Welcome to our site

The Game Dev Club is dedicated to creating quality, innovative student video games. We are an up-and-coming student organization that needs members! If you are interested in game development send us an email, add us on Facebook, or come to our next meeting (schedule on the right).


Latest Updates

The Asynchronous Collaboration Game Challenge, Part Ⅰ (Rules)

February 6, 2010
2D and 3D elephants making music

This post is way too long! Just read the bullet points at the end.

Our next challenge is a two-parter! In Part Ⅰ, you are tasked with designing your game’s gameplay and assets.

In Part Ⅱ, you are tasked with coding together someone else’s game, but we’ll worry about that in a few weeks.

Does the prospect of making a game without learning to code appeal to you? Well get your head out of the cloud, buster, it’s not as easy as your daydreams make it out to be. There are some barriers, technical and human, which you need to deal with.

The Technical (or: The Rules)

To be eligible to compete, and to be awesome, your game must incorporate at least two of the following keywords: animalsfood, future, and snow. How you incorporate them is up to you!

Here’s the tricky part. If you want something in the game, you have to make it yourself. Do you want your guy to be able to run and jump to the left and the right? If you don’t want your game looking like Karoshi, where the main guy is facing forward the whole time, you have to draw all of those pictures! Don’t worry, it doesn’t take as long as you fear. I drew this guy in a minute: low-quality walking animation Imagine what you can do with ten minutes.

If you have a grander vision, however, you are welcome to team up with people. Teams can be up to three people in size. Have one person draw the backgrounds and one person draw the sprites and one person compose the music, I dunno! (You can also make THREE DEE MODELS, if that’s your thing.)

That’s one reason you should bring stuff you’ve made to the next meeting: you can see who’s interested in what and team up with people who complement you. Don’t worry if you suck at everything; all of us suck at everything! That’s why we’re in college.

The deadline for this thing is March 2nd. Establish your vision by then.

The Human (or: Protips)

You’ll want to make your game design as detailed as possible. Otherwise the programmer could misunderstand your vision! Make sure you write down exactly what you have in mind. Draw levels on graph paper, specify speeds of things in pixels per second, write down text exactly how you want it to be worded. Coding a game is hard work; the programmer has enough on his plate without having to make arbitrary decisions all the time.

Remember, though, coding is hard. Keep your game simple. If you make your game design too complicated, the programmer won’t have time to finish it all—he might just pick the funnest subset of your game to make, or worse, skip it entirely! Take a look at some existing games we’ve made to get an idea of what a reasonable scope is.

tl;dr:

  • Form teams of 1 – 3 people to design a game. People cannot be on multiple teams.
  • Design the game, but don’t create the game: describe the game in words, and provide assets (art and sound) for it.
  • Game designs must match at least two of these keywords: food, future, snow, animals
  • Game design descriptions should be as detailed as possible so that the game design is not misunderstood
  • Game designs should be easy to implement, because some of them will be implemented in the next challenge
  • There will be prizes
  • The design is due in four weeks, at the meeting on March 2nd

Spring 2010 Kickoff (Summary)

February 2, 2010

Here’s what went down!

Cindy described the plan for GDC. If you’d like to go, she’s gonna need your contact info and $75 deposit by March 11, as it now says on the Facebook event page. You should sign up on the event page, even if you’re not sure whether you’re going! That way you can receive updates about it. Don’t worry, we won’t tell anyone.

Our meetings will be on Tuesday this semester, due to room availability in the Student Union. Put that in your brain so you don’t forget it! The meetings will be on Feb 2, Feb 16, Mar 2, Mar 16, April 6, April 27, and May 11. That’s almost, but not quite a meeting every two weeks.

The next meeting is a flaunt-your-wares meeting! If you have made pictures or programs or noises or anything that could conceivably be shoehorned into a game, you should print it out or put it on your laptop on into your iPod and bring it. It will give you an opportunity to meet people to team up with to make games! That’s great! Don’t you think that’s great?

We brought up the Glorious Trainwrecks 371-in-1 Pirate Kart II. In a nutshell, it’s an attempt to make 371 shoddy rush job of a games over a period of 48 hours. If you’re interested, you should sign up for the Facebook event!

