Earlier this evening, our most awesome members met to assess the current state of the collaborative game development challenge, and formulate advanced strategies for winning. Actually, The Danger People presented their entry in a shock-and-awe maneuver to set their team apart as the only one with a working game, and The Purple Monkey Team finally decided which game they are going to make.
In addition to The Danger People’s game for the challenge, we also saw presentations from four different people, who are making games not related to the challenge.
For anyone interest, IGDA is hosting a Game Demo Night on September 30 (details here). If you’d like to carpool from SJSU, please post on the forums.
Get ready… the current challenge ends in two weeks! :]
The Collaborative Game Challenge starts now!
Game entries are due on October 7, 2009.
Students from SJSU and Cogswell Polytechnical College are working together to make games. Although some teams have been formed already, you can still use this Google group to find or form a team. Following these instructions, students are posting to list their skills and the types of teams they would like to join. If you haven’t posted yet, please do, then either try to start a team or ask others if you can join their team.
Challenge dates:
Thursday September 10th: rules are announced and challenge starts
Thursday September 24th: (optional) teams may presents previews of their games
Wednesday October 7th: game entries are due by email
Thursday October 8th: teams will present their games
October 15-21: team members vote for the best entries (see website for details)
Thursday October 22: winners are announced and prizes are awarded
Main rules:
Game entries must match at least one of these tags / themes: 4th wall, building, coloring, and gravity
Game must be completable in less than five minutes
Teams must have 1 – 5 people, from Cogswell / SJSU
Code and artwork must be made by the team members
Complete rules
The challenge starts on Thursday, September 10, 2009
Entries must be received by Thursday, October 8, 2009 at 8AM. (That means, submit on the previous day.)
Games will be presented at the SJSU Game Dev meeting on Thursday, October 8, 2009
Challenge entry rules:
The game must be fully completable in less than five minutes
The game must match one of these tags: 4th wall, building, coloring, and gravity.
To be eligible for prizes:
Teams must announce their team name and members on the Challenge Google Group (one post per team), by Thursday, September 24
Teams must have 1 – 5 people, and people cannot be on multiple teams. Team members must be associated with either Cogswell or SJSU
The SJSU Game Dev Club must receive permission to post at least one of the following for each entry on the website: executable, source, screenshots, or presentation video
The game and its code (excepting code libraries) must be new and made by team members, after the start date of the competition
All artwork must be created by members of the team
The team must either make included sound and music, or get permission for all sound and music used
At least one member of each team must be present at the meeting on Thursday, October 8 to demo their game. (For non-Windows games: bring your own laptop!)
Submissions should include all of the following: game name, source code, Windows executable (not necessary for Linux / Mac – only games) or SWF / link to SWF, two screenshots, list of team members / positions and team name, and what the team will allow on the website (ie do they want the source code posted?)
Judging and prizes:
Games will be posted on the SJSU Game Dev website by Thursday, October 15, so everyone can review them
Every member of each team that submits a game should review the games after that date, pick two different games to vote for (members cannot vote for their own games), and email their votes to kristopherwindsor@gmail.com by Wednesday, October 21 (voting is optional)
The two games with the most votes will win * (in case of tie: prizes will be awarded to 3 teams if there is a 2-way tie for second or 3-way tie for first; other ties will be broken with some form of re-voting)
Each member of the winning teams will receive one prize (prizes include XBox 360 games, PC games, and a variety of Microsoft hardware)
Prizes will be awarded at the meeting two weeks after the game presentations, on Thursday, October 22 (members do not need to be present to collect prizes)
* At some point before the challenge ends, we may announce that more than two teams will win (don’t count on it)
The collaborative game challenge has started! Rules will be posted shortly, in a different post.
Also thanks to Albert Chen for his presentation, “Getting into the Video Game Industry: Episode II – Unemployment Strikes Back.” You can view his presentation here.
Before Albert Chen’s presentation, we took a few minutes to mention a few development kits that are popular for game development, including Game Maker, which is great for people without programming experience. More info can be found on the presentation slides from this meeting.