and like ten of them were making games! Like five of them were making games for the first time! That&#8217;s awesome.
Here are some of the games made for it, in no particular order! Because never actually asked what anyone&#8217;s name was (oops), they are attributed to [...]]]></description>
			<content:encoded><![CDATA[<p>We had like fifteen people come to the <a href="http://sjsugamedev.com/2010/03/event-the-game-dev-clubglorious-trainwrecks-edusociogamesmash/">gamesmash</a> and like ten of them were making games! Like five of them were making games for the first time! That&#8217;s <strong>awesome.</strong></p>
<p>Here are some of the games made for it, in no particular order! Because never actually asked what anyone&#8217;s name was (oops), they are attributed to usernames.</p>
<h2><a href="http://www.glorioustrainwrecks.com/node/1142">I Love You But You Kiss Like a Girl, by mkapolk<br />
<img class="alignnone" title="I Love You But You Kiss Like a Girl (screenshot)" src="http://www.glorioustrainwrecks.com/files/screens/ss_2.png" alt="" width="400" /></a></h2>
<p>mkapolk is the one who originally came up with the idea of physically hosting Glorious Trainwrecks events, starting with when we made like 35 games in what we called an <a href="http://www.facebook.com/event.php?eid=287528926810&amp;ref=mf">Intergalacticollabogamesmash</a>! PROPS TO HIM. He&#8217;s somewhere in the process of changing majors from Computer Science to Digital Media Arts.</p>
<h2><a href="http://www.glorioustrainwrecks.com/node/1141">Invasion of the Spiders and the Bee in the Middle, by trimon<br />
<img class="alignnone" title="Invasion of the Spiders and the Bee in the Middle (screenshot)" src="http://www.glorioustrainwrecks.com/files/screens/beespiders.JPG" alt="" width="400" /></a></h2>
<p>I&#8217;m pretty sure that this was trimon&#8217;s first game! <em>Nice.</em> He&#8217;s some kind of Art major, I think.</p>
<h2><a href="http://www.glorioustrainwrecks.com/node/1140">Cave Shooter, by Kitaru<br />
<img class="alignnone" title="Cave Shooter (screenshot)" src="http://www.glorioustrainwrecks.com/files/screens/CaveShooter.PNG" alt="" width="400" /></a></h2>
<p>Kitaru doesn&#8217;t look like a nerd, even when he tried on my glasses! I&#8217;m not sure how he does it. I&#8217;m almost certain that he&#8217;s a Computer Science major.</p>
<h2><a href="http://www.glorioustrainwrecks.com/node/1130">Duck Hunt remake, by gregsqueeb<br />
[SCREENSHOT]</a></h2>
<p>I&#8217;m almost certain that a) this was gregsqueeb&#8217;s first game and that b) he&#8217;s some kind of Art major! Sweet!</p>
<h2><a href="http://www.glorioustrainwrecks.com/node/1128">Jumps, by KristopherWindsor<br />
<img class="alignnone" title="Jumps (screenshot)" src="http://www.glorioustrainwrecks.com/files/screens/jumps.png" alt="" width="400" /></a></h2>
<p>Kristopher couldn&#8217;t make it in person, but he was with us on the <em>Internet</em>! He&#8217;s a Computer Science major.</p>
<h2><a href="http://www.glorioustrainwrecks.com/node/1135">UFO, by GingeRage<br />
<img class="alignnone" title="UFO (box art)" src="http://www.glorioustrainwrecks.com/files/screens/the-deathsun.png" alt="" width="400" /></a></h2>
<p>GingeRage made his first game, and he&#8217;s an Art major! There is a pattern here which can be explained by natural phenomena.</p>
<h2><a href="http://www.glorioustrainwrecks.com/wiki/THIS_IS_NOT_AN_ART_GAME">THIS IS NOT AN ART GAME, by Cavalcadeofcats<br />
<img class="alignnone" title="UFO (box art)" src="http://www.glorioustrainwrecks.com/files/screens/explosions.png" alt="" width="400" /></a></h2>
<p>Cavalcadeofcats is actually a University of California, San Diego student! He was visiting because he is home for spring break. He is an HONORARY TEMPORARY member of the Club, or something.</p>
<h2><a href="http://www.glorioustrainwrecks.com/">FAKE GAME, by Fake Person<br />
[FAKE SCREENSHOT]</a></h2>
