Thanks to Brian Urbanek (of Cryptic Studios (of Champions Online)) for giving us an idea of the things he thinks about while he’s designing! It was super fascinating and super informative.
Edit: Sorry, Action’s video won’t actually be posted, since he requested that no video be taken. I didn’t realize!
Things that happened
Brian gave an awesome presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought for future and past games. Speaking impersonally, everyone I talked to loved it too, so you don’t have to take my word for it.
Videos of Brian’s and Action’s presentations will be posted. Stay tuned! Edit: Sorry, there won’t actually be a video of Action’s presentation.
Kristopher will get a yoyo with a Microsoft logo on it for winning, and all the participants of the budget crisis challenge will get an Xbox 360 game. We figured there’d be enough participants for there to be both winners and losers…
I’m sorry
This post is awfully short in proportion to how long I procrastinated writing it. :O
There’s no corresponding post with the rules for this competition, because I am a terrible person who hasn’t been updating the website, but here is what the rules were, quoted directly from the PowerPoint shown at the meeting:
Make a game about the budget crisis!
Work on teams of up to 5 people to make a new game
Any artwork used must be made by members of the club
Any sound / music must be original or in the public domain
[Note: Due to incredibly stupid planning on the part of the Game Dev Club's board, Brian wasn't able to make it to our April 6th meeting. It was our fault, not his! Do not think of less of him, think less of us. We're sorry. But: He will make it to this one!]
*swoon*
Brian Urbanek of Cryptic Studios will be speaking at our May 11th meeting! I already talked about him on the post that announced our poorly planned meeting, but I can reveal new tidbits:
His talk will be titled Matching Theme and Mechanics in Game Design, it will be 30-40 minutes, and it will have a Q&A at the end. This is something I have been thinking about in the back of my mind, so I’m looking forward to it! Are you?
I want to go, tell me how to go
Tuesday, May 11th, 2010
7:30pm – 9:30pm
Guadalupe Room in the Student Union, San José State University RSVP on Facebook, if you like
(Kelsey note: Sorry, there wasn’t an announcement post for this meeting. If you missed it, there will be a video posted, so all is not lost!) (Second Kelsey note: Oh, I guess there won’t be a video, because Action requested that one not be taken. Sorry, I didn’t realize.)
Announcements:
May 11th is our last meeting of the semester
The next Glorious Trainwrecks Klik of the Month is May 15th
We won’t be meeting in person, but you can participate online
If you have not yet received your reimbursement for GDC, please see Cindy
We presented the Klik of the Month games that members of the game development club during our Glorious Trainwrecks events, which were made within 2 hours
Action of Choma Coders on Chromacoders.org gave the members of the Game Development Club insight in how to build and manage their own game studio.