You have six weeks to make a Facebook game!
Team leaders must use this site (link) to list their teams and track progress. This site will keep you on track and help you collaborate with team members.
Rules:
1 – 5 people per team; members do not need to be students, but they must attend at least one of our meetings this semester
Games must be original
Games must use the Facebook platform
Art and sound assets must not be copyrighted
Teams should meet the schedule below
You must allow this site to link to your Facebook game
Many thanks to Jude Gomila of HeyZap for speaking at our last meeting! It was great to learn how social networks can be used to promote games, and hear a success story from a start-up co-founder.
Winners of the Collaborative Game Challenge have been announced! Intergalactic Planetary Super Showdown tied with Nyx for first place, and Cygnus the Cutie was a close runner up.
Our next challenge is the Facebook Game Dev Challenge! The details will be posted in a separate post.
Cygnus the Cutie is an entrant in the Collaborative Game Challenge, developed by Team Ragamuffin (Erik Holden: Programming, Jessica Bower: Art, Marek Kapolka: Programming, Miles Phillipe: Sound, Nam Nguyen: Programming).
Cygnus the Cutie is a game in which you eat stars to grow, but try to avoid asteroids because you will become a black hole.
The game is complete and fully playable, and features original graphics and design.
Intergalactic Planetary Super Showdown is an entrant in the Collaborative Game Challenge, developed by The Danger People (Alex Kerr: Programming, Eric Chamberlain: Art, David Do: Art, Blake McChristian: Design, Joe: Programming).
IPSS is a two-player game in which each player tries to destroy the other. The players can jump between planets and move them.
The game is complete and fully playable, and feature original art and design.
Nyx is an entrant in the Collaborative Game Challenge, developed by The Purple Monkey Team (Kelsey Higham: Design, Kristopher Windsor: Programming, Patrick Khachi: Art).
Nyx is a unique game in which you use lightning to zap creeps across the screen, in order to turn the day into night.
The game is complete and fully playable, and features original graphics, sound, and design.
Gravity Flyer is an entrant in the Collaborative Game Challenge, developed by The Procrastinators (Cindy: Art/Design, Christopher Nelson: Programming/Design, Kevin Speer: Art, Don Davis: Research/Art, Euclid Sun: Sound/Music).
Gravity Flyer is an interesting game in which you shoot evil geometric shapes with matching color space debris!
The game is complete and fully playable, and features original graphics, sound, and design.
Thanks to everyone who came to our meeting! We had a great turnout and great pizza!
Teams presented their four new games for the Collaborative Challenge (click that link to see the games), and a Microsoft representative explained the Imagine Cup game development competition, which has some serious prizes.
We then had our guest speaker, Action of ChromaCoders, discuss development of Facebook games. Special thanks for coming and sponsoring the event! :)
In particular, Action noted that some of the most popular games were developed by individuals or small teams, not major companies, and that publishing a Facebook game, even when you need to scale to support many users, is very inexpensive. These games can make a lot of money, especially with in-game micro-transactions. Make Facebook games!!
Action is the author of Build Your Own Successful MMORPG in 3 Days, which you can download here: Book | Book files
Our next meeting is next Thursday!
Teams will be presenting their completed games for the Collaborative Challenge, and we will have a guest speaker (see flyer below) and free food!