Because we’re best friends with the SJSU CS Club, we’re obeying their order to pimp S2B, a Microsoft thing that purports to connect students who want jobs to businesses who want students.

Last but soitenly not least, we have a new competition woo! This one is a competition in two parts, kinda like Assemblee, if you’re familiar with that or you bothered to click. The first phase is one involving design and asset creation. If it’s the kind of thing you enjoy, you design a game and provide all the images, models, sound, or whatever needed to make the game a reality. (It’s okay to team up with people! That’s what our next meeting is for, to let you figure out who to team up with.) In the second phase, games get assembled into moving parts. If you’re qualified or motivated, you take as much of someone else’s design and assets as you can and code it up. Hopefully by the end, we’ll have made some awesome collabogames!

The next meeting is on February 16. You should go! My feelings will be hurt if you don’t go.

Spring 2010 Kickoff

January 24, 2010

Last semester ended well. Although we didn’t publish any Facebook games, we did make the playable games Too Much Stuff and Factory City. :D

…And we’re back!

Our first meeting of the semester will be next Tuesday (not Thursday). We’ll be having some fun and introducing the next game development challenge.

Tuesday, February 2, 2010
7:15pm – 9:00pm
SJSU Student Union, Guadalupe room

Facebook event details

Semester Finalle

December 2, 2009

Our next meeting is this Thursday!
After Facebook Game Development Challenge presentations, we’ll be playing the New Super Mario Bros. Wii just for fun.

Thursday, December 3, 2009
7:00pm – 9:00pm
SJSU Student Union, Costanoan room

Facebook event details

The King of Kong (Summary)

November 23, 2009

The King of Kong was an interesting movie. A high score for Donkey Kong, set in 1982, was the world record until someone beat it just a few years ago.

Club members are getting a slow start on the Facebook Game Dev challenge, but that’s to be expected. FB game development requires frontend and backend programming skills, and Facebook has an API that you need to learn.
Nonetheless, we’re still hoping to see a couple games at our next meeting, in less than two weeks!

The King of Kong

November 17, 2009

Our next meeting is this Thursday!
We’re watching The King of Kong just for fun.

Thursday, November 19, 2009
7:00pm – 9:00pm
SJSU Student Union, Almaden room

Facebook event details

Zynga and Free Pizza! (Summary)

November 9, 2009

We had a great turnout at our last meeting, and some great pizza! Thanks to Zynga for coming!
The Facebook Game Development Challenge is in progress, and we currently have three teams formed. We know it’s hard to get started on a new platform, so don’t worry about the deadlines or competition. :)

Zynga and Free Pizza!

November 2, 2009

Zynga is presenting at our next meeting, this Thursday! There will be free pizza.

Thursday, November 5, 2009
7:00pm – 9:00pm
SJSU Student Union, Costanoan room

Facebook event details

zynga-flyer

Facebook Game Dev Challenge (Rules)

October 26, 2009

You have six weeks to make a Facebook game!
Team leaders must use this site (link) to list their teams and track progress. This site will keep you on track and help you collaborate with team members.

Rules:

  • 1 – 5 people per team; members do not need to be students, but they must attend at least one of our meetings this semester
  • Games must be original
  • Games must use the Facebook platform
  • Art and sound assets must not be copyrighted
  • Teams should meet the schedule below
  • You must allow this site to link to your Facebook game

Important dates:

  • October 22
    • Challenge starts
  • November 5, end of week 2
    • Teams must be finalized
  • November 12, end of week 3
    • General game design must be submitted
  • November 26, end of week 5
    • Games must be playable and public
  • December 3, end of week 6
    • Challenge ends
    • Games are presented

Prizes are tentative / will be announced soon.

See you in the winners’ circle! ^_^

Guest Speaker: HeyZap (Summary)

October 25, 2009

Many thanks to Jude Gomila of HeyZap for speaking at our last meeting! It was great to learn how social networks can be used to promote games, and hear a success story from a start-up co-founder.

Jude from HeyZap from SJSU Game Dev on Vimeo.

Winners of the Collaborative Game Challenge have been announced! Intergalactic Planetary Super Showdown tied with Nyx for first place, and Cygnus the Cutie was a close runner up.

Our next challenge is the Facebook Game Dev Challenge! The details will be posted in a separate post.