<p>I know there are at least four games that didn&#8217;t get uploaded! This is unfortunate, it means that not all of our games can be seen. To upload a game, go to the <a href="http://www.glorioustrainwrecks.com/node/1091">Klik of the Month Klub #33 page</a> and click on <strong>upload it here</strong> (it&#8217;s in the post).<sup>1</sup><sup>2</sup></p>
<p>It&#8217;s best to include a screenshot&#8211;it just is!&#8211;and to tag your game with &#8220;sjsu&#8221;, so that we can more easily find the games made at these physical events. <a href="http://www.glorioustrainwrecks.com/taxonomy/term/514">Click to see the games we have made at these physical events!</a> If you haven&#8217;t uploaded a screenshot or you haven&#8217;t tagged your game with &#8220;sjsu&#8221;, you can <a href="http://www.glorioustrainwrecks.com/games/kotmk33">find your game</a> and click &#8220;Edit&#8221; at the top of it to do those.</p>
<p>If you upload your game or add a screenshot, tell me on Facebook (I&#8217;m Kelsey Higham) and I&#8217;ll update this post!</p>
<ol class="footnotes"><li id="footnote_0_743" class="footnote">If you were using Game Maker, you&#8217;ll want to compile an executable&#8211;that&#8217;s a fancy way of saying that you&#8217;ll want to save the Game Maker file as a .exe. To do that, go to File &gt; Create Executable&#8230; or click the equivalent toolbar button. Then right-click on the .exe file and do Send to &gt; Compressed (zipped) folder, so that it&#8217;s smaller.</li><li id="footnote_1_743" class="footnote">If you were using Klik &amp; Play, I can&#8217;t actually remember the instructions, but I know that only one person was using Klik &amp; Play and that he&#8217;s smart enough to figure it out. Remember to include the .DLLs in the .zip, Joe! The game won&#8217;t run without them.</li></ol>]]></content:encoded>
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		<title>Event: The Game Dev Club/Glorious Trainwrecks Edusociogamesmash!</title>
		<link>http://sjsugamedev.com/2010/03/event-the-game-dev-clubglorious-trainwrecks-edusociogamesmash/</link>
		<comments>http://sjsugamedev.com/2010/03/event-the-game-dev-clubglorious-trainwrecks-edusociogamesmash/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 10:19:36 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://sjsugamedev.com/?p=709</guid>
		<description><![CDATA[Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children&#8217;s gamemaking tools under severe time constraints.
The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.glorioustrainwrecks.com/">Glorious Trainwrecks</a> is an online community celebrating the spontaneous creativity that comes from making games using children&#8217;s gamemaking tools under severe time constraints.</p>
<p>The third Saturday of every month, they host <a href="http://www.glorioustrainwrecks.com/node/44">Klik of the Month</a>, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.</p>
<p>The <a href="http://www.facebook.com/event.php?eid=287528926810&amp;ref=mf">last time</a> we tried to organize a physical event around a similar thing, it was a <em>total blast.</em> So we&#8217;re doing it again!</p>
<p>I should note that <strong>no experience</strong> of any kind <strong> is necessary.</strong> If you have not made a game before, we will teach you how! Last time, a guy (<a href="http://www.glorioustrainwrecks.com/games/pk2/Majamba">Andrey</a>) who had never made a game before not only learned to make his first game, but he made <a href="http://www.glorioustrainwrecks.com/node/640">another</a> game that was mentioned on <a href="http://www.bytejacker.com/blog/the-8-most-important-games-of-the-pirate-kart-ii-competition">Bytejacker</a>. From not knowing anything, that&#8217;s a time-to-fame of like eight days! <em>This could be you.</em></p>
<h2><em><span style="font-style: normal;">Details details</span></em></h2>
<p>MacQuarrie Hall Room 227<br />
3:00pm &#8211; 6:00pm<br />
<a href="http://www.facebook.com/event.php?eid=372128904219&amp;ref=nf"> RSVP on Facebook</a>, if you like<br />
<a href="http://www.glorioustrainwrecks.com/node/1091"> Sign up on Glorious Trainwrecks</a>, though it&#8217;s not necessary</p>
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